So, I was planning to play through the scenario for a video. But something didn't quite work out. As some of you know, I naturally play with my own mod. This means I need to check if the map is even playable with the mod. After checking its internals, I saw that there was interference with folders that are also modified by the mod, which means it's possible that the map is not passable with the mod. As I confirmed, everything plays perfectly.
I got a certain amount of enjoyment from the playthrough. But I think the map has more potential for a better gaming experience than it currently offers. If it were refined, it would be significantly better. A little further down, I'll describe with examples what didn't quite work for me, and if that's fixed, it will be much better.
1) Rutger eventually didn't attack me. He ran into the fog and found himself a friend there, another hero. I doubt that's what was intended, because "Grindan" appeared, and he's a hero from the non-existent Conflux city. As a result, I had to hunt down Rutger and his helper myself.
2) Vasiles or whatever his name is, also didn't attack me, but went around collecting everything. Since I had Eagle Eye, I checked his abilities and was unpleasantly surprised. He has the Light spell, but in battle, he just attacked with his hand against my archers. The AI doesn't use spells well, so I don't see the point in giving him something like that.
3) The final hero was really a pleasant surprise. He also played around with dodging... BUT at the same time, he also didn't shy away from using Divine Might, which is why I literally lost half of my archer stack right away. However, they managed to complete their task immediately; with their ability, they destroyed the catapult (~1060-1600 damage they could deal, and only 1000 was needed). As a result, the thought arises that: if it's assumed that there will be 3 sieges of the city by 3 heroes, it would be good to give them siege weapons and "Sulfur Rain" to make things more difficult for the player.
In general, the finale was good; Divine Might wiped out my archers and infantry, but luckily I had griffins and horses. It made me surprised and sit up straighter, otherwise I could have lost without my main stack 😂
My final hero looked like this (I was playing on hero difficulty):

And now, a few screenshots about the map. Throughout the game, I felt a shortage of stone and mercury. Of course, this wasn't too much of a problem, considering that I already had a fairly well-developed city at the start, but nevertheless.
The path to the stone mines is very long; by the time you manage to get to them, they are not needed anymore, just to upgrade horses and griffins.
It would be nice to replace one of the mines in the nearby location.

And secondly, as you can see from the screenshot, there is a real shortage of mercury. For this, I suggest again replacing one of the crystal mines.

And it would also be nice for comfort in clearing the map to receive some information about when an attack will occur, for example, to have a pop-up window appear 3 days in advance: "Scouts report the approach of an enemy army" (the moment when the enemy teleports to us).
In general, I don't see the point in playing through the scenario again for a video recording. But if the above-mentioned nuances are fixed, I think it will be good, and I can play it again.
The map is good, but it requires fixing some minor flaws.
Thank you for your work! 😇