So, there isn't a single example where luck can help achieve what morality cannot... :)
Posts from What is more important: luck or fighting spirit?
Well, if you're fighting a very large stack of griffons, luck seems preferable to me. :D
But, if you're fighting this battle with Cerberuses (for example), then morale is more important... :p :D
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Here's an example... 50 blessed harpies attack five black knights with luck, either once or twice in a row.
In the first case, they will deal maximum damage with a double strike (200%)...
Все люди - братья, но в каждом из нас спит волк.
:smile13: :smile13: :smile13: :smile13: :smile13:
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Naturally, the overall morale bonus results in higher damage when a unit's morale is low, as the unit attacks twice, compared to relying on luck. Also, we consider the entire army, not each unit individually...
Read above. If you attack twice due to morale, you might take some damage in return, and sometimes it can be quite significant, especially when fighting against nasty griffons.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Read above, if you attack twice due to morale, you might get hit back, and sometimes quite hard, especially if you're fighting nasty griffins.
Of course, one can't disagree with that, but morale is still more useful:
for example, you can attack one group and then another, or escape from the range of some units, or chase someone down....
If I'm not playing as Necropolis or Conflux, I'll take Leadership because luck doesn't happen as often in battle as morale does... IMHO. The second turn can be used in various ways, but luck can't;)
Let's imagine a situation. The hero has one last inventory slot, and you are offered to choose between leadership or luck. What would you choose?
Interesting question.
I'll do this: I'll choose leadership and get luck through artifacts. There is usually no shortage of "lucky" artifacts.
And a double turn is always better than increased damage. For tactical reasons. This has been discussed before.


