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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4126
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I did send the geometry and skeleton in HDB format))) it's in the folders in the first archive... then I added the MB file just in case... I'm glad it works)))

Added 1 hour 22 minutes ago
by the way, I don't remember if I wrote this or not - Maya doesn't compress animations from 3ds Max by 80%, but APPROXIMATELY!!! because when I was making the Gloomfang, I calculated 120% to get the number back in Maya - and there were still slightly fewer frames than originally... it doesn't seem like the end of the world, but that's probably why the fire from his eye starts to get out of sync with the head movement at the end... because the fire is from the Cyclops, right? and I used the Cyclops for the Gloomfang...
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#4127
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Pavlinho
I did send the geometry and skeleton in HDB format))) it's in the folders in the first archive... then I added an MB file just in case... I'm glad it works)))

Added 1 hour 22 minutes ago
by the way, I don't remember if I wrote this or not - Maya doesn't compress the animation from 3ds Max by 80%, but APPROXIMATELY!!! because when I was making the Gloomfang, I calculated 120% to get the number back in Maya - and there were still slightly fewer frames than originally... it doesn't seem like the end of the world, but in the video, the fire from the eye starts to get out of sync with the head movement at the end - maybe that's the reason... because the fire is from the Cyclops, right? and I used the Cyclops for the Gloomfang...
this isn't HDB, it's a model, and HDB is a text file with settings. In the editor, you created a model - it's HDB, it had a skeleton and geometry (also HDB), and then you clicked export and files appeared in the bin folder, these are the real model and skeleton, and the HDB contains the settings for them. But the main thing is that it all worked out.

Yes, the fire is from the Cyclops, but I thought it was because of tweaking the skeleton and animations, a minor bug, but we'll see
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#4128
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aaa, I guess I got it wrong, well, I didn't know. ))
No, I think the fire is due to the difference in animation lengths, for example, the range animation (if I remember correctly, just for example) for the cyclops is 65, and mine turned out to be 63...
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#4129
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Pavlinho
Aha, so I got it wrong, well, I didn't know.
No, I think the fire is due to the difference in animation lengths. For example, the animation range (if I remember correctly, just for example) for the Cyclops is 65, and mine turned out to be 63...
Well, let's see, I'll speed up the animation; it's good that you can do that in the game.
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#4130
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Let's see, I'll speed up the animation. It's good that the game allows this.
Do you need to know the translation ratio? The difference between the base and new animations? Write the name of the animation that shoots fire, and I'll tell you how many frames it has and how many it should have.
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#4131
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Pavlinho
Do you need to know the translation coefficient? I mean, the difference between the base and new animation? Write the name of the animation that shoots fire, and I'll tell you how many frames it has and how many it should have.
Never mind. I'll just plug in different numbers until it looks right. I already fixed the "move" animation this way.
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#4132
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Maybe we can create another creature? Do you have any plans?
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#4133
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Pavlinho
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Maybe we can create some other creature? Do you have any plans?
I don't know, I rarely come up with something so unrealistic for me, like the beholder.

Well, I wanted to make a salamander based on the hellhound model, but again, I can only do that with a simple modification.

In principle, I would like you to somehow help the author of the Armageddon's Blade mod; he wanted to create a sentinel golem for the dwarves, but I couldn't help him
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#4134
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Pavlinho

maybe we can create another creature? are there any plans?
Could we animate the banned creatures?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4136
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I need to take a look, if the author actually wants it, of course.))
psatkha
What are the banned creatures? In principle, we can try!

P.S. Just, guys, I'll try, but if for some reason it doesn't work out, please don't be offended.))

Added after 9 minutes
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P.P.S. Can you give me a link to your dialogue about this golem so I can at least understand the topic? I can't find it anywhere.

Added after 5 minutes
Oh, and I keep forgetting to ask - does Heroes 5 have a normal map texture? Or just a diffuse texture?
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#4137
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He wanted to create a guardian golem that could theoretically be fought by powerful berserkers in the arena; you can find these screenshots on Discord, in the "development" topic. He also had ideas for a skeleton archer, but he didn't animate it.
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#4140
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well, I'll write here, don't want to go to Discord...

cool, a Yeti! I didn't even know about that... and how do you tell if it's banned? like, is there just a model in the game files and that's it?