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Posts from Horizon of Darkness Auto-translated

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#4286
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we look for a small opening to peek inside, and if there isn't one, we wait until the movement subsides, then we carefully open it and shoot at whatever is inside. But if we are noticed, we burst in with force.
My sword, my trusted ally, unphased by my aspect.
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#4287
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- And here are the zombies...
Nikta is trying to determine how many there are.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Happy Life
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#4288
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Morning
We're looking for a crack or hole to peek inside, and if there isn't one, we wait until the movement subsides, then we open it slightly and take a look at what's inside. But if we're spotted, we burst in.
Nothing can be seen.

Added after 30 seconds
Drakkosha
- And here are the zombies...
Nikta tries to determine how many of them there are.
The girl estimates that there are no more than one.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4289
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Alright, let's get started. Hopefully, we won't need any holy water. Although, we have Araela...
My sword, my trusted ally, unphased by my aspect.
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#4290
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What is your unit arrangement?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4292
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Don't know. Default.
My sword, my trusted ally, unphased by my aspect.
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#4293
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The default one was constantly changing. And here, the width is only two cells.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4294
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Whatever.

Henry-Joe
Zeikin-Fayblup
Radiel-Nikta
Lin-Araell
Davalya (flies if possible)
А, вот почему.

🏹🎪+⛓️♿=💕
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#4295
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I'm putting this on hold. Maybe we'll continue it sometime, but it's unlikely. We should have made the expansion smaller. It turned out to be too much. It's better to have three small expansions than one large one. Now I'm completely convinced of that.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4296
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А, вот почему.

🏹🎪+⛓️♿=💕
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#4297
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Thank you for the game, Nebo. I wanted to say a lot about it, mostly good things, but most of my thoughts from the past few weeks have already faded from my memory. I'll just highlight one point. At first, I was skeptical about players coming up with their own unique traits and abilities, especially after the game started, but in reality, the idea turned out to be very interesting and quite viable. Everyone managed to create a somewhat unique character, and if desired, almost any concept that came to mind could be implemented. The only downside I noticed was in the few times I commanded battles – it was a bit difficult to check the character pages before each action, trying to understand what their abilities do.
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#4298
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Yes, the custom abilities turned out great (it’s a pity that I wasn’t as creative as I thought I was). I also enjoyed the game, but I have to admit that in recent years, the overall state has deteriorated significantly, and as a result, even just tapping my fingers on the keyboard didn’t feel appealing anymore. Thank you, Nebka, for hosting, and thank you to all the players for participating.

Whatever
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#4299
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Ah, I didn't manage to defeat anyone... 😞
But never mind, I still managed to realize one of my ideas. Perhaps not fully, but it was still fun. That's what I like about the wide selection and the freedom when creating a character (not only in terms of races, but also in terms of the overall concept, because you can play an unusual and fun role even as a human), as it gives you a chance to bring your own unique ideas to life and not look strange in terms of role-playing. Maybe next time I'll be able to play as a goblin or a dwarf, as those images are stuck in my head. The main thing is to have time.

Be strong. Believe
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#4300
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Huge thanks to Nebok for GMing and to the team for participating. The idea of custom abilities is simply perfect, a solid 10/10. All the characters are unique, perfectly matched to the players, and each has their own quirks and skills, with many cool and original ideas. Nebok made the right decision from the start to allow players to let their imaginations run wild, and it paid off a hundredfold throughout the game. I'm especially glad that this allowed me to realize one of my very old concepts. I'm a visual person, and I need to have some kind of image in front of me to think and understand; I've been drawing my whole life, pouring a lot of feelings and emotions into it. It was all the more interesting to play a character who is deprived of this ability and has to rely on other senses. In the end, my roleplaying wasn't as heavily focused on the specifics of living blind as I initially planned. I'm a lazy person without much writing skill, and I didn't want to burden everyone with a bunch of additional game mechanics, especially since I didn't fully understand how it should work. In fact, it worked very well, kudos to Nebok for the well-designed game mechanics. I especially want to mention the scene with the unknown bird-horse in the cave – he did a great job describing this small adventure, and I was perfectly immersed in my character at that moment. But even with minimal effort, I had to think when writing posts, replacing the character's facial expressions with expressive gestures, paying attention to overall forms, sounds, and smells, and even using the simple trick of "asking a teammate to read to me aloud/take dictation." It was very comfortable to play, and I've said it many times before: Nebok is my favorite GM on Hv. And I surprisingly fit well into my character; there wasn't any awkwardness, as often happens with me. Maybe I've rested enough from roleplaying, or maybe something else, but overall, I think I'm ready to return to full-fledged campaigns, if they ever happen again. Even in the Revnya campaign, where my paranoia will finally be justified (actually, no, because the surprises will come from where you least expect them). The team is great; everyone played very well, and Revnya led the group well. It was really great and enjoyable to hang out. It's a pity that we didn't finish the game with the full team, it's a shame, but that's life. There was more good than bad. I really want to continue, and I'd be happy to join, but it depends on luck.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
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#4301
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Aoi Tori
Thank you for the game, Nebo. I wanted to say a lot about it, mostly good things, but most of the thoughts from the past few weeks have already faded from my memory.

I will only highlight one point. At first, I was skeptical about players coming up with their own unique features and abilities, especially after the start of the game, but in reality, the idea turned out to be very interesting and quite viable. Everyone managed to create a somewhat unique character, and if desired, almost any concept that came to mind could be implemented. The only downside I noticed was in the few times I commanded the battles – it was a bit difficult to check the character pages before each action, trying to understand what their abilities do.
I was also skeptical about the idea of players coming up with their own abilities when I saw the list of abilities for Arandor's character 😅
Author
I also enjoyed the game, but it must be admitted that in recent years, the overall state has deteriorated significantly, and as a result, even tapping my fingers on the keyboard didn't seem appealing anymore, alas.
Well, yes, I'm saying that we need to make small experiments. I initially had the concept of a small adventure in an area with a small village, several caves, a couple of castles, and a final quest. But then, somehow, it turned into a giant map with a lot of things...

Thank you all for participating. Maybe I'll host another one sometime
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]