Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
I drew a basic texture that can be used as a base if desired.
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But of course, now it's up to Hannick )))))
P.S. When I was doing this, I didn't bother, I just didn't think about it - I thought that as it is now, it's quite enough for Heroes 5... as well as some angularity of the models...
Added 3 minutes later
Yes, by the way, one more thing... anticipating the future - if we're going to "develop" the Gloomfang in the direction you're talking about - blinking eyes, eyelids, etc.... then it would be better to create a new model from scratch, like the one in the picture (the one you showed at the beginning)... and we can leave the basic animation of the Cyclops as it is, I mean the movement of this head...
There's nothing to develop yet; we need to wait for the result. I'm always pessimistic about mods; maybe that's why the joy of success is even greater. Х)
Added after 14 hours and 40 minutes
Effects of different Ifrit animations; I changed the fiery tail to smoke.
Wow, how beautiful and harmonious it looks!!!
And the death animation is also good, it's the resurrection of allies by angels, but with different textures.
This is probably not feasible with modding tools. But I wouldn't just replace Cave Dwellers with Ifrits, for example; instead, I would create a mechanic similar to that in Heroes 4, where the player chooses whether to build Ifrit or Cave Lord structures, depending on their play style and the creatures they need.
what are these upgrades? like, either you choose an Ifrit or a Lord? and then you upgrade or alternate upgrade the chosen one? or do you simply upgrade a basic creature to an Ifrit (upgrade) or to a Lord (alternate upgrade)?
What kind of upgrades are these? Like, either you choose an Ifrit or a Lord? And then you upgrade or alternate-upgrade the chosen one? Or do you simply upgrade or alternate-upgrade a basic unit to an Ifrit (upgrade) or to a Lord (alternate-upgrade)?
Added 2 hours 43 minutes later
Unfortunately, there are errors during export. (
No, it doesn't even work; even May 2009 can't export it – it crashes.
The last option remains: export without this mesh, only the Cyclops head and the entire skeleton. Should we do it?
It's bad... what can you say... I still don't understand why the idle animation worked, but the others are glitching...
I don't know either, and Hannik doesn't know either; he says it sometimes happens.
Added 12 minutes later
When will you upload it?