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☀️ Arselia and Akonia

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Sky
- Useful advice though... Wow, there's still plenty of time before evening! I'll go to Discordia and see what kind of place it is.
Discordia turned out to be a shop for little sorceresses. Each tome cost 300 rem, required 1 AP and 1000 experience points to master.
Fire Arrow
Damage: 50%-150% (fire)
Applies burn.
Crit: damage increased by 1.5, burn ignores the will roll.
Range: 15

Languor
Reduces the target's will by half. 
Crit: reduces the target's will by three times. 
Range: 12

Fire Rain
All characters on the selected area of the map take 10-50% fire damage.
Crit: applies two stacks of burn.

Fire Shield
Damage taken by the character is returned to the attacker as fire.
Crit: grants immunity to fire damage. 
Range: 5

Melt
Destroys the enemy's equipment. Each piece of inventory undergoes a will check by the character. 
Crit: two attack rolls are made for each item. 
Range: 5

Stone Skin
Protects the character from (200%) of incoming damage.
Range: 5

Earthquake
All characters on the selected area of the map receive the concussion effect for one turn.
Crit: the duration of the effect is increased by 1 turn. 

Quagmire
Movement speed on the selected area of the map is reduced by 1 (slow effect)
Crit: SP is reduced by 2.

Carapace
The first attack against the character will deal no damage. 
Crit: protects against one more attack.
Range: 5

Grasping Roots
Immobilizes the selected enemy for 1 turn.
Crit: for two turns.
Range: 5

Healing Water
Restores 100% (of SM) health to an ally.
Crit: restores an additional 100% health. 

Ice Lance
Damage: 100%
Deals damage to all enemies in the line of effect.
Crit: deals an additional 100% damage. 
Range: 12

Cleansing
Removes negative effects from an ally. 
Crit: additionally grants immunity to them for three turns.

Water Shield
Immunity to physical attacks for (SM/5) turns. 
Crit: immunity to water damage until the end of the battle. 
Range: 5

Underwater Breathing
The character can breathe underwater.
Range: 1

Lightning Strike
Damage: 50%-150% (air)
Applies concussion.
Crit: damage increased by 1.5, concussion ignores the will roll.
Range: 15

Chain Lightning
Deals damage to the selected target and the nearest 5 characters (including the caster's allies). 
Damage: 20%-40%-80%-160%-320%
Crit: damage is doubled.
Range: 10

Flight
The character can fly.
Range: 5

Incineration
Damage: 300-500% (air)
Crit: damage is doubled. 
Range: 1

Air Shield
Ranged attacks must pass a will check to deal damage.
Crit: will checks are twice as weak. 
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария