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Heroes V S.T.A.L.K.E.R

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#61
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if you provide the model and texture in dds/tga format, I'll take a look and see what comes out.

Added 3 minutes later
in theory, you could take a normal .mb file with a skeleton but without a texture, and load a model with a texture but without a skeleton onto it. Then, adjust the UV mapping on the second model and adapt the first model to it.
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