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Horizon of Darkness

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#4300
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Huge thanks to Nebok for GMing and to the team for participating. The idea of custom abilities is simply perfect, a solid 10/10. All the characters are unique, perfectly matched to the players, and each has their own quirks and skills, with many cool and original ideas. Nebok made the right decision from the start to allow players to let their imaginations run wild, and it paid off a hundredfold throughout the game. I'm especially glad that this allowed me to realize one of my very old concepts. I'm a visual person, and I need to have some kind of image in front of me to think and understand; I've been drawing my whole life, pouring a lot of feelings and emotions into it. It was all the more interesting to play a character who is deprived of this ability and has to rely on other senses. In the end, my roleplaying wasn't as heavily focused on the specifics of living blind as I initially planned. I'm a lazy person without much writing skill, and I didn't want to burden everyone with a bunch of additional game mechanics, especially since I didn't fully understand how it should work. In fact, it worked very well, kudos to Nebok for the well-designed game mechanics. I especially want to mention the scene with the unknown bird-horse in the cave – he did a great job describing this small adventure, and I was perfectly immersed in my character at that moment. But even with minimal effort, I had to think when writing posts, replacing the character's facial expressions with expressive gestures, paying attention to overall forms, sounds, and smells, and even using the simple trick of "asking a teammate to read to me aloud/take dictation." It was very comfortable to play, and I've said it many times before: Nebok is my favorite GM on Hv. And I surprisingly fit well into my character; there wasn't any awkwardness, as often happens with me. Maybe I've rested enough from roleplaying, or maybe something else, but overall, I think I'm ready to return to full-fledged campaigns, if they ever happen again. Even in the Revnya campaign, where my paranoia will finally be justified (actually, no, because the surprises will come from where you least expect them). The team is great; everyone played very well, and Revnya led the group well. It was really great and enjoyable to hang out. It's a pity that we didn't finish the game with the full team, it's a shame, but that's life. There was more good than bad. I really want to continue, and I'd be happy to join, but it depends on luck.
А, вот почему.

🏹🎪+⛓️♿=💕