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Posts from - How to defeat Galtran?

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In reply to CrasH
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19 years ago
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CrasH;85813
I'm not saying that Garthan is unbeatable! He just poses a very serious threat... I'm trying to prove the balance of the castles in all the topics! But in some, there are heroes who have a clear advantage!!!

Challenging him to a duel is easy! :) I'm always ready to play! Even with pleasure! But the description about 200 bears really made me laugh.... No one will be a rival here :D
Well, just to add, I'm playing now - a map was generated with 12 Necropolis castles. True, the outer dwellings are bears:))). Anything is possible. And actually, we were talking about the same thing. Heroes are great because there is
L-A///
In reply to Lord-Aries
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19 years ago
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Galtraan, like any Necromancer, can be defeated using Diplomacy. Let him breed his skeletons, and we'll use other monsters... and then it's a fight to see who wins... it depends on how lucky you are with the monsters. When playing on a random map, you can place strong monsters, and it's debatable who will have to worry about saving themselves... as they say, "it all depends on how the map turns out."
Personally, I'm against using skills like Diplomacy and Necromancy; I think many will agree with me... but when playing "however you want," it's a perfectly viable option.
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18 years ago
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Hello everyone!
I stumbled upon your wonderful forum quite by accident.
I'm eager to answer the question of whether Galtran can be defeated – yes, but it's difficult. And this can be achieved with either "Explosion" or "Armageddon," combined with a good amount of mana. The tactic, of course, is not to try to defeat him in a head-on confrontation. Instead, you need to methodically engage him with a single, fast unit (which will give you the first turn when attacking) and, after casting the aforementioned spells, immediately retreat. I anticipate the question: "What if he has a Sphere of Inhibition, a Cloak of Negation, Shackles of War, or an artifact that increases turn order speed during combat?" The answer is ready: "Then you were just unlucky. After all, it's a game, and luck plays a role, even though skill in playing Heroes of Might and Magic 3 is very important." However, I don't understand, sir, what map size and difficulty level are you playing on that your war lasts as long as 4 months?:smile43: Based on my personal experience (8 years) of playing, when playing locally 1 on 1 without computers, on a 2-level map without paved roads and generated without water with strong monsters purely randomly (not based on a template like "Dwarven Tunnels," where players start with towns, or "Dragons," where almost everything is free and there is little or no protection, etc.), the game lasts a maximum of 3 months (usually the key global battle takes place in the 2nd week of the 2nd month). And that's even when you can't develop logistics specialists (Dessa, Gunnar, Kir), Sir Mullich, and can't use Jump and Fly, or acquire 7th-level creatures (you can only get rusty and mythical ones. Azure and crystalline ones don't exist, and dealing with all these dragons is such a hassle that you'll think twice). So, if you act quickly, it won't even come close to 3000 skeletons. And I advise you to play not with those swamp barbarians who charge head-on, but with Castle, Rampart, or Dungeon. If the war has already dragged on, then: in Castle, if needed, you can recruit "extra" archangels (from conservatories) + archers; in Rampart, there are elves to shoot at, along with the most powerful dendroids and insidious (in terms of resistance) "grandfathers"; in Dungeon, there are creature breeders that are very harmoniously complemented by the Summoning Portal.

Added after 3 hours and 43 minutes
I want to say that Galtran can, of course, be defeated. I just don't understand how it's possible to play for more than 2.5 months?
In reply to Peer Gynt
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18 years ago
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Peer Gynt;125105
I advise you not to play with those random swamps and barbarians who charge head-on, but with Castle, Rampart, or Dungeon. If the war has dragged on, then: in Castle, you can recruit "extra" archangels (from conservatories) + archers; in Rampart, there are elves to shoot, along with the most powerful dendroids and insidious (in terms of resistance) "grandfathers"; in Dungeon, there are spawners that are very harmoniously complemented by the Portal of Summoning.

Added after 3 hours and 43 minutes
I want to say that Galthran can, of course, be defeated. I just don't understand how it's possible to play for more than 2.5 months?

And what's wrong with the swamp and the stronghold: I removed the answer and just crush them with a bunch of knights twice, or with a pack of rogues, and there are also archers, and bears can really do some damage, and you also need to build an explosion, and the Necropolis has enough resurrection spells.
In reply to Peer Gynt
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18 years ago
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Peer Gynt;125105
Hello everyone!
I stumbled upon your wonderful forum quite by accident.
I'm eager to answer the question of whether Galtran can be defeated – yes, but it's difficult. And either "Explosion" or "Armageddon" with a good magic level will help. The tactic, of course, is not to try to defeat him in a head-on confrontation. Instead, you need to methodically lure him with a single, fast unit (which will give you the first move when attacking) and, after casting the aforementioned spells, immediately pay him off. I anticipate the question: "What if he has a Sphere of Inhibition, a Cloak of Negation, Chains of War, or an artifact that increases his turn order speed during battle?" The answer is ready: "Then you were just unlucky. After all, it's a game, and luck plays a role, even though skill in playing Heroes of Might and Magic 3 is very important." However, I don't understand, sir, what map size and difficulty level are you playing on that your war lasts as long as 4 months?:smile43: Based on my personal experience (8 years) of playing, when playing locally 1 on 1 without computers, on a 2-level map without paved roads and generated randomly without water and with strong monsters (not based on a template like "Dwarven Tunnels," where players start with towns, or "Dragons," where almost everything is free and there is almost no protection, etc.), the game lasts a maximum of 3 months (usually the key global battle takes place in the 2nd week of the 2nd month). And that's even when you can't develop logistics specialists (Dessa, Gunnar, Kir), Sir Mullich, and can't use Jump and Fly, or take level 7 creatures (you can only take rusty and mythical ones. Azure and crystalline ones don't exist, and dealing with all these dragons is such a hassle that you'll think twice). So, if you act quickly, it won't even come close to 3000 skeletons. And I advise you to play not with those swamps and barbarians who charge head-on, but with Castle, Rampart, or Dungeon. If the war has already dragged on, then: in Castle, if needed, you can recruit "extra" archangels (from conservatories) + archers; in Rampart, there are elves to shoot at, along with the most powerful dendroids and insidious (in terms of resistance) "grandfathers"; in Dungeon, there are creature breeders that are very harmoniously complemented by the Summoning Portal.

Added after 3 hours 43 minutes
I want to say that Galtran can, of course, be defeated. I just don't understand how it's possible to play for more than 2.5 months?

on M and S maps, it might not even reach that point, but on L and XL maps, Necropolis has plenty of room to grow, and it's quite possible to reach 3000 units in 2 months, especially if you're playing as Vidomina or the Hive
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18 years ago
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It will take a while for the Necropolis to develop into something worthwhile (unless there is a severe shortage of very weak creatures), and if you don't slow down, Necropolis units won't die any worse than the others.
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18 years ago
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Well, a lot depends on luck and how the player plays. In general, Barbarians are better because they require less money than Necropolis, meaning you can build a larger army.
:smile14: Темница - это тот замок который рвёт всё:smile17:
In reply to DEMO16
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18 years ago
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DEMO16;125621
Well, it depends a lot on luck and how the player plays. In general, Barbarians are better because they require less gold than Necromancers, meaning you can build a larger army.
Nope... it's not about luck! It's about the map and SKILL. Barbarians don't get skeletons after each battle... But Galtran combined with a thousand or so skeletons... ah... it's a fairy tale!!! ;) And the army will be MUCH larger than the Barbarians'.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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18 years ago
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Yesterday, I played as Galtran and barely managed to gather 1000 skeletons in a month, and I could barely fend off the first wave of AI opponents, so there's nothing to discuss here; you can easily defeat them without much trouble.
In reply to Er@ser
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18 years ago
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If we're talking about random Sod maps, then it's a very difficult hero to beat. :)
If you're lucky, you can rush him on the second turn with cans and wyverns.
Or with a Conflux and magic. Or with Elves, a Gold Bow, and tactics.
Or just play according to the situation. We have top-tier units, and Galtran has a Dungeon, and that's it. :)
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18 years ago
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On a normal map with good defenses and without regeneration, the Necropolis faction develops very slowly because the loss of skeletons exceeds their resurrection rate.
In reply to Er@ser
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18 years ago
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Er@ser;128847
On a normal map with good guards and without resurrection, Necropolis develops very slowly because the loss of skeletons is greater than their resurrection.

I don't understand how you'll be losing them?
With Haste and a speed of 8-9, they're already at 100 on the battlefield and start multiplying immediately. Who will kill them? They have a speed and damage of 500.
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18 years ago
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Where does the initial 100 come from, and even if it's correct, skeletons "spawn" very slowly after battles when starting with Necromancer.
In reply to Er@ser
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18 years ago
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Er@ser;128862
Where does the 100 come from at the beginning, and even if it's like that, the skeletons "multiply" very slowly after battles during the initial Necromancy phase.
I already wrote. We build a 1-1-1 converter. We transform the mana of the right hero and our zombie. So, from Galtran, we get 2-3 stacks + one stack from our own, and the transformed ones from the right hero, resulting in about 100+-20. We take chests for experience. (we only advance Necromancy) + with a 1-1-2 amplifier. And that way, you can gain 20-50 per day. By the end of the week, you'll reach 400. If you're lucky and there's a 1-2 conserve nearby, take it, and the problem of a small movement range is solved.
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18 years ago
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You can take Solmyr and start blasting skeletons with Chain Lightning.

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