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Posts from - A reference guide and manual in Russian for Heroes 3.

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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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AmberSoler;119098
Specialization is an interesting topic, but it requires a lot of time for "research," unfortunately... :) If I get the chance to work on it, I'll add it.
If you're interested, I can explain how unit specializations work.
1. A unit specialist adds +1 to the speed of that unit.
2. It adds +1 to the attack and defense at the level of the specialist's creature. It adds 5% to the attack/defense when the hero reaches level X*Y, where X is the level of the specialist creature, and Y is an integer (Y=1, 2, 3...).
For example, a skeleton specialist adds +1 to attack/defense at level 1 and 5% for each of their levels, starting from the second. A vampire specialist adds +1 to attack/defense at level 4 and 5% at levels 8, 12, 16, 20, 24... A cavalry specialist adds +1 to attack/defense at level 6 and 5% at levels 12, 18, 24... Moreover, the bonus is rounded up if the next 5% bonus causes the bonus value to cross an integer (e.g., if the current bonus is 1.8, and the next one will be 2.2), and rounded down if there is no such transition (e.g., if the current bonus is 1.8, and the next one will be <=2).
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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Sage;119203
For example: with the current increment, its value is 1.8, and with the next increment, it will be 2.2) and in a smaller direction if there is no such transition (For example: with the current increment, its value is 1.8, and with the next increment, it will be <=2).
I disagree. I think it always rounds down. For example, until it reaches 2.0, it rounds down to 1.0. Between 2.0 and 3.0, it rounds down to two... If I believe your words, then 2.0 will never be reached. When transitioning from 1.8 to 2.2, the rounding, according to your post, will be in a larger direction - up to 3.0. Or I didn't quite understand your example. Explain it then.
Сначала было слово...
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AmberSoler;119233
I disagree. I think it always rounds down. For example, until it reaches 2.0, it rounds down to 1.0. Between 2.0 and 3.0, it rounds down to two... If I believe your words, then 2.0 will never be reached at all. When transitioning from 1.8 to 2.2, the rounding, according to your post, will be upwards - to 3.0. Or am I not quite understanding your example? Explain it then.
No. If the bonus is 1.8 at the current level, and when the next level is reached, for which a bonus is due, it will be 2.2, then at the current level, the bonus is rounded down to 2.
For example:
Tamika with a Black Knight.
Level 6: +1 attack/defense
Level 12: bonus = 18 * 0.05 = 0.9 - rounded down to 1.
Level 18: bonus = 18 * 0.1 = 1.8 - rounded down to 2.
Level 24: bonus = 18 * 0.15 = 2.7 - rounded down to 3.
And Galtran with a General Skeleton.
Level 1: +1 attack/defense
Level 2: bonus = 6 * 0.05 = 0.3 - rounded down to 0.
Level 3: bonus = 6 * 0.1 = 0.6 - rounded down to 0.
Level 4: bonus = 6 * 0.15 = 0.9 - rounded down to 1.
Level 5: bonus = 6 * 0.2 = 1.2 - rounded down to 1.
Level 6: bonus = 6 * 0.25 = 1.5 - rounded down to 1.
Level 7: bonus = 6 * 0.3 = 1.8 - rounded down to 2.
Level 8: bonus = 6 * 0.35 = 2.1 - rounded down to 2.
Level 9: bonus = 6 * 0.4 = 2.4 - rounded down to 2.
Level 10: bonus = 6 * 0.45 = 2.7 - rounded down to 2.
Level 11: bonus = 6 * 0.5 = 3.00 - rounded down to 3.
Level 12: bonus = 6 * 0.55 = 3.3 - rounded down to 3.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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Hmm... at least now it's clear why I couldn't find a linear relationship – it simply didn't exist due to the clever rounding scheme. Thank you for the information. Now, if only we could "split" Adele... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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AmberSoler;119242
Hmm... at least now it's clear why I couldn't find a linear relationship – it simply didn't exist due to a clever rounding scheme. Thank you for the information. Now, if only we could "split" Adele... :)
Things are really bad with Adele... :)
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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Sage;119244
Things are not looking good for Adele... :)

What about Kira or Brissa, and their special abilities? This also applies to all heroes whose special ability is first-level magic that doesn't deal damage.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;119347
What about Kira or Brissa and their specialties? Does this also apply to all heroes whose special ability is a first-level spell that doesn't deal damage?
The Haste specialist adds a bonus when using the Haste spell.
The Stone Skin specialist adds a bonus when using the Stone Skin spell.
The Bloodlust specialist adds a bonus when using the Bloodlust spell.
The Accuracy specialist adds a bonus when using the Accuracy spell.
The Weakness specialist adds a bonus when using the Weakness spell (bonus to reduce creature attack).
The Prayer specialist adds a bonus when using the Prayer spell (for all increased parameters).
For level 1 creatures: +3 units
For level 2 creatures: +3 units
For level 3 creatures: +2 units
For level 4 creatures: +2 units
For level 5 creatures: +1 unit
For level 6 creatures: +1 unit
For level 7 creatures: +0 units
A hero with the Executioner (Dragon Slayer) specialization adds damage to level 7 creatures when using the Executioner (Dragon Slayer) spell. The numbers might not be entirely accurate.
For level 1 creatures: +20%
For level 2 creatures: +14%
For level 3 creatures: +9%
For level 4 creatures: +4.5%
For level 5 creatures: +0%
For level 6 creatures: +0%
For level 7 creatures: +0%

P.S. The situation with Adel is unclear...
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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AmberSoler, in one of the threads, the question arose about population growth... so, the discussion was about Barbarians, or rather: I know of a population called "goblins doubled their population," but is there an equivalent for Hobgoblins? Best regards.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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I once played a hero focused on Bloodlust and noticed that his magic added +9 to attack instead of +6 (Fire Expert)...
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Alex_R;121072
I once played a hero focused on Bloodlust and noticed that its magic added +6 to attack (Fire Expert) instead of +9...
For units of level 1 and 2, that's how it should be. Bloodlust at the Fire Expert level grants +6 to attack and +3 from specialization.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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Regarding the specialty, as I understand it, everything is quite simple: For each level that is a multiple of the creature's level, the hero receives a bonus: (1 + hero_level / creature_level) * 5% to the attack and defense of these creatures. Round up. Of course, this does not apply to Conflux heroes, campaign heroes, and others that provide a fixed bonus to creatures, regardless of level. For example, there are two Black Knight specialties - one depends on the level, the other does not. Adel has almost the same thing, only instead of attack/defense, the blessing bonus (unit) given to that level of creatures increases.
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Typucm;126853
Adel has a similar effect, but instead of increasing attack/defense, it increases the blessing bonus (per unit) given to creatures of that level.
The bonus also depends on Adel's level. Approximately as follows:
Level 1 - at levels 1-12-23... (every 11 levels)
Level 2 - at levels 2-18-34... (every 16 levels)
Level 3 - at levels 3-18-36-51... (every 15/18 levels)
Level 4 - at levels 4-16-32-48... (every 16 levels)
Level 5 - at levels 5-15-25-35... (every 10 levels)
Level 6 - at levels 6-12-24-36... (every 12 levels)
Level 7 - at levels 7-14-21-28... (every 7 levels), possibly with a +1.5 damage increase instead of +1, as with the other levels.
Perhaps there is a complex formula for calculating this.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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The question is either for the author of the thread or for someone who knows the answer :) :

Please explain how the Cyclops' ability to destroy castle defensive walls works. (For example, a regular Cyclops has the "Ballistics" starting skill, an improved one has the "Advanced" skill, etc.). And does the number of Cyclops affect this?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;129389
Could you please explain how the Cyclops' ability to destroy castle defensive walls works? (For example, a regular Cyclops has the "Basic Ballistics" starting skill, an improved one has "Advanced Ballistics," etc.). And does the number of Cyclops in a stack affect this?
Cyclops, like a catapult, can bombard castle walls with stones. Regular Cyclops deal damage equivalent to Basic Ballistics. They have 16 shots in reserve. Cyclops Kings deal damage equivalent to Advanced Ballistics. They have 24 shots in reserve. Each stack deals damage to the enemy's walls, regardless of the number of units in the stack. Do not confuse this with damage to the enemy army! In this case, the damage dealt to the enemy depends on the number of Cyclops in the stack. The presence or absence of the "Ballistics" secondary skill in the hero does not affect the abilities of these units.
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i.e., in other words, does it matter if there's one Cyclops King or 1000? And also: what is the chance of a ballista hitting the point of impact of a catapult attack? (i.e., if I aim at the central gate, what is the percentage chance of hitting it?) And does the percentage differ between the castle walls and the archer towers?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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