Since we're talking about Kabirs, we could make a Tier 1 gremlin in a robot suit
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Or a golem.
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Why did you stop making orcs? They would work for Varik's campaign in Heroes 3.
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Since we're talking about Kabirs, we could make a Tier 1 gremlin in a robot suit
Added 30 seconds ago
Or a golem.
Why did you stop making orcs? They would work for Varik's campaign in Heroes 3.
It will have to be fitted onto a helmet; I don't like modeling without a clear idea. I'd rather look for mods for Skyrim or Fallout; there's bound to be some kind of gecko helmet.
It will have to be fitted onto a helmet; I don't like modeling without a clear idea. I'd rather look for mods for Skyrim or Fallout; there's bound to be some kind of gecko helmet.
Since we're talking about dwarves from the Black Iron clan, why not create orcs from the Black Mountain clan, or dragonspawn?
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I wish you luck in your search.
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I hope it's possible to export models into World of Warcraft or Heroes of Might and Magic.
I use black iron only as a source of inspiration (and even then, I've been looking at Warhammer more lately). The units turn out to be versatile – you can use them in Heroes of Might and Magic V or in your own setting.
Here, it's a different matter; I'm developing my own setting – light gnomes use gunpowder weapons, while dark gnomes use magical firearms.
Moreover, this isn't a split faction, but rather different branches of development.
Chaos gnomes originated from a lost expedition; when they got lost, the gnomes didn't yet have rune magic or gunpowder, but they did have air rifles.
Light gnomes are also not the main state, but rather liberal losers in the war for the Throne. They seized overseas trading ports, and a distinctive feature of this faction is realistic Renaissance-era armor.
There are also hypothetical gnomes that I won't be creating – traditionalist gnomes in more classic armor; they are the ones who supply the cultists with armor.
The flamethrower units are ready, but I'll rework them later. I want the orange color to be more vibrant, and the abilities to be less harsh – otherwise, a meaty wall of summoned units will be quickly destroyed.
And why is it Tier 3? I don't understand.
Because the unit is based on the same model as the Light Elf Archer, if you mix them up and attack the wrong one, the mistake won't be as critical (but still unpleasant).
Understood.
I like these dwarves!)))
They are almost identical to the dark iron dwarves. You could even implement the races from Warcraft into Heroes 5, and it would be like a Warcraft version of Might and Magic.)
I remembered an old idea, to turn a cyclops into a somewhat classic beholder. Then a bunch of problems arose, for example, the head doesn't hang in the center, but on the edge of the square, there's nothing to cover the hole after removing the body, and it's problematic to add eyes on stalks (although now I think they aren't that important).
Does anyone have any ideas in general about the unit, about its implementation?