- Useful advice though... Wow, there's still plenty of time before evening! I'll go to Discordia and see what kind of place it is.
| Fire Arrow Damage: 50%-150% (fire) Applies burn. Crit: damage increased by 1.5, burn ignores the will roll. Range: 15 Languor Reduces the target's will by half. Crit: reduces the target's will by three times. Range: 12 Fire Rain All characters on the selected area of the map take 10-50% fire damage. Crit: applies two stacks of burn. Fire Shield Damage taken by the character is returned to the attacker as fire. Crit: grants immunity to fire damage. Range: 5 Melt Destroys the enemy's equipment. Each piece of inventory undergoes a will check by the character. Crit: two attack rolls are made for each item. Range: 5 Stone Skin Protects the character from (200%) of incoming damage. Range: 5 Earthquake All characters on the selected area of the map receive the concussion effect for one turn. Crit: the duration of the effect is increased by 1 turn. Quagmire Movement speed on the selected area of the map is reduced by 1 (slow effect) Crit: SP is reduced by 2. Carapace The first attack against the character will deal no damage. Crit: protects against one more attack. Range: 5 Grasping Roots Immobilizes the selected enemy for 1 turn. Crit: for two turns. Range: 5 Healing Water Restores 100% (of SM) health to an ally. Crit: restores an additional 100% health. Ice Lance Damage: 100% Deals damage to all enemies in the line of effect. Crit: deals an additional 100% damage. Range: 12 Cleansing Removes negative effects from an ally. Crit: additionally grants immunity to them for three turns. Water Shield Immunity to physical attacks for (SM/5) turns. Crit: immunity to water damage until the end of the battle. Range: 5 Underwater Breathing The character can breathe underwater. Range: 1 Lightning Strike Damage: 50%-150% (air) Applies concussion. Crit: damage increased by 1.5, concussion ignores the will roll. Range: 15 Chain Lightning Deals damage to the selected target and the nearest 5 characters (including the caster's allies). Damage: 20%-40%-80%-160%-320% Crit: damage is doubled. Range: 10 Flight The character can fly. Range: 5 Incineration Damage: 300-500% (air) Crit: damage is doubled. Range: 1 Air Shield Ranged attacks must pass a will check to deal damage. Crit: will checks are twice as weak. |


