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Why so many characters if you can't use them all at once and fully develop them? (although not all of them are game characters here, but there are still enough game characters)
Guys, I want to share my experience with going to a psychologist.
I found a specialist on b17 whose communication style I really liked, and I was very eager to talk to her. But I was afraid, I hesitated, and I kept that link for about six months. Recently, I finally wrote to her, and I've already had two sessions. What I want to say is... in my case, a lot depends on me. She asks very insightful and relevant questions, gently encourages me to think and figure things out myself, and I've found that I really enjoy and benefit from this approach. For the first time in a very long time, I actually WANT something other than "Leave me alone and let me sit quietly in the corner, doing my own thing." It's like a small heart-to-heart conversation, after which I magically start to feel a surge of energy and a desire to do things. I have no idea how she does it, but she does. I feel much better, I have more self-confidence, determination, my head is full of ideas and desires, and I have fewer fears and doubts. Yes, all of this may return, and there are still many very important aspects that I need to discuss and work through. Two sessions are not enough, and we will continue to work together. But the experience has been overwhelmingly positive; it's been my best idea in the last, I don't know, twenty-five years, second only to the idea of becoming a cat when I was three.
Cool, very cool. Although, honestly, I didn't like the running-around mode without combat and looting chests; it would have been better if they had kept only the combat mode. And yes, I hope there won't be gacha-style elements like in Genshin...Drakkoska
...
👍 I only know about psychologists in the context of school, and ours was a bit strange, but it's good that your experience was positive. Perhaps, the very fact that you can express yourself to someone "anonymously" plays a role here.