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Posts from = Small mods that change the visuals =

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In reply to ggroy
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9 years ago
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Updated the mod with visual changes to the griffins. Minor adjustments – removed blood from the beak and claws.
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In reply to ggroy
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9 years ago
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https://yadi.sk/d/jmoZtcKWLBrpxw
Pre-release build of mods. Updated visuals for heroes, 40% exclusive content. Mods by ArchWarlock, Psatkha, RedHeavenHero, mrHalfer are used.

a1_skill_icons.h5u Brighter icons for the skills of the Hammers of Fate expansion.
AcademyNoRing.h5u Removes one of the rings in the Academy in the city (the one that was in the shape of small diamonds – it often blocked the view of the city). The mod also includes a fix: the icon and model for archmages were different (the gem on the turban was a different color).
ArtDescription_c.h5u Adds descriptions to artifacts. Instead of a specific price, the value is now displayed. Artistic editing of descriptions.
AstralDragonUp_c.h5u Gives astral dragons incorporeality, but reduces health and removes "Grief Strike". Animation fixed – the eyes no longer glowed when the cursor was hovered over them.
IconFix.h5u changes the icons of obsidian gargoyles, archdemons, light unicorns, and night queens... All of them correct Nival's mistakes – unicorns now clearly look light, and for the rest, the large image in the icon no longer prevents you from knowing what color the player is.
ClassicLoadScreen.h5u Loading screen with a griffin – like in the classic game.
ClassicMenu.h5u Changes the menu to the classic one with the battle of the Inquisitor against the Devil.
ClericBeta.h5u Removes the helmet from the inquisitor. The hammer remains the same. It is displayed correctly in campaign videos and the intro. Icon without a halo.
ColoredGems.h5u Gems are now multi-colored. Changes the texture and all icons, as well as the gems in the box at the mine.
ConfusionSpell_noface.h5u Changes the visual effect of the "Confusion" spell for the better – now without Khrushchev's face.
DeadKnights 3.0_c.h5u All level 6 creatures are replaced with Dark Knights, and the Undead become neutral. Textures and icons are different. Corresponding fixes in the dialogues of the Necromancer (Tribes of the East) campaign.
Elves_mod.h5u Removes the leaf hood from the Master Archers. Other archers – minor changes in appearance.
Genies_and_Efreets_c.h5u Replaces Cave Demons with Efreet with the same characteristics and abilities. Efreet are displayed correctly in campaign videos. Returns the Book of Spells to the Sultans and Viziers of Genies, which they had in Heroes IV.
GoldenDragon.h5u Changes Emerald Dragons to Golden. Dialogues and voice acting have been adjusted in the Elves campaign.
GriffinNoArmor.h5u Removes armor from all griffins. Icons are also fixed. They are displayed correctly in campaign videos.
Inferno_New_Symbol.h5u Changes the "skirt" of the Inferno heroes.
m30_rus_nomove.h5u Removes the inscription "The hero will not go anywhere anymore!" when your hero has no more moves.
m30_rus_combatcolor.h5u The modification adds a colored hint about the damage of spells in combat.
m30_rus_nosounds.h5u Disables the sound of the hint and the slider.
m30_rus_townspec.h5u In Heroes 5, each city has its own specialization. But the description says very vaguely about it. This mod adds specific numbers to the description of city specializations...
MinotaurRenew.h5u Removes muzzles from minotaurs and changes the name Minotaur Overseers -> Minotaur Captains.
MultiplayerMaps.h5u All maps of Heroes V become available by launching only the Heroes V: Tribes of the East add-on. Videos are displayed correctly.
NeutralBuildings_c.h5u Minor fixes in the textures of buildings and objects (crypt, shelter, Flag, signpost, etc.). Corresponding fixes in the descriptions.
NoFunObject.h5u There are no more Tank, Crashed Plane, Panzerklein, and UFO on the maps. And no Khrushchev's face in the visual effect of the "Confusion" spell.
NoSwampHaze.h5u Reduces the intensity of swamp vapors.
OldDivineWraithIcon.h5u Replaces the icon of the "Divine Vengeance" spell.
OldGoodShields_c.h5u Changes the pattern on the shields of swordsmen, armored men, knights, and paladins.
OldSchoolManticore.h5u A graphical mod that returns the lion's head to manticores in the style of the third part of Heroes.
OrcWitch_vis Removes horns from orc shamans.
PeasantBeta.h5u Changes the color of the peasant's shirt from blue to white. The icon is also fixed.
PrettyPixie_c.h5u Improves the appearance of dryad and nymph fairies – without spots on the skin. Icons are also fixed. Swaps the names of dryad and nymph fairies.
RedArchlich.h5u Liches are now in red robes instead of white. Other liches – minor changes.
RedDragon.h5u The red dragon is now really red.
RedVampire.h5u Improves the appearance of vampires, vampire lords, and vampire princes. Vampire lords are now in red. Vampire princes – minor changes. Icons are also fixed. The visual effect of the "Drain Life" ability has been changed. Fix for the animation added by Psatkha.
RiderBeta.h5u Dark riders now have a shield and a halberd.
Runemage_Hangvul_c.h5u A mod dedicated to the dwarven priests. The old icon of Hangvul served as the basis – the Runemages in gold were drawn based on its motives.
ShadowMistressTeleport.h5u Night queens move beautifully, but very slowly. ArchWarlock has slightly accelerated their movement by adding a teleport effect. They do not become flying creatures. The texture has been changed – now without fishnet stockings.
SkillWheel_c.h5u Adds a skill wheel to the game. It can only be viewed from the hero's characteristics window. The wheel is not active when leveling up.
SoundLocGain.h5u Increases the volume level in all videos of the Tribes of the East campaign.
StalkerAttackMod.h5u - a mod that replaces the stalker's attack animation with a more spectacular one – the one that is used for a counterattack.
TownCamStatic.h5u Changes the position of the observer (camera coordinates) when the city flyover is turned off.
TownDesc_fix.h5u Minor changes in the description of cities and fixes for errors.
Town_Towers.h5u Replaces the archers on the towers during a city siege. The knights' ballista on the main tower now has a regular spear instead of a fire spear. For the sorcerers on the towers, the Hunters are replaced with Assassins, and the Shadowmistress is on the main tower.
TreantsBeta.h5u Model of Ents from the Beta version of the game. For the Tribes of the East add-on. To fix unsolvable problems with the death animation of Wild Ents, the "Root" ability has been changed to "Stunning Strike".
Undead_noclouds_c.h5u Changes the appearance of skeletons and zombies. Green smoke clouds have been removed. Minor changes in appearance. The appearance of effects during plague infection has been changed.
WarDancerFromArt.h5u Now the Death Dancers have orange blades, as in the art.
In reply to black-hat
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9 years ago
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black-hat
https://yadi.sk/d/IwRKk7DT3HJLDc
Pre-release build of mods. Updated hero visuals, 40% exclusive content. Description in readme.txt
If you want to combine small mods into one large mod, then I advise creating a separate collection for it and uploading it there with screenshots and a download link;
This way, there will be its own topic, and it will be easier to find. It is also recommended to come up with a name for the mod so that it can be distinguished from other similar ones.

Important. Before creating a topic, it is recommended to read this post: /topic/11910/
In reply to Андраил
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9 years ago
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HA!, another Osir (already the fifth version :D), and Sorgal is almost like my version (see the NHF mod). It seems everyone is catching on to this trend of changing the visual appearance of characters.
In reply to SRD
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9 years ago
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SRD
HA!, another Osir (already the fifth version :D), and Sorgal is almost like my version (see the NHF mod) – it seems everyone has caught on to this trend of changing the visual appearance of characters:)
Sorgal looks similar, but not exactly the same.
In reply to ggroy
9 years ago
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black-hat
SoundLocGain.h5u Increases the volume level in all cutscenes of the "Tribes of the East" campaign.
The volume has been increased, and… are the voices now clearly audible?
In reply to Utiferus
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9 years ago
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Thorenlawar
The volume has been increased, and… are the voices clearer now?
Yes, now they can be heard properly.
In reply to black-hat
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9 years ago
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black-hat
Updated the mod with visual changes for griffins. Minor changes – beak and claws without blood.
Royal griffins don't have animations.

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