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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#4292
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Lol, I thought the yeti would be small, then there are no questions, it looks good 👍
aaa, well, when I was creating other animations, I imagined him as a heavyweight, I don't know if I managed to visually realize it, but that's the idea, and it seems more logical to make him 4 cells, like the Northern Gnomes' bears... just one cell is basically the same as a wolf... well, they don't really look alike ))

Added 3 hours 46 minutes ago
Okay, I worked on the "hit" animation a bit more, added some amplitude... how does it look now?
In reply to Pavlinho
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#4294
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Pavlinho
Yeah, when I was creating other animations, I imagined a heavy-duty creature like this. I'm not sure if I managed to visually capture it, but that's the idea, and I think it makes more sense to make it 4 squares, like the Northern Gnomes' bears... because one square is basically the same as a wolf... they don't really look alike.))

Added 3 hours and 46 minutes later
I've worked on the "hit" animation a bit more, added some amplitude... how does it look now?
Beautiful!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to fktifzobr
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#4295
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It looks... more lively, I can't describe the exact difference, but it looks better 👍

I didn't make any radical changes...
In fact, the left leg moves further away, the body as a whole leans further back, I added, hmm, a curve to the spine, so that the head, when struck, looks downwards... plus a slight "sag" of the pelvis downwards when leaning back and a gradual "rising" back up... and a few minor adjustments to the arms so that they fit better into the new movements...
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#4296
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   Okay... here's the attack animation... take a look...

Added 2 minutes later
P.S. I think the minimum number of animations required for Heroes 5 has already been created... First, we need to complete another important task. Whether it will work or not is another question. We need to combine all the animations in 3D Max and debug them – that is, refine the endings and transitions between animations to avoid jerks and other issues...

PP.S. Will anyone be able to implement all of this in the game later, as a mod?
In reply to Pavlinho
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#4297
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Pavlinho


P.S. Will anyone be able to implement all this in the game as a mod later?
Of course, I can definitely do that, although the situation with the Evil Eye doesn't exactly portray me in the best light biggrin, but I've collected all the animations and the model; I just don't feel like working with the audio. It's boring, it takes a long time, and then you still have to adjust the volume... I'm just not in the mood.
Мои мини-моды

Мод RTF

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#4298
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Pavlinho
So... the attack animation... take a look...

Added 2 minutes later
P.S. I think the minimum number of animations for Heroes 5 has been done... first, we need to complete another important task. Whether it will work or not is another question. We need to combine all the animations in 3D Max and debug them – that is, refine the endings and transitions from one animation to another, so that there are no jerks and other nonsense...

PP.S. Will anyone be able to implement all this in the game later, in the form of a mod?
Cool! We're waiting for more right-hand punches!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4299
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Pavlinho
So... the attack animation... take a look...

Added 2 minutes later
P.S. I think the minimum number of animations for Heroes 5 has already been made... first, we need to complete another important task. Whether it will work or not is another question. We need to combine all the animations in 3D Max and debug them - that is, smooth out the endings and transitions from one animation to another, so that there are no jerks and other nonsense...

P.P.S. Will anyone be able to implement all this in the game later, in the form of a mod?
Excellent result! I think the author's mod for the Yeti is already approaching the finish line. It would be great if there was also a special dwelling on the map for these creatures.

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#4300
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To be honest, at least for now, I don't feel like creating other animations, especially when I already have the necessary minimum... plus, these need to be tested in the game to see if everything fits and works well... P.S. What is a "special dwelling on the map"?
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#4301
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Pavlinho
P.S. And what is a "special dwelling on the map"?
I meant a building and object on the map where Yetis can be recruited – from the neutral faction, as far as I know, only Elementals have a dwelling by default. However, I'm not sure if it's possible to create such a dwelling not within a specific map, but as a mod – probably only as a replacement for an existing object, although I might not know all the available options.

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"Священное древо"
In reply to IchGViji
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#4302
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IchGViji
I meant the structure and object on the map where yetis can be recruited – as far as I know, only elementals have a dwelling for them by default among the neutral creatures. However, I'm not sure if it's possible to create such a dwelling not within a specific map, but as a mod – probably only by replacing an existing object, although I might not know all the available options.
Ugh... I doubt I'll do that... I don't even know where to put the yetis. In the game, for example, there are wolves; where are they recruited? Maybe I can put the yetis there...
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#4303
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Pavlinho
in the game, for example, where do you recruit wolves?

You recruit them in the forest, using diplomacy and a good word! 😁
Ссылка на мой мод Heroes 5 Armageddons Blade

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#4304
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In principle, there is such a mod - BDT, it featured a yeti (a demon with its head) and a bank with them; it might be useful there.

Otherwise, we can replace the unfinished yeti with ours and add it to the random generation (by the way, I don't know how this will affect the Random Map Generator, as it seems to have its own complex generation schemes).
Мои мини-моды

Мод RTF

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In reply to fktifzobr
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#4305
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In principle, there is such a mod - BDT, it had a yeti (a demon with its head) and a bank with them, it might be useful there.

Otherwise, let's replace the unfinished yeti with ours and add it to random generation (by the way, I don't know how this will affect the Random Map Generator, it seems to have its own complex generation schemes).
It will have a normal effect... and regarding the structure for hiring it... we should come up with a building for it!

Added 1 minute ago
Pavlinho
to be honest, at least for now, I don't want to create other animations, when there is a sufficient minimum... besides, these also need to be checked in the game, whether everything fits/works well, etc.
It's quite sad... it's an epoch-making creature... it's a pity in a word... :(
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to fktifzobr
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#4306
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In principle, there is such a mod - BDT, it had a yeti (a demon with its head) and a bank with them, it might be useful there.

Otherwise, we will replace the unfinished yeti with ours and add it to the random generation (by the way, I don't know how this will affect the Random Map Generator, it seems to have its own complex generation schemes).
A demon with the head and textures of a yeti was in the "Wintrial" mod.