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Is it impossible to create a random map with a Dungeon in FreshMod 8.5?
Added 1 minute ago
What does "creating a game without a template" mean? Is a random template selected?
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Is it impossible to create a random map with a Dungeon in FreshMod 8.5?
What does "creating a game without a template" mean? Is a random template selected?
Thank you, the random selection worked. Now there's this situation, and it might be intentional:
I captured a basic town with a Grail built in it. If I enter that town with a hero, all of his stats (e.g., a level 19 hero) drop to 1-1-1-10 (without items), and if items are equipped, they stop adding skills to that hero.
Thank you, the random map generation worked. Now, here's the situation; perhaps this is intentional:
I captured a basic town with a Grail built in it. If I enter such a town with a hero, all of his stats (e.g., a level 19 hero) drop to 1-1-1-10 (without items). If items are equipped, they stop adding skills to the hero.
I suspect that I'm experiencing some glitches, as the next day, when generating any map, all portals except underground ones stopped working. However, if I use version 7.1, the same map works. Although, before that, everything worked fine in 8.5.
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Added 15 hours 41 minutes ago
Here's another thing: we create a map. Let there be two islands, each with a town. 7.1 starts with this mess, but 8.5 crashes. But I should add that if I generate a map for 8.5, then disable, enable the mod, and create a game with that map, I get a crash in most cases.
Complete + HD mod 5.4R25 + Fresh 8.5 - crashes when trying to launch a Campaign.
In version 8, the portal mechanics were changed, so this is normal.
In the 8th game, the computer started constantly jumping through portals. But not on every map.
Is there a complete collection of information about all the changes in one place?
Is there a complete collection of information about all the changes in one place?
I keep a "Release notes" document for myself – it contains all the same information as in the posts of this thread about new versions, but in one place. A list of changes and fixes, relevant to the current/latest version of the mod, can be found in the first post of the thread (I can't say whether it's complete, but it's updated periodically).