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Posts from [M]: "Wild Storm"

4.3 (3 ratings)
In reply to ПочтиПРО
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AlmostPRO
Isn't this just the same campaign for the Naga? Not some separate scenario?

It's a kind of prequel to the campaign. The scenario itself grew out of testing the mod for this race; I wanted to see how well this mod would play as a single map. So, after completing the campaign, you're unlikely to find anything particularly special here.

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AstralLein
By the way, I recommend the scenario from this author, "Raven's Despair." It's very kind and positive, yes, yes!

Astral, have mercy on the guy :D
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
In reply to Grigoriy
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Okay, I defeated the Orc, cleared the entire map – my hero is level 23, I fully upgraded the Castle, visited the Temple in the upper left corner, and took on a quest. I also talked to the Naga in the tower. Now I want to complete the trial.

The quest says: "Let Akihito find the elemental plains" – but where can I find them? I've searched the entire map, entered three dungeons, and even checked the Orcish dungeon under his Castle – nothing. Or do I need to bring tribute to the Naga in the tower first?



Added 48 minutes later

https://imgur.com/a/YVymmiH

 

 

????????????????? :)))) ???????



Added 7 minutes later

The mission is complete. I didn't interact with the fairies, didn't help the ghosts, and didn't solve the priests' puzzle. I just defeated the Castle after the Orc's shameful retreat... and that's it.

Umm, well, umm, I don't know. What happened? As far as I understand, all the additional content related to the Necropolis Castle is given if you collect 8 water, 16 air, and 48 earth elementals. But it could take forever to collect them from the single building in the dungeon... or is that how it's supposed to be?

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The location where you are supposed to be teleported to in order to solve the puzzle should also contain all the elementals; their groups are standing in that same small area of the plain. The quest itself is purely for obtaining the Astral Gate. And the Necropolis is a possible additional activity within the dungeon and a hint as to who helped the orcs open this tunnel.
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
In reply to Grigoriy
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Grigoriy
The place where you should be teleported to in order to solve the puzzle should also contain all the elementals; their groups are located in the same small area of the plain. The quest itself is purely for obtaining the Astral Gate, and the Necropolis is just a possible additional activity in the Dungeon, hinting at who helped the orcs open this tunnel.

I still don't understand under what conditions I should have been teleported. I gave myself a bunch of elementals using the console and left 500 Vanquishers for the exchange – it didn't work. I removed the Vanquishers, and it worked. I explored the entire map; maybe I'll play it again someday, for the quest with the fairies. I really liked the map; it's quite challenging, especially the last orc, if he doesn't run away, of course. Even my powerful Gigant couldn't break through him in the center perk under the dwarf set – I either had to change the light to get a general cleanse, but then I would lose the center perk, or just throw meat at him – and I was too lazy to do either, so after about 10+ attempts, I finally defeated the orc. When 15 Kirins under weakening kill 5 Daughters of the Sky, and they, in turn, kill 10 Kirins – I was just speechless.))

Tomorrow or the day after, I'll start playing the scenario that Astral called "very kind and positive"

But overall, I really liked the general storyline for the Nagas. But it was while playing this scenario that I realized their full power. They are definitely ultra-imba. Ethereal, ranged ghosts that can even, when they are level 1, cast Crystal Prison – which, when used correctly, bugs out the neutrals – that's just amazing. As are the priestesses with Storm Strike. The upgraded Kappa and Mermaid can regenerate very strongly, and the Frenzied Kenshi can generally cause some kind of genocide of the enemy with the ability to overflow attack. With the center perk, the Kenshi produced simply amazing damage numbers. AND EVEN SO, I couldn't kill a regular orc under the King of the Dwarves set after the first 10 attempts.

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If I remember correctly, the teleportation requirements were level 15 and a squad consisting only of Crystal Fairies, with a maximum of 10 units. In the latest version, that "yes/no" window unfortunately glitches for an unknown reason.
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
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Played it again. Honestly, it was interesting to play. But the impressions are mixed; those who played it will understand what I mean. There's a sense of incompleteness or rather, excessive complexity. I simply reached the Orc and finished the game (Orc with Cursed Land ). Throughout the game, I was pushed towards summoning, but I managed with Light. The main character is a mermaid elf, and the direct arrow attack was blocked by the author. Not far to the right of the castle with the final Orc, there was some Orcish crowd (as I understood, it was an additional quest, but I didn't understand why it was at the end. And having two options is just unnecessary. I simply brought the resources, without bothering with the math and running around with some fairies. So, the process itself and the final battle were enjoyable, but the rest wasn't. Something like that. Thank you for the game.
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