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RTF is a global modification that replaces all towns in the game.

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#4127
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Pavlinho
I did send the geometry and skeleton in HDB format))) it's in the folders in the first archive... then I added an MB file just in case... I'm glad it works)))

Added 1 hour 22 minutes ago
by the way, I don't remember if I wrote this or not - Maya doesn't compress the animation from 3ds Max by 80%, but APPROXIMATELY!!! because when I was making the Gloomfang, I calculated 120% to get the number back in Maya - and there were still slightly fewer frames than originally... it doesn't seem like the end of the world, but in the video, the fire from the eye starts to get out of sync with the head movement at the end - maybe that's the reason... because the fire is from the Cyclops, right? and I used the Cyclops for the Gloomfang...
this isn't HDB, it's a model, and HDB is a text file with settings. In the editor, you created a model - it's HDB, it had a skeleton and geometry (also HDB), and then you clicked export and files appeared in the bin folder, these are the real model and skeleton, and the HDB contains the settings for them. But the main thing is that it all worked out.

Yes, the fire is from the Cyclops, but I thought it was because of tweaking the skeleton and animations, a minor bug, but we'll see
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