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Posts from Heart of Chaos

4.0 (2 ratings)
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3 years ago
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Map Name: ChaosHeart
Map Type: Scenario
Two-Level Map: Yes
Number of Players: 3 (1vs2)
Map Size: Medium (136x136)
Game Version: 3.1
Main Hero: Chaos
Forbidden Spells: Astral Gate
Scenario Author: BlueHeavenHero
Scenario Description:
The demon lord Chaos has failed the Overlord's mission. He was unable to obtain the Griffin Heart, and now he is forced to seek refuge in the most fiery and dangerous valley of Shi'o - the ashen wasteland of ChaosHeart. Death is hot on his heels, and the unknown awaits him ahead. Chaos must find a way out of this situation.
From the Author: So, this is my second scenario. There won't be any confusion like in "Fallen Knight" (when the scenario was full of bugs and errors). The plot of the scenario takes place BEFORE the events of "Fallen Knight," but it is recommended to play "ChaosHeart" AFTER completing my first map.
I thank IchGViji for testing and John_Lock for moral support. The map contains mods; after playing, it should be removed from the Maps folder. For the scenario to work correctly, it is recommended to create a new profile in the game and remove all third-party mods and maps (otherwise, there will be bugs).

Feedback and criticism are welcome. Have a nice game!

Map Versions:
Release version of the map 1.0.0 - (04/30/2023)
Version 1.1.0 - (05/13/2023)
- Changed dialogue lines - now the heroes quote less.
- Strengthened Grol as the boss of Ur-Kurgon.
- Strengthened garrisons on the roads (now they cannot be broken through in the early stages of the game).
- Strengthened Dominion - an interesting feature has been added to his combat script, which will make the battle with him several times more difficult. Well, and now his troops depend on the difficulty more than before.
- Now, Sigrif will no longer drop loot (you will not get dragon artifacts from him).
Version 1.2.0 - (12/20/2023)
- Changed the appearance of the main hero.
- Dominion has been slightly weakened.
- Now, there will be more pressure from the side of the dark elves.
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3 years ago
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Everything seems good, but... one of my heroes, a weakling, died early on, and he was the only one... and I'm being attacked from two sides with endless waves of enemies. Chaos doesn't care. His enemies are no match for him, but to get rid of the demon, I need to take all his cities, and the dark elf isn't exactly happy with my dominance on the map. And as a result, I'm stuck: cities in my rear are constantly being captured, and if I go on the offensive, the demon pushes back everything because, although the hero is very powerful, he's alone.
In reply to AstralLein
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3 years ago
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AstralLein
Everything seems good, but... I had one hero, a weakling, who died early on, and he was the only one... and I'm being attacked from two sides with endless waves of enemies. Chaos doesn't care. The enemies aren't a match for him, but to get rid of the demon, I need to take all his cities, and the Dark Elf isn't exactly happy with my dominance on the map. And as a result, I'm stuck: cities in my rear are constantly being captured, and if I go to attack, the demon repels everything because, although the hero is very powerful, he's alone.
The Dark Elves don't have an infinite number of heroes. Of course, he can hire the resurrected Nibros, Marbas, or Jezebeth, but if you're lucky, you can do that too.)
By the way, did you free Grog from the dungeon? Or did the Dark Elf free him?
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3 years ago
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I don't think I saw Grok. Initially, TE brought Jezebel to me, and two Warlocks appeared later and almost ruined my nearly completed demon expansion. I didn't think they wouldn't resurrect as demons. If I had known, I would have just killed them. I'll have to load the save and try to play it differently.
3 years ago
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The scenario is very interesting, but there are a few notes: 1. The first hero appears very early after conquering a castle with a decent army, especially considering the diplomacy aspect, as all the units he attacked joined him. 2. There are very few resources at the beginning of the game, making it very difficult to start. It would be good to add around 5 or 10 units to help with the initial development. 3. And finally, the last battle with the demon has too many debuffs that he applies to you, even though he only casts one spell. 4. At least in one castle, make all the creatures available, preferably with the option to upgrade them later, so you don't have to run around the entire map like crazy. Overall, I would rate it an 8 out of 10.
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3 years ago
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BlueHeavenHero
Map Title: ChaosHeart
Map Type: Scenario
Two-Level Map: Yes
Number of Players: 3 (1vs2)
Map Size: Medium (136x136)
Game Version: 3.1
Main Hero: Chaos
Forbidden Spells: Astral Gate
Scenario Author: BlueHeavenHero
Scenario Description:
The demon lord Chaos failed the Lord's mission. He could not obtain the Griffin Heart, and now he is forced to seek refuge in the most fiery and dangerous valley of Shi'o - the ashen wasteland of ChaosHeart. Death is hot on his heels, and ahead of him lies the unknown. Chaos must find a way out of this situation.
From the Author: So, this is my second scenario. There won't be any confusion like in "Fallen Knight" (when the scenario was full of bugs and errors). The plot of the scenario takes place BEFORE the events of "Fallen Knight," but it is recommended to play "ChaosHeart" AFTER completing my first map.
I thank IchGViji for testing and John_Lock for moral support. The map contains mods; after playing, it should be removed from the Maps folder. For the scenario to work correctly, it is recommended to create a new profile in the game and remove all third-party mods and maps (otherwise, there will be bugs).

Feedback and criticism are welcome. I wish you a pleasant game!

Map Versions:
Release version of the map 1.0.0 - (04/30/2023)
Hooray, I will complete this map!
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3 years ago
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I finished it. Actually, the scenario isn't that difficult. I just temporarily gave away all the demonic cities, and then cleared out the dark elf, after which I triumphantly returned to the surface. Powerful artifacts from the start and a useful specialization allow you to tear through enemies left and right. The ballista under the Ring of Kinship with machines also helps. As a result, I didn't even need logistics. Oh yeah, when I had already taken over the map, heroes started appearing in the tavern. By the end, I even collected a full set of available heroes. The only thing is, I wasted points on Darkness, because in the end I only used it a little bit in the final stages through the Tome of Darkness. I should have invested in Logistics instead. It would have been easier. Now, about everything else. 1) The concept itself. The mission reminded me a lot of a map by IchGVij, only simpler and with dark elves. There isn't much originality in it. 2) The plot. There have already been many scenarios about escaping from some location. And the characters are too fond of quoting lines from the original game, which makes me feel like I'm playing as Agrael, just like in that same scenario by IchGVij. It's unclear why this was done. 3) The final battle. The boss is very over-buffed, which doesn't really help him, because my army was very powerful by the time I cleared the map. However, if you rush to take out the demon's capital (which doesn't make sense, because after capturing all the cities before it, the enemy stops buying heroes), you can't avoid meeting Dominion. They teleport you there by force. This is quite amusing, because Grol himself is weak and can be defeated quickly. Especially compared to the chaos knight in the dark elf capital. 4) The demon, for defeating whom you get a lot of stats. Only Chaos can talk to him. There are no dialogues for the other heroes. 5) The reward from the dragon is quite funny, because at that point I was already wearing the best artifacts, and parts of the dragon set had dropped from Sigrif and the Dragon Utopia. No bugs were found. Oh yeah, that's a real achievement! The map is quite enjoyable, which is a good thing. Overall, it's quite good in its current state. However, the plot is very weak. If the previous map suffered from its presentation, then here it's better, but the essence of the conflict is too banal. This also reminds me of a map by IchGVij, but for some reason I paid less attention to it there. I don't recommend making the map more difficult or giving Grol overpowered stats, like the bosses in the previous map.
In reply to FLeXeR
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3 years ago
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Varimatas
Hooray, I'm going to beat this map!
Ahem, ahem... The Fallen Knight awaits you, Varimatas!

Added 10 minutes ago
AstralLein
I finished it. Actually, the scenario isn't that difficult. I just temporarily gave all the demonic cities away, and cleared out the Dark Elf, after which I triumphantly returned to the surface. Powerful artifacts from the start and a useful specialization allow you to tear through enemies left and right. The ballista under the Ring of Kinship with machines also helps. As a result, even logistics weren't needed. Oh yeah, when I had already cleared the map, heroes started appearing in the tavern. By the end, I even collected a complete set of available heroes. The only thing is, I wasted my time leveling up Darkness, because in the end I only used it a little in the finale through the Tome of Darkness. I should have leveled up Logistics instead. It would have been easier with that. 

Now, for everything else.

1) The concept itself. The mission reminded me a lot of a map by IchGVij, only easier and with Dark Elves. There isn't much originality in it. 

2) The plot. There have already been many escapes from some location. And the characters are too fond of quoting lines from the original game, which makes me feel like I'm playing Agrael, just like in that same scenario by IchGVij. It's unclear why this was done. 

3) The finale. The final boss is very over-buffed, which doesn't really help him, because my army was very powerful by the time I cleared the map. However, if you rush to take out the demon's capital (which doesn't make sense, because after capturing all the cities before it, the enemy stops buying heroes), you can't avoid meeting the Dominion. They teleport you there by force) This is quite amusing, because Groll himself is weak and can be defeated quickly. Especially compared to the Chaos Knight in the Dark Elf capital. 

4) The demon, for defeating whom you get a lot of stats. Only Chaos can talk to him. There are no dialogue options for the other heroes.

5) The reward from the dragon is quite amusing, because at that point I was wearing the best artifacts, and parts of the dragon set had dropped from Sigrif and from the Dragon Utopia. 

No bugs were found. Oh yeah, that's a real achievement) 

The map is quite fun, which is a good thing. Overall, it's quite good in its current state. However, the plot is very weak. If the previous map suffered from its presentation, then it's better here, but the essence of the conflict is too banal. This also reminds me of a map by IchGVij, but for some reason I paid less attention to it there. 

I don't recommend making the map more difficult or giving Groll over-the-top stats, like the bosses in the previous map. 
So, let's get started. 
Thank you for the walkthrough. It's great that there are no bugs. The scenario is indeed similar to a scenario by IchGVij, but the plot is completely different here, and besides, it's just a prelude to the next events. 
I came up with the quests as best I could. I didn't know that they would all be ignored, and you missed out on a lot of buffs from the Devil and from the Prophet (the first reduces Attack on enemy demons by -7, Luck by -3, and Defense by -5, and at the beginning of the battle, Devastating Ray, Plague, and Slow are cast on all enemy units. From the Prophet, in addition to 20 Death Knights, you can get a bonus - choose one of 4 spells, and it will be cast at the beginning of each battle). 
Regarding the over-buffed Dominion - originally he was a MEGA-boss. He had a lot of health, and combined with the spells, he became invincible.
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3 years ago
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By the time I met the devil, I had defeated all the demons. And I preferred the stat-boosting fight. As for the prophet... where was he? I thought I had cleared the entire map.

Added after 50 seconds
so "4) A demon, defeating which grants a lot of stats. Only Chaos can talk to him. No dialogue is provided for other heroes" refers to the devil.
In reply to AstralLein
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3 years ago
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AstralLein
By the time I met the devil, I had defeated all the demons. And I preferred to fight for stats. As for the prophet... where was he? I think I cleared the entire map.

Added after 50 seconds
so "4) A demon, defeating whom gives a lot of stats. Only Chaos can talk to him. No dialogue is provided for other heroes" refers to the devil.
Well, the prophet is on a small island not far from Ur-Gien. You can only reach him through a portal.
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3 years ago
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As I said before, it wasn't a problem for me to defeat the enemies. The only challenge was catching up to them and maintaining control of the map. So, with the debuffs, the poor demons would essentially be left with nothing.

Added 2 minutes later
Oh, I understand now. I forgot about the spectral dragons and the one portal.
In reply to AstralLein
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3 years ago
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AstralLein
As I already said, defeating the enemies wasn't a problem for me. The only challenge was catching up to them and maintaining control of the map. So, with the debuffs, the poor demons would essentially be left with nothing.

Added 2 minutes later
Oh, I understand now. I forgot about the spectral dragons and one portal.
Well, for a much weaker player, that would be a worthwhile reward.
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3 years ago
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and, by the way, you need to bring a pendant, but the quest is called "Tear of Ashi." And the script with the spells is activated if you click on the already inactive hut, but you also need to figure that out...
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3 years ago
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It fits perfectly with the lore, right before "Fallen Knight".

And why should you play "Fallen Knight" first?

In reply to Вариматас
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3 years ago
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Varimatas

Exactly as it should be, before "Fallen Knight".

And why play "Fallen Knight" first?

Otherwise, in "Fallen Knight", it will immediately become clear who is who.

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