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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to Вариматас
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#3944
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Varimatas

Since we're talking about Kabirs, we could make a Tier 1 gremlin in a robot suit

Added 30 seconds ago
Or a golem.
I don't like robots; if something like that is going to be made, it should be for Tier 7, an infernal titan.

Added 51 seconds ago
Varimatas
Why did you stop making orcs? They would work for Varik's campaign in Heroes 3.
The inspiration ran out.
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#3945
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It will have to be fitted onto a helmet; I don't like modeling without a clear idea. I'd rather look for mods for Skyrim or Fallout; there's bound to be some kind of gecko helmet.
Well, since we're talking about dwarves from the Black Iron Clan, why not make orcs from the Black Mountain Clan, or dragonspawn?

Added after 59 seconds
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It will have to be fitted onto a helmet; I don't like modeling without a clear idea. I'd rather look for mods for Skyrim or Fallout; there's bound to be some kind of gecko helmet.
I wish you good luck in your search.

Added after 59 seconds
I hope it's possible to export models into Warcraft or Heroes.

Added after 1 minute
Also, a musketeer with pistols or muskets would be suitable for Tier 4, since the Black Iron dwarves also shoot with rifles
Одна голова хорошо, а две - уже не красиво!
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#3946
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Since we're talking about dwarves from the Black Iron clan, why not create orcs from the Black Mountain clan, or dragonspawn?

Added 59 seconds later
I wish you luck in your search.

Added 59 seconds later
I hope it's possible to export models into World of Warcraft or Heroes of Might and Magic.
I'm only using black iron as a source of inspiration (and lately I've been looking more at Warhammer). The units turn out to be versatile – you can use them in Heroes of Might and Magic V or in your own setting.
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#3947
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I use black iron only as a source of inspiration (and even then, I've been looking at Warhammer more lately). The units turn out to be versatile – you can use them in Heroes of Might and Magic V or in your own setting.
I also like the black iron dwarves.
Одна голова хорошо, а две - уже не красиво!
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#3948
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Here, the situation is different; I'm developing my own setting where light gnomes use gunpowder weapons, and dark gnomes use magical firearms. Moreover, this isn't a split faction, but rather different branches of development. The Chaos Gnomes originated from a lost expedition. When they got lost, the gnomes didn't yet have runic magic or gunpowder, but they did have air rifles. The light gnomes are also not the main state, but rather liberal factions that lost the war for the Throne. They seized overseas trading ports, and a distinctive feature of this faction is realistic Renaissance-era armor. There are also hypothetical gnomes that I won't be creating – traditionalist gnomes in more classic armor. They are the ones who supply the cultists with armor.
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#3949
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Here, it's a different matter; I'm developing my own setting – light gnomes use gunpowder weapons, while dark gnomes use magical firearms.

Moreover, this isn't a split faction, but rather different branches of development.

Chaos gnomes originated from a lost expedition; when they got lost, the gnomes didn't yet have rune magic or gunpowder, but they did have air rifles.

Light gnomes are also not the main state, but rather liberal losers in the war for the Throne. They seized overseas trading ports, and a distinctive feature of this faction is realistic Renaissance-era armor.

There are also hypothetical gnomes that I won't be creating – traditionalist gnomes in more classic armor; they are the ones who supply the cultists with armor.
This is no longer Ashan.
Одна голова хорошо, а две - уже не красиво!
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#3951
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flamethrower units are ready, but I'll rework them later anyway; I want the orange color to be more vibrant, and the abilities to be less damaging – otherwise, a meaty wall of summoned units will be quickly destroyed.

07/08/2023
fixed the gate opening.
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#3952
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The flamethrower units are ready, but I'll rework them later. I want the orange color to be more vibrant, and the abilities to be less harsh – otherwise, a meaty wall of summoned units will be quickly destroyed.
And why is it Tier 3? I don't understand.
Одна голова хорошо, а две - уже не красиво!
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#3954
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Because the unit is based on the same model as the Light Elf Archer, if you mix them up and attack the wrong one, the mistake won't be as critical (but still unpleasant).
I understand.
I like these dwarves!)))
They look exactly like the Dark Iron Dwarves. You could even incorporate the races from Warcraft into Heroes 5, and it would be like a Warcraft version of Might and Magic.
Одна голова хорошо, а две - уже не красиво!
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#3955
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Understood.
I like these dwarves!)))
They are almost identical to the dark iron dwarves. You could even implement the races from Warcraft into Heroes 5, and it would be like a Warcraft version of Might and Magic.)
Unfortunately, no, I will never take on a faction with a clear concept because not everything can be adapted to Heroes 5, and in the case of Warcraft, for example, there would be a problem with the names of the cities, and the gameplay mechanics cannot always be adapted. For example, Haven must have 5 trainable units, and it is also easier to balance when there are no strict limitations.

Added 7 minutes later
Perhaps, it is psychologically easier to create a faction without a concept because you can easily implement cultists and Renaissance-era dwarves on Ashen.
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#3956
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The gnome-cyclops no longer casts spells – it’s a super-soldier, a gnome possessed.

Warlocks will have a normal number of eyes because I’ll still have to find portraits for the heroes; one-eyed ones might appear, but not eight.

I’ll have to move the already-created gnomes down to a lower tier.
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#3957
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I remembered an old idea, to turn a cyclops into a somewhat classic beholder. Then a bunch of problems emerged, for example, the head doesn't rotate in the center, but on the edge of the square, and there's nothing to cover the hole after removing the body, and it's problematic to add eyes on stalks (although now I think they aren't that important).

Does anyone have any ideas in general about the unit, about its implementation?
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#3958
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I remembered an old idea, to turn a cyclops into a somewhat classic beholder. Then a bunch of problems arose, for example, the head doesn't hang in the center, but on the edge of the square, there's nothing to cover the hole after removing the body, and it's problematic to add eyes on stalks (although now I think they aren't that important).

Does anyone have any ideas in general about the unit, about its implementation?

Does the beam stretch across the entire arena? I once tried to make cyclops shoot, but it didn't work.
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