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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#4097
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I drew a basic texture that can be used as a base if desired.
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But of course, now it's up to Hannick )))))
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#4099
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Hmm, they don't blink at all... it's probably just that the fast movement of the tentacles creates that effect... Look, maybe we can get Hannick to implement what we have now in the game, and then we can improve the Gloomfang... In principle, adding eye movement and, for example, eyelid closing isn't that difficult...
P.S. When I was doing this, I didn't bother, I just didn't think about it - I thought that as it is now, it's quite enough for Heroes 5... as well as some angularity of the models...

Added 3 minutes later
Yes, by the way, one more thing... anticipating the future - if we're going to "develop" the Gloomfang in the direction you're talking about - blinking eyes, eyelids, etc.... then it would be better to create a new model from scratch, like the one in the picture (the one you showed at the beginning)... and we can leave the basic animation of the Cyclops as it is, I mean the movement of this head...
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#4100
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Ah, yes, I thought so too; he turns his eye, and it covers it, but still, it's cool 👍

There's nothing to develop yet; we need to wait for the result. I'm always pessimistic about mods; maybe that's why the joy of success is even greater. Х)

Added after 14 hours and 40 minutes

Effects of different Ifrit animations; I changed the fiery tail to smoke.
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#4101
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Wow, how beautiful and harmonious it looks!
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#4102
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Pavlinho
Wow, how beautiful and harmonious it looks!!!
It turned out well, especially with the custom animation, when he pulls a smaller spark from the sphere of fire (he should actually stretch lightning between his hands), it looks amazing, maybe the attack is a bit weaker.
And the death animation is also good, it's the resurrection of allies by angels, but with different textures.
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#4103
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this is probably not feasible through modding ))) but I wouldn't just replace Cave Dwellers with Ifrits, for example; instead, I would implement a mechanic similar to that in Heroes of Might and Magic IV, where the player chooses whether to build Ifrit or Cave Lord structures... depending on their play style and the creatures they need.
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#4104
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Should a guy who defends against attacks with a magic shield also have the Fire Shield ability? Should a literally fiery guy also have this ability? Who is the hottest guy here? These questions require answers; I'm going to go think about it.
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#4105
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Pavlinho
This is probably not feasible with modding tools. But I wouldn't just replace Cave Dwellers with Ifrits, for example; instead, I would create a mechanic similar to that in Heroes 4, where the player chooses whether to build Ifrit or Cave Lord structures, depending on their play style and the creatures they need.
Yes, it's not feasible; you can only add extra upgrades, like Zahar developed a concept where there would be two upgrade branches with different models and combat applications.
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#4106
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you could definitely give a fire shield...

what are these upgrades? like, either you choose an Ifrit or a Lord? and then you upgrade or alternate upgrade the chosen one? or do you simply upgrade a basic creature to an Ifrit (upgrade) or to a Lord (alternate upgrade)?
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#4107
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Pavlinho
What kind of upgrades are these? Like, either you choose an Ifrit or a Lord? And then you upgrade or alternate-upgrade the chosen one? Or do you simply upgrade or alternate-upgrade a basic unit to an Ifrit (upgrade) or to a Lord (alternate-upgrade)?
It works like this: you build a unit, let's say it's a Cave Demon, you upgrade the building – a Cave Lord and an Ifrit appear, you upgrade it again – the Lord and Ifrit are replaced with new units, the upgraded Ifrit and Lord.

Added 2 hours 43 minutes later
Unfortunately, there are errors during export. (
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No, it doesn't even work; even May 2009 can't export it – it crashes.

The last option remains: export without this mesh, only the Cyclops head and the entire skeleton. Should we do it?
I agreed; I'll add effects to the Cyclops head later((( or maybe I'll attach the head itself to an effect somewhere... Our last chance is if the animations work on that very first model, which was successfully ported to the idle animation
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#4108
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It's a bummer... what can you say... I still don't understand why the idle animation worked, but the others are glitching...
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#4110
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I don't know either, and Hannik doesn't know either; he says it sometimes happens.
And yes, thank you, comrade Zobr, for the ifrit; I wanted to create a scenario about the ifrit.

Added 12 minutes later
When will you upload it?
Одна голова хорошо, а две - уже не красиво!