Download can be found in the first post of the thread.
Changelog:
1. Fixed: hero primary skills resetting after visiting the Grail in Conflux.
2. Fixed: movement bar disappearing when removing units with the "Shift+Alt" hotkeys.
3. Fixed errors in the rebuild algorithm.
4. Fixed: protection of guarded objects not working if the guard spawned on an accessible tile of the object.
5. Reworked the Jebus LTE template (all magic changes removed).
Updated: FreshMod 8.6.3.
Edits have been made to the Jebus LTE template based on the results of the Gomunguls and Hellight series:
Level 5 creatures are excluded from balancing by levels 5, 6, and 7.
Now each surrender will always have armies of levels 6-7.
Thus, the following gameplay options are obtained:
1. Classic play via angels/ducks (Griffin Conservatories/Hives).
2. Play via native army of levels 6-7 (external dwellings/quests), i.e., one of the main ideas of FM will work, but without changing the usual content of Hives/Griffin Conservatories.
3. A combination of item 1 and item 2.
And in addition, there will always be a random native army of levels 1-5 (external dwellings/Pandora's Boxes/quests).
Also, due to some features in the template, this interesting point has arisen:
- it is not at all obvious that you need to rush to the center as fast as possible; perhaps upgrading to level 6-7, picking up a Dragon Utopia/army on respawn will be more profitable.