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Posts from = Small mods that change the visuals = Auto-translated

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#344
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haha, I just noticed, look at the picture with the vampire from a bit of a distance... do you see the "silhouette" of the raised and stretched-out left leg (from the viewer's perspective)? ))
In reply to psatkha
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#345
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psatkha
Beautiful!

It would be great to create similar scenes for other factions...
I've already created a scene similar to this one, but for the human faction)

Added 31 seconds later
Pavlinho
Haha, I just noticed it. Look at the vampire picture from a bit of a distance... Do you see the "silhouette" of a raised and stretched-out leg to the left and upwards (from the viewer's perspective)? ))))
No matter how much I look, I can't find the leg. Can you tell me more precisely where you saw it?

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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#346
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AAAAAAA, I really raised my leg high.

If you look from afar, with the corner of your eye, or just squint, the details disappear, and the vampire merges into a black silhouette. You can see one leg, the other is behind the sword, and your brain tells you that the second leg is the cloak.
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Мод RTF

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In reply to fktifzobr
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#347
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fktifzobr@mail.ru
AAAAAAAH, he really did lift his leg X)

if you look from afar\out of the corner of your eye\just squint your eyes, the details disappear and the vampire blends into a black silhouette — one leg is visible, the other is behind the sword, and your brain tells you that second leg is the cape
Aaaaah, now I see it)

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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#348
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fktifzobr@mail.ru
AAAAAAAAAAAAAAAAAAAAAA he actually lifted his leg X)

if you look from afar\out of the corner of your eye\just squint your eyes, the details disappear and the vampire blends into a black silhouette, one leg is visible, the second is behind the sword, and the brain says that the second leg is a cape
Why would you do that, how am I supposed to unsee this now)))

Added after 9 minutes
Actually, it would be interesting if there were such an idle animation just for fun, similar to those funny animations that different units have in 6) There, vampires seem to play rock, but they also have bigger swords to match the guitar.

Сценарии:
"Холм мертвецов"
"Священное древо"
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#349
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fktifzobr@mail.ru
This gargoyle has a back from a demon, wings from a phoenix, stone and hands are its own, and its face is most likely from a manticore.
Its face is like that of a real decorative gargoyle.

Added 31 minutes ago
psatkha
Do you want them to look like they did in the beta versions of Heroes 5?!
Hello, I need a mod that changes the appearance of Death Knights to Blue Banshees.


Added 43 minutes ago
Narron
What's the point of playing in this mode?
You could record a video, because when the screen recording program is turned on, the game crashes.

Added 20 hours 28 minutes ago
fktifzobr@mail.ru
Ghosts for fans of Heroes 6 and 7

Fixed the display of placeholder textures (I've messed this up before, sorry).
The mod is cool, but it evokes some strange thoughts about poor Beatrice.

Added 3 hours 18 minutes ago
Where can I find a mod that changes zombies to ghouls? I liked the mod that was in this guy's video: https://www.youtube.com/watch?v=CM3i99MKKpQ&t=71s
In reply to black-hat
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#350
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black-hat
Update for the Undead_noclouds_c mod The brightness and contrast of the skeletons have been adjusted to be as close as possible to the original.
My regular skeletons have become somewhat dull.

Otherwise, the mod is excellent! Thank you!
In reply to Рон54
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#351
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Custom hiring screen for the city of Haven:

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
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#352
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BlueHeavenHero
Custom recruitment scene for the city of Haven:


Not a bad attempt. However, the unit gets lost against the general background. If they added some kind of lighting to them. Like in Disciples 3, then the units would stand out. But as it is, the light source is in another place, and the environment draws attention to itself instead of the unit.

Added 1 minute ago
Ron54, it's funny that in my mod I changed the textures of the Death Knights, specifically their faces.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#353
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BlueHeavenHero, what is the point (other than unnecessarily taking up space) of having a dolmen that grants experience on the hiring screen? It has nothing to do with hiring.
In reply to Mооnst@r
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#354
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Mооnst@r
BlueHeavenHero, what is the point (other than unnecessarily taking up space) of having a dolmen that grants experience on the recruitment scene? It has nothing to do with recruitment.
I wanted to put something near the statue, and I thought a dolmen and a book would fit.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
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#355
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BlueHeavenHero
I wanted to place something near the statue, and I thought a dolmen and a book would fit.

I understand. There's an empty wall behind the paladin. Wouldn't you want to put a mill with a watchtower there? I think there's also an empty wall on the other side of the statue; you could put two unnecessary objects there as well. Am I right in assuming that this is a recruitment scene, so it should have all sorts of things that have nothing to do with the recruitment itself?
No, this is all very good.
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#356
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Why the criticism? In my opinion, the background should enhance the scene, not be strictly tied to recruitment. So yes, you can place a mill for the same peasants. Logic should be present, undoubtedly, but it shouldn't be taken to the extreme.
I agree more with comrade Narron. The background should complement the picture and bring it to life, rather than completely drawing attention to itself. Right now, it seems that the undead blend into the background, while the humans' background draws too much attention. However, I really like the overall concept. Looking forward to the continuation 👍
In reply to BlueHeavenHero
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#357
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BlueHeavenHero
A custom recruitment scene for the city of Haven:

Beautiful! What about demons?