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Posts from ☀️ Arselia and Akonia Auto-translated

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#91
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Emperor is better...



And how many gems can you take in total? I didn't quite understand. I understand that there's one in each slot.
In reply to Небо
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#93
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Sky
Better Emperor...



And how many gems can you take in total? I didn't quite understand. I understand that you can take one in each slot.
Three. For example, six small, three regular, and one flawless. Or three flawless. Or six faceted.
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#94
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Can they be put in the inventory and then inserted into a slot when needed? Or maybe before a battle.
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#95
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Yes, before the battle.
In reply to Нэйко
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#96
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Neiko
Boots are better than fruit, which will cause the whole party to bleed.

Well, we voluntarily kiss the boots, so there are no particular complaints here.
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#97
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341 repair

Humbaba's Bow
Damage: 50%
Accuracy: 70%
Critical: guaranteed hit, ignores Will.
Poison and burn on attacks.
Range: 12

Hephaestus IV (armor)
Manufacturer: Reimford
Protection: +35%
Affinity (fire, water, earth, air): +35%
Skill checks against negative effects are twice as likely to succeed.

Night Sky (amethyst bracelet)
Protection against deadly situations (e.g., traps) and effects (e.g., assassin skills).

Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).

Magic Cloak
If all members of the party wear this cloak, the group does not lose a day during a sandstorm.

Dignity (claymore)
Larian steel; richly ornamented claymore.
Damage: 85%
Accuracy: 50%
Ignores armor.
Critical: additional attack.

Triton +1 (two-handed sword)
Damage: 75%
Accuracy: 45%
Ignores armor.
+50 to attack.
Critical: double damage.

Desert Boots
Protects against death in quicksand.
-10% to dodge.

Canned food x20
Non-perishable food that will last for one day.

Traveler's Boots
+1 to Skill Points

Sun Protection Ring
During travel, clear weather does not force you to spend twice as much provisions.

Provisions for 1 cell
185

Calcite Map

Talisman of Integrity
Protects the character from undesirable consequences of a certain type of activity... Works for a month.

Talisman of the Sky x3
Resets the first spell applied to the character. Works once.

quiver of bolts
quiver of arrows
clothing
bandages
alcohol
ointment

Flawless Emerald

Flawless Amethyst

Tenebrian Lokum
12/12
Restores 25 health points.
Slot: other

Humbaba's Cloak
Damage from six elements -25%

Arrows
16/20

Magic Rope.

Can be used to completely paralyze one character; cannot be used again.


Arselia's Joy
Using one petal revives a fallen character in battle and does not require doctor skills. Can be used 8 times.

Magic Cloak
If all members of the party wear this cloak, the group does not lose a day during a sandstorm.

Sirocco Sword
Damage: 60%
Accuracy: 60%
+50% light damage (from SM)

Sirocco Armor
Dark damage to self -75%
Protection +20%

Helmet

40% chance to avoid critical damage.
The character cannot inflict critical attacks.

Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).

Talisman of the Sky
40% chance to reset the first spell applied to the character. Works once.

Sunglasses
50% chance to avoid blindness.

Magic Cloak
If all members of the party wear this cloak, the group does not lose a day during a sandstorm.

Business Gloves
+1 to charisma.

Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).

Sun Protection Ring
During travel, clear weather does not force you to spend twice as much provisions.


Bottomless Suitcase
Allows you to hide anything inside, in any quantity, provided that the item can fit inside (allows people to be placed inside). Stops the flow of time for items inside.
Slot: other

Smoke Bomb
Allows you to avoid an encounter with bandits. 1 use.

Calcite Map

Boss Cigars
[6/6]
+50% to Will saves until the end of the battle.
Slot: other

Canned food x20

Sound Bomb
Scare away monsters. 1 use.

alcohol
light armor
Cut Amethyst x1

Smoke Bomb
Allows you to avoid an encounter with bandits. 1 use.

Left Eye of the Goddess Vermontia.

Allows you to see origin, beliefs, professions, curses, injuries, and traits.

Old Spear of
Kingaludda
Damage: 80%
Accuracy: 80%
+1 to attack range.
Critical: double damage.
Attacks inflict the following effects: bleeding, burn, concussion, slow-2/3, stun-3, poison, blindness, rage.
+3 to Skill Points.

Spear
Damage: 40/60%
Accuracy: 60%
+1 to attack range.
Critical: guaranteed hit.

Sirocco Bandana
+5% chance for an extra turn.

Magic Cloak
If all members of the party wear this cloak, the group does not lose a day during a sandstorm.

Smith's Gloves
+1 repair per week.

Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).

Sun Protection Ring
During travel, clear weather does not force you to spend twice as much provisions.

Jeweled Watch
3% chance to take an extra turn.
+0 to charisma.

Flawless Emerald

Cut Amethyst x2

Smithing Tools
needed for repairs... it's better not to lose them.

Comb
Increases beauty by 20% for one day in exchange for 1 Action Point.

Earrings of Yulizia
+1 to beauty.

Flawless Topaz

Canned food x21
quiver of bolts
quiver of arrows
clothing
bandages

Granhildr

Damage: 100%
Accuracy: 60%
+10 to charisma.
+10 to faith.
Critical: damage is doubled.
Enchanted by Ayko Viresenser: the item does not break.
Enchanted by Nirah: cannot be stolen or lost in quicksand, whirlpool, etc.
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#98
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Willingly and with songs. Reven, roleplay an artifact for me, please. I'm not particularly happy with my idea.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
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#99
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Aoi Tori
They also ate the fruits willingly.
Here, we immediately sign up for slavery and humiliation. But there, we were deceived. Different situations.
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#100
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Where do we go?
Where do we end up when we save the world?
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#101
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A two-handed sword that Thorvik used when he arrived to found and then defend Margel.
Granhildr
Damage: 100%
Accuracy: 60%
+10 to Charisma.
+10 to Faith.
Critical Hit: damage is doubled.
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#102
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Raphael Nishenet

- LAURA, OPEN UP!!! I KNOW YOU'RE IN THERE!

An unpleasant male voice and a loud banging on the door woke Raphael. He had spent the previous night with his new girlfriend. The young girl couldn't resist Raphael's charisma and good looks. And he had simply had too much to drink. Laura wasn't that attractive, but she was rich and influential. More precisely, her father was rich and influential.

- OH NO! IT'S MY FATHER! – the girl exclaimed.
- Shhh, - Raphael covered Laura's mouth with his hand.
- What should we do? – she asked.
- I'M GOING TO KICK THE DOOR DOWN! OPEN UP, YOU NAUGHTY GIRL! HOW AM I GOING TO MARRY YOU NOW?! OPEN UP, OR I'LL KILL THAT FOOL!
- Hold him off, - Nishenet said and began tying together pieces of bedding.
- What are you doing?
- Raphael is running. I can't let your father kill me, or turn my beautiful face into a mess.
- LAURA, OPEN UP! – the loud banging on the door was heard again.
- Yes, daddy, I'm coming! Will you come back? I'll talk to my father! We can get married! - the girl said to Raphael.
Raphael kissed Laura, walked to the window, opened it, and threw down an improvised rope. Meanwhile, the door was already being kicked in.
- Um, no, I won't be back))) Sorry, Raphael doesn't usually do this, he just had too much to drink yesterday)))
- What do you mean, too much to drink... but what about...
- Goodbye!

Raphael began his descent just as the door was kicked in. He managed to see the enraged face of Laura's father. He had to climb down halfway, and then jump, fortunately, it was only the second floor.

- AH, YOU BASTARD! I'LL FIND YOU! I KNOW WHERE YOU WORK, YOU SCUM! – the man shouted after him.

Fortunately, Raphael was never found, but he had to leave the city. After gathering all his belongings from the theater, he set off. Deciding not to settle for less, the young actor headed to Margel.

Raphael doesn't like to talk about his past. Especially about his childhood. Every time someone asks him about it, he tells them three different stories and asks them to determine which one is true. But in reality, they are all made up. Therefore, in most cases, Nishenet simply says that the person guessed correctly. However, sometimes he admits that all the biographies are fictional and laughs loudly. In any case, it is difficult for most people to verify anything about his past, so Raphael considers it pointless to talk about it, preferring to tell stories about funny life situations that he has experienced. Or hasn't experienced.

When choosing the profession of an actor, the cheerful and cheerful Raphael was guided by the principle: the less you work hard, the better you live. Even if it doesn't bring in money. It's not that an actor doesn't have to do anything, but compared to some farmer or factory worker, Nishenet's workday is quite enjoyable. Raphael is happy with himself, his life, and doesn't plan to change. After all, actors are needed at any age. Therefore, he hopes to either die on stage playing a dying old man, or die in his bed, being supported by a rich patron. The cheerful Nishenet is mostly cheerful and good-natured. He never argues with anyone and always tries to get out of the situation with a smile on his face. And with his face intact.

Origin: Lauria: +5 to beauty, +5 to charisma, +1 to faith
Belief: Anuzish, patronage of Moen - winter: +25% to affinity (water), immunity to injuries and protection from deadly situations (e.g., traps) and effects (e.g., assassin skills)
Profession: Actor: Charisma +5, agility +3.
Skill: scout
Experience: 50

Characteristics:

Strength: 10
Endurance: 10
Perception: 10
Agility: 15
Luck: 10
Spirit: 10
Intelligence: 10
Speed: 10
Faith: 11
Beauty: 18
Charisma: 25

Artifact: Eye of Vermontia

Equipment:

Weapon 1: dagger
Weapon 2: letter opener
Head: hat
Body: beautiful dark blue doublet
Shoulders: beautiful turquoise cloak
Hands: beautiful dark blue gloves
Shoes: traveler's boots, beautiful
Accessory 1: ring with a black stone
Accessory 1: pendant with a portrait of a woman
Other 1: Faceted emerald x2, restores 90% health.
Other 2: Faceted amethyst x2, removes all negative effects from the character and doubles resistance to them until the end
Other 3: Eye of the goddess Vermontia. Allows you to see the character traits of other characters. In battle, it also allows you to see the parameters and abilities of opponents.
Bag with various equipment: Faceted topaz x2, SP +3 until the end of the battle, grooming kit, spare clothes (shirts, pants, underwear), high-quality cologne, sweet crackers.

In reply to kcfgogbfalgfl
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#103
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Aoi Tori


A two-handed sword that Thorvik used when he arrived to found and then defend Margel.
Granhildr
Damage: 100%
Accuracy: 60%
+10 to Charisma.
+10 to Faith.
Critical Hit: damage is doubled. 

As a result, some swamp creatures will have more Charisma 😢
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#104
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It's not a given that I'll be playing as an ugly swamp creature.
But I need to think about where to put this club, two-handed weapons aren't really my thing.
А, вот почему.

🏹🎪+⛓️♿=💕
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#105
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TypeEffectRecipe
WeaponAdditional 15% air / water / fire / earth damage///
WeaponAdditional 30% air / water / fire / earth damage///
WeaponAdditional 45% air / water / fire / earth damage///
WeaponAdditional 90% air / water / fire / earth damage///
ShieldAffinity +10% (air/water/fire/earth/cosmic)////
ShieldAffinity +20% (air/water/fire/earth/cosmic)////
ShieldAffinity +30% (air/water/fire/earth/cosmic)////
ShieldAffinity +50% (air/water/fire/earth/cosmic)////
FootwearSP +2+
Weapon, shield or armorItem is indestructible++
ArmorCharacter restores 7% health at the start of each turn (works in combat only)./
ArmorCharacter restores 14% health at the start of each turn (works in combat only)./
ArmorCharacter restores 21% health at the start of each turn (works in combat only)./
ArmorCharacter restores 30% health at the start of each turn (works in combat only)./
For dwarves.