Skip to content

Posts from The griffin is immortal.

No ratings yet — be the first to rate!

Map details

Category
Campaign Map
Map type
Campaign
Author
Florkingold
User Avatar
#66
Auto-translated
What is the difficulty level?
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to Farid55
#67
Auto-translated
Farid55
I can't seem to beat the second mission; there are no resources, all the stacks are weak, and I can't develop the Castle without resources. I just run back and forth, and it's not interesting at all. I played for a month, building only skeletons and peasants, and then I gave up and quit.
See the post above; I think I explained everything in detail. Let's just say the mission is difficult (for the hero) but not impossible...

I advise you to level up the Human Castle more because if Markel has some upgrades, ideally with Fire Warriors right away. If that doesn't work, at least level up in mission 2.

Since both Castles are mainly resource gatherers, you won't hinder them. Markel won't be bothered until you enter the underground...

I explained how to quickly defeat the archers in the first week; you should play around with griffins and "Strike from the Sky"...

Markel, with his single vampire, can easily take the mine. Even with a weak build, a single vampire can do the job, although it's better to replay the first mission and use Fire Warriors; it will be much easier...

As for Fiona, machines are a must-have, as the stacks are strong. I was lucky with the hut on Fiona's territory, and I got Light, although there were no mass spells...

I advise you to make a quick save and plan Fiona's build. Keep a piece of paper and write down the build. If you don't like it, restart until you have an optimal build. When you have at least basic training halls, train 7 archers and then 20...
When Fiona reaches the maximum level, you can start the companion, who will stand at the portal from which the demons come out, and Fiona will go further...
And one more thing: if you really try, you can have Fiona and Markel go to each other's territories. After defeating the first demon Castle, Fiona gets a portal to the city and can stand in a specific spot on the map and teleport to Mythgard. If Markel has a scholar, he can learn the spell and teleport to Claw, which will boost our heroes even more, and thanks to this, the third mission will seem like a walk in the park.

Good luck! If you really want to, you can even go to space; I'm not talking about the player, but I think someone who has completed the Master campaign knows a thing or two.
Good luck
In reply to Flame_Haze
#69
Auto-translated
Flame_Haze

See the post above; I think I explained everything in detail. Let's just say the mission is challenging (for the hero) but not impossible...

I advise you to level up the Human Castle more because if Markel gets a decent upgrade, ideally right away with Fire Warriors, if that doesn't work out, then at least by level 2 in the mission.

Since both Castles are mainly resource gatherers, you won't hinder them. Markel won't be bothered until you enter the underground...

I explained how to quickly defeat the archers in the first week; you should experiment with griffins and the "Strike from the Sky" spell...

Markel, with his single vampire, can easily take the mine. Even with a weak build, a single vampire is still effective, although it's better to replay the first mission and use Fire Warriors; it will be much easier...

As for Fiona, machines are a must-have, as mentioned; the stacks are strong. I was lucky with the hut on Fiona's territory, and it gave me light, although there were still no mass casts...

I advise you to make a quick save and plan Fiona's build. Keep a notepad and write down the build. If you don't like it, restart until you have an optimal build. Once you have at least basic training halls, train 7 archers and then 20...
When Fiona reaches the maximum level, you can start the companion, who will stand at the portal from which the demons emerge, while Fiona goes further...
And one more thing, if you really try, Fiona and Markel can go to each other's territories. After defeating the first demon Castle, Fiona gets a portal to the city and can stand in a specific spot on the map and teleport to Mythgard. If Markel has a scholar, he can learn the spell and teleport to Claw, thereby boosting our main heroes, and thanks to this, the 3rd mission will seem like a walk in the park.

Good luck! If you really want to, you can even go to space; I'm not talking about the player, but I think someone who has completed the Master Campaign knows a thing or two.
Good luck!
I also played through the Master Campaign; it's interesting to play, but this seems like a hassle to me. I might have played it calmly, but I'm just not interested in playing in this format.
#70
Auto-translated
On day 5 of the second mission, after the scout reports, the mission fails.
#71
Auto-translated
Started playing. It's engaging, not standard, and literary, like most of your maps. Regarding the first mission: the lack of main objectives, other than "must survive," is quite confusing. It reminded me of the time of tabletop RPGs with a game master who didn't know how to motivate the player's hero, create a "conflict" that would encourage action. Even just a goal – to find restless dragons – would help. If Markel just wanders around, admiring the surroundings, I'm sure he'll survive). And the finale, unfortunately, is also as usual on your maps – an autobattle (whether with meat or a tattered demonic hero, it's best to strengthen them). But, I repeat, it's interesting, and I'm playing with pleasure.

Added after 6 hours 30 minutes
The second mission, the beginning. Well, you can, of course, defeat zombies with one vampire... but... the author knows how to create interesting challenges. Getting fire elementals after 5 levels is luck, and setting up a "Groundhog Day" in the first mission just for them is questionable.
#72
Auto-translated
The second mission is a real nightmare, and not just because of its difficulty. I couldn't complete it with my main hero. I tried on Veteran difficulty. Vitia arrived on the 4th day both times, and, by the way, the fire warriors didn't reach level 5 either. But that's just the beginning. I can't seem to finish the mission. The problem is this: I couldn't build up the Angels for a long time because I didn't have enough time to gather troops to defend the mine; there were too few resources and money. Later, it wasn't critical to keep running back and forth to defend it (I should have been busy chasing down the demons), so I just gave up on it. When I built up some troops and managed to overcome the garrison, I defeated the blue hero. This probably backfired on me. While I skipped week after week while Markel gathered his strength, I went to take the gem mine, and here's a surprise – it suddenly turned out to be a quest-related mine, and a very strong one. This quest appears in the main storyline, but since it's already completed, it can't be closed. The situation is this: Markel defeats Aiden, it seems, but he can't get close to the garrison – the mission fails. Fiona can defeat the first Inferno castle, but the path to the second is not active. I even tried using a town portal to get to Markel and enter from there – the mission fails (when Fiona approaches the garrison, but otherwise they communicated and exchanged artifacts). I tried not touching the mine at all – the same dead end. Conclusion: the map is unfinished; it doesn't account for perfectly legitimate player actions that make it impossible to complete. People have already written about Durgal – he's useless (they could have kept him in prison and leveled him up, or given him a Tome of Darkness/Light, or at least a useful scroll), especially since he can only be freed in the late game. It would be good to display the tasks of the keymasters and the farmers in the tasks section – you don't always play continuously, and then it's hard to remember what they asked for. After the dialogue between Markel and Aiden, it would be good to show him (open him on the map) – they did meet, and also display Markel's decision in the tasks. It's bad to have Markel just sit and accumulate troops – otherwise, it's impossible to defeat Aiden (although I didn't have the patience to reach the number of creatures shown in the screenshots above). Unfortunately, my walkthrough ended here.

Added 22 minutes ago
Flame_Haze
I advise you to first make a quick save and outline Fiona's build, keep a notepad and write down the build; if you don't like it, restart until you have an optimal build...
And I would like more details from this point. Fiona starts the mission at level 1, with light, darkness, and a fallen knight.
In reply to Player100
#73
Auto-translated
Player100
The second mission is a real nightmare, and not just because of its difficulty. I couldn't complete it with my hero. I tried on Veteran difficulty. Victor arrived on the 4th day both times, and, by the way, the fire warriors didn't reach level 5 either. But that's just the beginning. I can't seem to finish the mission. The problem is this: I couldn't build the Angels for a long time because I couldn't gather enough troops to defend the mine; there were too few resources and money. Later, it wasn't critical to keep running back and forth to defend it (I should have been busy chasing down the demons), so I eventually gave up on that. When I built up a decent army and managed to take the garrison, I defeated the blue player. This probably backfired on me. While I skipped weeks, letting Markel gather his strength, I went to take the gem mine, and to my surprise, it turned out to be a quest-related mine and a very strong one. This quest appears in the main storyline, but since it's already completed, it can't be closed. The situation is this: Markel defeats Aiden, it seems, but he can't reach the garrison – the mission fails. Fiona can defeat the first Inferno Castle, but the path to the second is blocked. I even tried using a town portal to reach Markel and attack from there – the mission still fails (when Fiona approaches the garrison, but otherwise they communicate and exchange artifacts). I tried not touching the mine at all – the same dead end. Conclusion: the map is poorly designed; it doesn't account for perfectly legitimate player actions that make it impossible to complete. People have already written about Durgal – he's useless (they could have kept him in the dungeon and leveled him up, or given him a Tome of Darkness/Light, or at least a useful scroll), especially since he's freed at a late stage in the game. It would be good to display the tasks of the keymasters and farmers in the quest log – you don't always play continuously, and then it's hard to remember what they asked for. After Markel's dialogue with Aiden, it would be good to show him on the map (open him on the map) – they did meet, and also display Markel's decision in the quest log. It's difficult to build up an army for Markel – otherwise, it's impossible to defeat Aiden (although I didn't have the patience to reach the number of creatures shown in the screenshots above). Unfortunately, my playthrough ended here.

Added 22 minutes ago
And I'd like to elaborate on this part. Fiona starts the mission at level 1, with light, darkness, and a fallen knight.

I mean, we need to plan our build, and for that, we need the console...
You can watch Remix on YouTube to see how to activate it.

Beginning of the second mission:
1. Make a quick save.
2. enable_cheats, select Fiona.
3. add_exp 30000 (for example, it doesn't matter, the main thing is to reach the maximum level).
4. Take a piece of paper and write down the build; if you like it, load the quick save and play.
5. If you don't like it, restart the mission and repeat everything until you find a build you like.
6. Play, but don't take the hut, even if you need something from it; visit it when you reach the maximum level so as not to disrupt the leveling process...
Something like that
#74
Auto-translated
I finished it. I had to learn the console commands. After the second mission, the rest are a piece of cake. Well, Ossir annoyed me by being able to swim without penalties for landing/unloading. Only hitting him with area-of-effect Chaos magic helped so he wouldn't have time to escape. With the Angels/Vampires, I didn't understand at what stage the choice was supposed to be made. It seemed like I needed to go to the sacrificial altar, but it never became available, and I was able to build the Angels (which is generally good - I don't think Marcel needs troops at all, except for ghosts), but why? In the third mission, it's nice to explore, scout everything, and the presence of quest fairies is also cool. The elf didn't impress me (not at all), and she was also defeated without additional troops, it seems. The fourth mission - everything is also defeated like a walk in the park as you progress. I didn't understand with Godric; he was supposed to have a treaty, and he wasn't supposed to attack, but he immediately showed up in the dungeon and died first. With the Treasury, something happened - Iranna escaped, she wasn't bought back, and I couldn't take the book. Well, I like to be resourceful - I lured her out, set up empty heroes, retreated, waited a couple of weeks, and the result was amusing - the Castle was reduced to zero (and that's with the fact that there is one Necropolis, and there you can quite easily kill troops to the desired level). And it's not that close to the exit either. I didn't give it back. The only serious battle was with Miv - I attacked her with pink ghosts, and there were about 300 knights of two types, and the rest were also in good order. If there is an opportunity not to hide, then why not use it. The inscription on the quest tomb was very amusing, and the texts are excellent in general. Conclusion - I repeat, the campaign is raw, but it has potential; it would be nice to refine it...

Added 12 minutes ago
Flame_Haze
I mean, we need to plan our build, and for that, we need the console...
Thank you, as I usually don't use the console, it didn't occur to me, but it's a perfectly viable option. I only remember the console when there's a scenario snag, like here in the second mission.

Added 3 minutes ago
Flame_Haze
the only thing I don't understand is whether Berserker and Subdue are blocked at all levels, or I'm just lucky
Subdue is blocked (the Tome of Darkness is the indicator), and with Berserker, it's just "you're lucky."
In reply to Player100
User Avatar
#75
Auto-translated
I started playing, but there are no videos, no main quests, nothing. I can’t build up my Castle. What should I do?

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

#76
Auto-translated
BlueHeavenHero
I started playing. No videos, no main quests, nothing. I can't build the Castle. What should I do?
Read the discussion above. There are indeed problems with indicating and displaying tasks, but overall, if you adjust it, it will be fine.
User Avatar
#77
Auto-translated
Once again, regarding the demon castle in mission 2. Near the first castle, there is a FLAG; visit it, and it will unlock.
Regarding the choice: either you go to the church, which blocks the altar, or you go to the altar, which blocks the church. Consequently, visiting the altar will unlock vampires, and visiting the church will unlock angels.
Dishonestly yours, Liza
#78
Auto-translated
Florkingold
Once again, regarding the demon castle in the second mission. There is a FLAG near the first castle; visit it, and it will unlock.
As for the choice, it's this: either you go to the church, which blocks the altar, or you go to the altar, which blocks the church. Accordingly, visiting the altar unlocks the vampires, and visiting the church unlocks the angels.
But how is the player supposed to know about the flag and the choice with the angels/vampires? I don't think I'm alone in saying that I didn't find out from the chat with the author. I happened to approach the angels earlier, but I didn't understand at all that a decision had been made. As a rule, maps use dialogue boxes with a description of the consequences of the decision (OK - one option, Cancel - another), for example, I recently encountered this in "Archdevil." I, for example, vaguely remember something about the altar in the text (vaguely, because it's not even briefly mentioned anywhere) and thought that a choice had to be made there, and maybe even Markel had to sacrifice a unit. As for the flag, it's just fantastic to guess. But it would be nice to have some kind of sensible system for structuring and describing tasks and the possibility of making a conscious choice if there are several plot options.
User Avatar
#79
Auto-translated

Fiona is a traitor =/

I feel sorry for Anwen.



Added 1 minute ago
BlueHeavenHero
I started playing. No videos, no main quests, nothing. You can't build a castle. What should I do?
Just carry on with the hero's level.
Одна голова хорошо, а две - уже не красиво!
#80
Auto-translated
Does anyone know what’s needed to unlock the green key master with liches? I’ve already done everything else, only this remains. For those interested, here’s how I dealt with the knight who wouldn’t catch up in the dungeon. I lured him out with a level 6 unit during the Week of Equilibrium (which is important!) and defeated him with three low-tier units (1500 archers, 900 zombies, 340 ghosts), using sword walls and fists.

Statistics

Welcome our newest member: Фёдор Фёдорович