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#1
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I'm working on a large mod that involves upscaling, re-coloring textures, and replacing faces while preserving the original models.
The textures are all ready, but I'm facing an issue with the icons. Currently, the only idea I have is to take screenshots and manually crop them.
The problem is that the in-game lighting overexposes certain areas of the textures, resulting in a messy outcome.
Does anyone know a simple and straightforward way to create 170+ icons?

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#2
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The only thing that comes to mind is extracting all the models with skeletons, animations, and effects into 3ds max. Setting up the camera, rendering, and then photoshopping it.
But that's just a colossal amount of work 😅
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#3
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justzmp

I'm working on a large mod that involves upscaling textures, recoloring them, and replacing faces while preserving the original models.
The textures are all ready, but I've run into an issue with the icons. Right now, my only idea is to take screenshots and manually crop them out.
The problem is that the in-game lighting overexposes certain areas of the textures, resulting in a terrible mess.
Does anyone know a simple and reliable way to create 170+ icons?

/topic/at/1251992/
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#4
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2 psatkha
This method is simpler, but the angles will be approximate rather than precise for all units.
(Oh, my perfectionism...).
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#6
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justzmp

I started doing something similar at the same time, but I didn't think of placing it on a solid background.
Thanks for the materials!

Good luck with implementing your idea!

Added 1 minute ago
L'Garold
2 psatkha
This method is simpler, but the angles will be approximate, not exact, for all of them.
(Oh, my perfectionism).
In my opinion, this is even better, as it will create uniqueness!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#7
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justzmp

I'm working on a large mod that involves upscaling, recoloring textures, and replacing faces while preserving the original models.
The textures are all ready, but I'm facing an issue with the icons. Currently, the only idea I have is to take screenshots and manually crop them.
The problem is that the in-game lighting overexposes certain areas of the textures, resulting in a messy outcome.
Does anyone know a simple and straightforward way to create 170+ icons?

I'm very interested in seeing examples of your work on recoloring textures, colleague. Unfortunately, I don't have a quick solution for the icons.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#8
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Narron
I'm very interested in seeing examples of your work on retexturing, colleague. Unfortunately, I don't have a quick solution for the icons.

Things are nearing completion. I should finish everything by the end of June. And then I'll publish it all at once. I don't like showing unfinished work.
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#9
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justzmp

Things are nearing completion. I should finish everything by the end of June. And then I'll publish it all at once. I don't like showing unfinished work.

I understand perfectly. I'll stock up on patience.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru