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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to Pavlinho
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#4427
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Pavlinho
Yeah... I opened a gnome model on a bear as an example – it consists of several parts – the bear, the gnome, the gnome's helmet, the gnome's axe, etc. So, the bear has 1000 polygons, the gnome has 1600, and the other parts are, of course, smaller... So, you need to aim for each part of the model to have no more than 1500-1600 polygons, and the entire model should be around 4000... approximately... what a mess!
You need to apply a polygon cruncher.

Polygon Cruncher

P.S. By the way, is there any progress on the question from the private message?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4428
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psatkha
Hmm, I don't think it will help much... this plugin...

P.S. And what is the question? I don't have anything new personally right now.

Added after 51 seconds
Why won't it help? I wrote that even without any smoothing, it's around 6K... and that's already a lot.
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#4429
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Pavlinho
psatkha
Hmm, I don't think it will help much... this plugin...

P.S. And what is the question? I don't have anything new personally right now

Added after 51 seconds
Why won't it help? I wrote that even without any smoothing, it still takes about 6K... and that's already a lot.
The one I sent earlier about the Yeti...
P.S. Secretly - some Nival employees used Polygon Cruncher ;)
С уважением, Psatkha (Псатха)

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In reply to psatkha
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#4430
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psatkha
The one I sent earlier about the yeti...
Uh, the second "attack" for the yeti? I haven't made it yet.
In reply to Pavlinho
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#4431
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Pavlinho
Hmm, a second "attack" for the Yeti? I haven't done that yet.
No... it was a different question... check your private messages.
С уважением, Psatkha (Псатха)

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#4432
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Here's what a chair with 1800 polygons looks like, created using Blender (automatically with a modifier)....
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In reply to Pavlinho
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#4433
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Pavlinho
This is what a chair with 1800 polygons looks like, created using Blender (automatically with a modifier)....
Is the bottom of the chair flat and smooth?!
С уважением, Psatkha (Псатха)

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#4434
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psatkha
Does it have a smooth and even bottom?!
What do you mean by "bottom"? Like, what's not visible at the bottom of the throne? Well, there are also stones there, but if we're talking about a high-poly model, I have three more circular sections there, like a floor, so in principle, what's at the bottom of the throne doesn't matter – it will be hidden anyway....
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#4435
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Pavlinho
Do you mean the bottom? Like, the part that isn't visible at the base of the throne? Well, there are stones there too, but if we're talking about a high-poly model, I have three circular sections there, like the floor, so in principle, what's at the bottom of the throne doesn't matter – it's going to be hidden anyway....
I mean that if it's not just one surface, it's wasting polygons... The author wants to have a fire effect coming from the bottom... like a rocket taking off, as I understand it, and in that case... the bottom can just be flat with a minimum number of polygons.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4436
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psatkha
Well, I mean that if there isn't just one surface, it wastes polygons... the author wants the effect of fire coming from the bottom... like a rocket taking off, as I understand it, and in that case... the bottom can just be flat with a minimum number of polygons.
Actually, yes, I forgot about that. I need to take a look – maybe I can save a couple hundred polygons... but again, not thousands!
In reply to fktifzobr
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#4437
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fktifzobr@mail.ru
The first skeleton is just a texture.
and what should I do with it?

Added after 33 minutes
I liked the idea of having a bestiary where the abilities of all creatures are listed, like in The Witcher.
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#4438
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Ron54
and what should be done with it?

Added 33 minutes later
I liked the idea of having a bestiary where the abilities of all creatures are listed, like in The Witcher.
This is for modders; you can find a skeleton from Heroes of Might and Magic VII in Hannik's VK group and apply a texture to it. Otherwise, I don't want to explain what to do; as it says on the model dump, "those who are worthy will figure it out themselves!"

A bestiary for convenience – I myself don't always remember what abilities creatures have, and it's generally difficult for players to figure out new units.
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#4439
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I'm creating dwellings, and overall, everything is good, but the brewery-altar is probably too much; it would be good to replace the tavern.
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In reply to fktifzobr
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#4440
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fktifzobr@mail.ru
I'm creating dwellings, and overall, everything is good, but the brewery-altar is probably too much. It would be good to replace the tavern.

It looks great! Don't rush to change the brewery-altar, because gluttony is one of the seven deadly sins)))

Added after 41 minutes
I also didn't understand before why some Chaos Dwarf heroes have white beards, and others have red beards. At first, I thought it was based on gender. But then I figured that white-bearded ones are, conditionally, conservatives, and red-bearded ones are, figuratively speaking, Dwarves of the "new formation." Is my guess correct?

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"Холм мертвецов"
"Священное древо"
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#4441
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IchGViji

Looks cool! No need to rush to change the tavern-altar, because gluttony is one of the seven deadly sins)))

Added 41 minutes later
By the way, I didn't understand before why some Chaos Dwarf heroes have white beards, and others have red beards. At first, I thought it was based on gender. But then I figured that white-bearded ones are, conditionally, conservatives, and red-bearded ones are, figuratively speaking, Dwarves of the "new formation." Is my guess correct?
Yes, the "red-bearded" ones are a younger group of lords, heroes from the alt-grade. They gained lands and influence through military campaigns in the far north (Chaos Dwarves live in the south; their main enemies are mages and orcs, sometimes the Sylvan).

Dark Elves let these Dwarves pass to the north, or they were afraid to mess with the Dwarf army, or they decided that since the Dwarves weren't bothering them, they could avoid fighting them.

But there's a funny thing: on the icons, they are all gray-haired, and the only non-gray-haired Dwarf is part of the "gray-bearded" heroes, lol.

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