Posts from Heroes V S.T.A.L.K.E.R
still hasn't said whether I correctly identified the problematic area in the texture or if it's something else.
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Yes, the problem lies precisely in this: in some places, the texture doesn't match the UV map, and black areas appear on the model. I don't have the skills to fix the texture map!
For some reason, the vampire skeleton gets flattened like that; I don't know why.
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By the way, that's a vampire skeleton. I recognize the tentacles and individual finger bones.
Tell me, in the default pose in the editor, does it appear the same way as in the picture?
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Okay! Thank you.
If a good result is achieved and it looks good, I'll rework the remaining two as well, and that will be it.
Added 1 minute ago
P.S. I also tried changing the UV map – so that there wouldn't be unclear seams randomly located, like in this vampire. I did change it, but then the modifier unfolds the model along the seams in such a way that it completely doesn't match the texture, and I think it will be harder to adjust than to fix the texture in Photoshop.
I just don't know how to load a texture; I first export the OBJ file, and then I specify the textures in its MTL file.
Added 3 minutes later
in theory, you could take a normal .mb file with a skeleton but without a texture, and load a model with a texture but without a skeleton onto it. Then, adjust the UV mapping on the second model and adapt the first model to it.