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Posts from The Necromancer's Path.

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AstralLein
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#223
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Mini-change:

— The Wandering Monk now pays 20000 gold for clover.


Added after 46 seconds
Player100
It's not a hut there — the monk is playing guerrilla (quite effectively) in the forest between two outposts and wants clover. There's no point in rushing into danger and hanging around the blue one prematurely, and once you're heading there with a proudly obtained skull, those 9 thousand — don't make me laugh. But as a perfectionist, I went ahead and made him happy anyway))

An update for Dark Borders will be released soon, so I would recommend waiting a day or two.
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"Плата за любовь"
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In reply to AstralLein
#224
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AstralLein
Minor change:

- The Wandering Monk now pays 20,000 gold for clover.

Added 46 seconds later

An update for Shades of Darkness will be released soon, so I would recommend waiting a day or two.
Thank you for writing! I downloaded it a couple of days ago, but I didn't have much time to play, and today I was planning to start, and here's the update right away. Well, 20 thousand, maybe if you get to him earlier, it will make a difference (I haven't scared Joe away yet). The exchange of skeletons for ghosts was the most appealing. For the monk, I think a medium-level artifact would be appropriate, like a blood claw necklace (maybe someone plays with skeletons, there are a lot of them, I hardly used them) or a piece of something from a dragon - not a great joy either. But that's just my opinion - taste, color, and the stage of the game... it's not that important in general.
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#225
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It's risky to mess around with artifacts. You might accidentally give a player a full set they weren't planning on, or drop a duplicate artifact that's already on the map. And 20,000 resources won't hurt, especially if you're spending them on two extra towns.

Yes, the update for Shades of Darkness was released yesterday evening. You can play it now.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#226
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I completed two missions in a row. There are so many emotions.

The second mission was just as challenging as the first. Fortunately, the Darkness faction was more or less manageable, and it didn't cause as much stress as fighting the Dwarves. I'm very glad that the Knight received a debuff to summoning, instead of a debuff to Darkness, otherwise it would be almost impossible to defeat him with his horse training. It was very easy to defeat both with the Darkness faction, even the Orc with his Darkness debuff, and I fought them and Giovanni three times in a row in ONE turn.

Giovanni put up a good fight, especially in the 4th screenshot https://imgur.com/a/5aMl1e9, because I found a way to permanently trap him in a city about 2 months after his buff. Honestly, I don't understand why there are so many complications, because with the Mentor, you just train a simple unit that patrols the Witch's stronghold for exactly 3 weeks and gains experience, which then closes the gap again. (Also, what happens if you kill her? Or is it just a choice for the sake of choice?).

In the 5th-6th month, I simply marched triumphantly to the city of Humans, and then to the city of Orcs. AND THEN I WENT FOR THE SCROLLS. No joke - their encounter is really epic, as is the battle itself, and the description before it really motivates you to kill the bald soldier from TF. (I also killed the mustachioed guy with the "mega army" without any problems).

But, unfortunately, it's simply impossible to defeat him without accumulating a huge army. Everything was going more or less well, the Vampires were dealing damage, tearing off pieces of flesh... and then came the mass Vampire spell... and I was screwed. The Darkness faction turned out to be completely useless, as were my TWO THOUSAND Vampires, and my troops were being crushed... I didn't feel like accumulating an army for another half a year or a year, or going to the gym (I was playing for 13 hours straight, I couldn't stop and was already hooked), so I just cheated and got an army for 6 months ahead, and then I managed to defeat him somehow. With the remaining army, I executed the mustachioed guy, and that's it. I also skipped all the neutral creatures in the territory of Humans and Orcs, I hope I didn't miss any interactions along the way.

What can I say? I really liked the mission, especially the storyline return of Arantir. After all, he is the only chosen one of Ashan according to the lore, it's a very interesting idea to bring him back, and besides, Sareth probably didn't know how to deliver the final death to the Necromancers. But the fact that Giovanni returned is a bit much. After all, Arantir executed him with the final death, burning his body.

Besides the bald guy from TF, I can't remember any other cool moments. Except that I really liked the reference to Patchwork, by the way, it made me smile, and I wanted to replay DS. But it's a bit strange that he has a set of keys worth 30k available.

Also, I didn't understand what's going on in the 5th, 6th, and 7th screenshots. https://imgur.com/a/5aMl1e9 What is it and how can I get to them? And is it even possible, or are they just there as decoration? Because the idea of defeating 3 legions of Liches seems dubious.

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#227
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I love the smell of other people's sweat in the morning. Of course, I mean the sweat on my own maps.

It seems that Wessel caused problems for at least someone; usually, people write the opposite. The map can be completed relatively quickly, although I personally don't enjoy speedruns. Wessel's army depends on the time.

If you kill the witch, she will die. And nothing will happen anymore. The quest simply won't appear. The witch's original mechanics were harsher: only Aranthir could use her. But over time, I changed this and placed more emphasis on mentoring and secondary necromancers. So, it's up to the player: constantly mess around with mentoring, closing the portal, or give most of the army to the second hero to intimidate Giovanni. Both methods are very effective.

Liches and other mysterious characters are just decoration and a kind of parody of the map design, where there is still a lot of essentially empty space.

Zephyr also supposedly betrayed Markel, leading to his final death... but in the end, he soon encountered him again. When Giovanni is killed, Aranthir performs a very specific animation, which can be interpreted in different ways. I decided to perceive it as the capture of souls. Giovanni is a very important character for my story, and we will see him again soon...

Thank you for the Walkthrough
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#228
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Could you please explain why the "Understanding Necromancy" quest isn't working? Arantir and two other heroes have the "Skilled Necromancy" ability.
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#230
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He is the one who visits; the other two heroes have mastered the art of necromancy. But he insists: learn it, and you'll be fine.
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#232
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#234
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I was thinking the same thing.
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#236
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The other hero received skilled necromancy, and the quest was completed. The issue is resolved.
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#237
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Yes, that's exactly how it is. The script only checks the heroes available to the player within the map. A mod to unlock campaign heroes has already appeared twice in the Necromancer's Path. But the first one was more amusing: the player simply attached a bunch of undead to Markel and blamed me for it.

Added 1 minute ago
IchGViji, by the way, how are you doing? I remember you were trying to play through my maps.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"