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Posts from Runes in good hands. Auto-translated

4.5 (4 ratings)

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}{0TT@6bI4
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#167
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The hut is just a decoration; the stop valve is not a disabled trigger for entering a region, but rather a check to see if the hero has entered the territory of the White Forest.
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#168
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I completed the scenario on the second attempt with this hero; it's a good scenario. There are some interesting battles. The most difficult one was probably Ingvar with Subjugation and Darkness, but I was playing without Light. I killed him with a stack of 120 Arcata dragons. I also didn't find the Gremlin King's greaves and didn't complete the mummy quest. I might have missed something else. I didn't clear all the neutrals; there are still several large stacks in the Dungeon and at the entrance and exit to the White Forest. In principle, they can be defeated if desired. It's a bit strange that some obelisks have a fixed army, while others don't. This prevented me from completing it on the first try, and I also had poor development focused solely on defense and didn't notice the spellbook. Suggestions: reduce the amount of randomness; as I understand it, many artifacts are random, and the spells in the spellbook are also random. If Subjugation and the Staff of Sar-Iss appear, or the Tome of Darkness with the same staff, the Walkthrough will be much easier. I definitely saw the staff on the first attempt. On the second attempt, it wasn't there, and the spells were Berserk and Vampirism, which was also very nice. Fortunately, at least Sandro's cloak is guaranteed. The only thing that disappointed me was the final battle. I had many times more troops, and I won mindlessly with sheer numbers.

Overall rating: 9/10. A huge amount of work is evident; it can be completed on all difficulty levels. It can't be called hardcore; I had a pleasant time. But I would make the finale more difficult.

And I just registered and don't know how to add screenshots here, so I would have posted a screenshot of the finale and the hero's stats.



Added 24 minutes later

https://wampi.ru/image/RLqGFh7 This is the final build; I took Summoning specifically for the finale instead of Logistics because I thought there would be a lot of archers in the finale, which would have been better. But as it is, the build is almost perfect in my opinion. I recommend taking Light for Storm Wind; it will be very helpful, but I played without it.

https://wampi.ru/image/RLqGU3x This is a screenshot of the finale; I think it's obvious that it was an easy victory.

https://wampi.ru/image/RLqGhIn These are the stats (quite modest) and the army.

https://wampi.ru/image/RLqGut4 This is the overground map.

https://wampi.ru/image/RLqGj7V This is the underground map.

In principle, that's all.

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#169
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Thank you for completing the scenario and providing your feedback! As far as I remember, the cities of Ingvar and Brand have the Tear of Ashi, which theoretically should make the stat increases comparable to those of the player, but it seems that in a battle between identical armies, the player is significantly stronger.

I agree that by the end of the game, there aren't many interesting battles left. And there isn't much dynamic gameplay either; no one is chasing or attacking anyone, but it's impossible to have a different kind of gameplay in a scenario with a single hero smile05
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#170
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Well, dynamic gameplay isn't always a must-have. The gameplay reminded me a bit of King's Bounty. I think if you attack the mummy on the 13th month, the battles will be interesting, if the army isn't fixed there. And in general, kudos for the large number of undead and black dragons in the encounters. And I prefer scenarios with 4 heroes, but I saw that you can also create cool scenarios with 5 heroes.
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#171
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I rarely play as Dwarves, but I decided to try playing a couple of scenarios with this faction. I started with this scenario, and I can say for sure that I didn't regret it. The work turned out to be excellent, and there are reasons for that.
Firstly, the design of both the surface and the underground is excellent. The snow-covered lands turned out particularly well.
Secondly, the map, if you can call it that, has a soul that the author has put into it. The plot is presented mainly through text messages, but in this case, this is a big plus, because the texts are written very interestingly, and most importantly - with humor. It is also worth noting the non-linearity of the plot, which undoubtedly makes the map even more interesting.
Thirdly, the quests and gameplay. In short, the quests are a great success! Some of them are quite difficult and require you to really put in some effort. The way some of the quest givers interact with the player is done brilliantly! I won't write more details, because spoilers. There is one quest in the scenario that truly pleased me, and it gets a separate big plus. It is one of the best quests I have ever encountered in Heroes, and maybe even in games in general.
Also, there are other pleasant little things and references on the map.
In conclusion, I can say that the map brought me a lot of positive emotions.
10 out of 10 White Forest mushrooms.

Сценарии:
"Холм мертвецов"
"Священное древо"
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#172
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Thank you for the walkthrough! The quest really piqued my interest; I would appreciate it if you could write to me privately. Perhaps it would be a good idea to create more quests like this one, but only if they aren't too mathematical. Most people here are against math.
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#173
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Hello everyone! After the previous unsuccessful attempt, I decided to try playing this scenario again. I have a few questions: if I build the Tear of Ashi in the castle instead of giving it to the priests, will the quest not be counted? Also, after attacking the yellow and orange players, a message appears saying that the brothers still escaped. I initially thought that they needed to be attacked with equipped shackles, but after replaying, the effect is the same. What's the problem?
#174
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When attacking a yellow player, this error occurs. Although in the previous playthrough (I had to revert the progress because I built a Tear in the city), there was no such problem.
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#175
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Hmm, interesting, under what conditions can the yellow player's army be brought into negative territory? I'll take a look at the script, thanks!
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#177
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Hello. I have a problem. After a hero visited a secluded Rune Temple, their knowledge skill decreased to 1 (it was 14). What is this?
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#178
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As far as I remember, that’s how it’s supposed to work; if you enter the Temple with Aldun.
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#179
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Is there no way to go back? Will I have to replay?
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#180
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Download savegame.
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