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Posts from Haven discussion.

5.0 (2 ratings)
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18 years ago
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Well, they're definitely not the best. They're generally on equal footing with everyone else. It's just that playing as them has become a bit tiresome... I'd rather play as something like dark elves... Or, of course, light elves.
In reply to FalenAngel
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18 years ago
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FalenAngel;117133
Necromancers usually say that, not humans...
In reply to Magnus
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18 years ago
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Magnus;1201
:
An angel isn't a woman because, unlike the dark elf sorceresses, it doesn't have anything protruding on its chest.
That's true, but it looks so much like a woman. Although, it depends on how you look at it.
In reply to Amko
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18 years ago
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Night Nazgul;98313
Good faction, the armored units, inquisitors, and paladins are great!:smile20:
They just need to buff the Inkov, they are too weak...
Although there is a downside... ALL level 1 units are TERRIBLE:mad: :smile48:
Peasants are potential paladins, and paladins are POWER!:smile44: :smile01:
18 years ago
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And who do you choose in Haven, Archangels or Seraphs? I haven't been able to decide for sure yet. I haven't figured out what spells the Seraph casts. (Maybe someone can tell me?) I can say for sure that the Archangels are somehow more reliable; they won't deal ridiculously low damage, and debuffs don't affect them. But Seraphs are a debatable choice. If there is a light magic spell like "divine power," and the enemy hero doesn't specialize in Dark magic, then there's no need to think about it. Definitely choose Seraphs.

Of course, this is just my opinion.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 125760
And who do you choose for Haven, Archangels or Seraphs? I can’t decide for sure yet. I haven’t figured out what the Seraph casts. (Maybe someone can tell me?) I can definitely say that the Archangels are more reliable; they won’t deal ridiculously low damage, and debuffs don’t affect them. But Seraphs are a debatable choice. If there’s holy light magic available, and the “divine power” spell, and the enemy hero doesn’t specialize in Dark magic, then there’s no need to think about it. Definitely Seraphs.

Of course, this is just my opinion.
Archangels are for clearing out enemies, and Seraphs are for the final battle. They cast “divine vengeance” – a BRUTAL spell! :smile51:
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 125760
And who do you choose in Haven, Archangels or Seraphs? I can't decide for sure yet. I haven't figured out what Seraphs cast. (Maybe someone can tell me?) I can definitely say that Archangels are more reliable; they won't deal ridiculous damage, and debuffs don't affect them. But Seraphs are a debatable choice. If you have access to light magic, the "Divine Power" spell, and the enemy hero doesn't specialize in Dark magic, then there's no need to think twice. Definitely choose Seraphs.

Of course, this is just my opinion.
Archangels are more effective against the undead because vampirism from the undead doesn't work on them. Also, they can't resurrect. Besides, they are more stable. But against living races, they are the best.
18 years ago
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Archangels are more effective against the undead because they are not affected by the undead's vampirism, and they also cannot resurrect. Moreover, they are more unstable. But they are very effective against living races.
Wait, the Seraphs had their vampirism removed. Instead, they can now cast spells. They definitely cast punishing strike and divine retribution, and possibly something else. And a Necromancer can cast mass weakening. Archers, crossbowmen, and Seraphs will suffer greatly. So, in principle, they are indeed not recommended against the undead.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;125916
Hold on, the Seraphs had their vampirism removed. Instead, they started casting spells. They definitely cast punishing strike and divine retribution, and possibly something else. And the Necromancer can cast mass weakening. Archers, ranged units, and Seraphs will suffer greatly. So, in principle, they are indeed not recommended against undead.
Damn, I didn't know they were nerfed:smile48:. In Modern Haven, they had vampirism, and they haven't brought the Orcs to us yet((
In reply to StormS-K
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18 years ago
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StormS-K;125935
I didn't even know they were nerfed! :smile48: In Modern Haven, they were like vampires, and they haven't even added Orcs to our side yet.
Angel-vampires are overpowered! It's good that they were nerfed!
Seraphs cast punishing strike and divine retribution. I'm telling you, that retribution is worth the resurrection!
18 years ago
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I'm telling you, this revenge is worth the resurrection!
It certainly is. In prolonged battles, Seraphs can inflict tremendous damage. The question is, will they live long enough to do so? A skilled opponent will perfectly understand their danger.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 125955
It's definitely worth it. In prolonged battles, Seraphs can inflict enormous damage. The question is, will they survive long enough to do so? A skilled opponent will perfectly understand their danger.
Here's an example from one of my recent battles: :)
12 Paladins and 3 Seraphs vs. 8 Cyclops. (there were other units, but let's focus on this trio)

Paladins move: Cyclops attack - 2 die
Cyclops: counterattack: 3 Paladins go to the grave
Cyclops: attack: 4 Paladins are destroyed!
Seraphs: divine retribution: 5 Cyclops are killed!
My hero, a Knight, kills the last Cyclops.

And if there had been Archangels, the losses would have been much greater!
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18 years ago
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Haven ROCKS!!!!!!!! Battle Griffons are just awesome. If you play as Iris and add Vampirism to them in the final stages, you get a truly monstrous killing machine; even a Barbarian with fully upgraded Darkness skills can't do anything! My friend (we were playing on the same computer) was almost crying with frustration, but all he could do was keep sending his magnificent melee units (including Blood-Eyed Cyclops) to be slaughtered by this beast:)))
Regarding Archangels - can someone clearly explain how much damage his spell deals?
18 years ago
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The damage depends on the number of creatures killed by the target stack. That is, the more enemies it hits, the more damage it will take. I haven't checked how it works with Seraphs, but with Zehir in the last mission with witchcraft, it was around 35, and I dealt 8400 damage. I was almost shocked myself.

Does anyone know if Divine Retribution is affected by the Lucky Charm skill, or is this ability only for Chaos?
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind; 125974
The damage depends on the number of creatures killed by the target stack. That is, the more enemies it hits, the more damage it will deal. I haven't checked how it works with Seraphs, but in Zehir's last mission with spellcasting at level 35, I dealt about 8400 damage. I was almost stunned myself.

Does anyone know if Divine Retribution is affected by the Lucky Charm skill, or is this ability only for Chaos?
And does the amount of damage somehow depend on the number of Seraphs?

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