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Heroes V S.T.A.L.K.E.R

Modding Closed Topic
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#47
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Here is the attachment – it contains a Photoshop file with a grid, a basic texture, and one of the three textures. You can see that there are discrepancies. To put it more precisely, I don't understand how this could have happened, especially since these are game textures. It seems like some of the UV mapping elements (the grid on which the texture is drawn) were flipped, perhaps by 90 or 180 degrees, and one texture was drawn as is, while other elements were flipped and a different texture was drawn. It's strange.
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1 file attached • Total size: 5.7 MB
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#48
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}{0TT@6bI4
still hasn't said whether I correctly identified the problematic area in the texture or if it's something else.
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#49
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Yes, the problem lies precisely in this: in some places, the texture doesn't match the UV map, and black areas appear on the model. I don't have the skills to fix the texture map!
С уважением, }{0TT@6bI4
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#50
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}{0TT@6bI4
Yes, the problem lies precisely in this: in some places, the texture doesn't match the UV map, and black areas appear on the model. I don't have the skills to fix the texture map!
I'll try; I think it's easier to do in Photoshop than to mess with the model.
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#52
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Pavlinho
For some reason, the vampire skeleton gets flattened like that; I don't know why.
Maybe it could be made to crawl on all fours. Like a snork.
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#53
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By the way, it’s a vampire skeleton. I recognize the bones of the tentacles and individual finger bones.
С уважением, }{0TT@6bI4
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#54
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}{0TT@6bI4
By the way, that's a vampire skeleton. I recognize the tentacles and individual finger bones.
I agree, the tentacles are visible... but I still don't understand why it's being flattened like that...
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#56
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Yes
С уважением, }{0TT@6bI4
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#58
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Okay! Thank you.
С уважением, }{0TT@6bI4
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#59
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}{0TT@6bI4
Okay! Thank you.
I just experimented with the models/skeletons. It's still unclear how to introduce the vampire into the game, considering the problems I mentioned. I tried my initial idea – swapping/flipping parts of the texture that didn't align with the grid...
If a good result is achieved and it looks good, I'll rework the remaining two as well, and that will be it.

Added 1 minute ago
P.S. I also tried changing the UV map – so that there wouldn't be unclear seams randomly located, like in this vampire. I did change it, but then the modifier unfolds the model along the seams in such a way that it completely doesn't match the texture, and I think it will be harder to adjust than to fix the texture in Photoshop.
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#60
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.......in the game, I can easily change the texture mapping.

I just don't know how to load a texture; I first export the OBJ file, and then I specify the textures in its MTL file.
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#61
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if you provide the model and texture in dds/tga format, I'll take a look and see what comes out.

Added 3 minutes later
in theory, you could take a normal .mb file with a skeleton but without a texture, and load a model with a texture but without a skeleton onto it. Then, adjust the UV mapping on the second model and adapt the first model to it.
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