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I've posted the template in the first message: Jebus Cross (FM.NA.AB).
This is a standard Jebus Cross + Native Factions + Army Balancing in player zones.
Plus, some minor balancing tweaks that don't change the familiar game mechanics:
Legendary artifacts are included.
For any hero, the chance of obtaining a town doubles starting from level 6.
The central town always differs from the players' starting towns.
The central town's contents are more diverse, meaning it's not always just a bunch of skeletons and drowned.
The Grail is always in the central zone.
etc.
Army balancing guarantees that the value of the army that can be assembled from player zones will always be the same.
At the same time, the actual value, the composition of units in the army, and their quantity will vary in each game.
It also guarantees a sufficient number and strength of the army for a quick push to the Guardian of the Town in each game.
Example of armies that two players might have immediately after starting: