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3 years ago
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Greetings to all Heroes fans! (c)

There’s an idea to hold a new online tournament. While browsing the topic of the recent offline tournament, the "2023 Siberia Championship," I came across a format new to me — the arena. I googled "heroes 3 arena" and found several game recordings by Yama_Darma on the "Arena Konwentowa" map. I liked the concept of this map so much that I immediately wanted to run a small tournament on it

As I understand it, historically the "sod" players dominate on HW. I’ve known classic Heroes since childhood myself, but I’ve only been playing HotA in the last two years. However, I believe that, given the specific features of this particular map, games in this format should also appeal to sod lovers. I'll explain why. None of HotA’s new strategic map objects come into play here. The ability to rearrange spells in the Mage Guild, the new numerical values for Logistics, Necromancy, Mysticism, and Scouting have no effect. The new starting armies (on this template, heroes start without creatures) and the rule about the second level being already built in the town are also irrelevant. Additionally, especially for classics fans, a rule is being introduced allowing you to ban one town (meaning you can ban the sod-alien Cove Since relic artifacts don’t spawn on this map, the absence of the Sphere of Permanence can be considered not a HotA feature, but a map gimmick to avoid ruining mages).

Some HotA features will remain. Specifically: replacing the Resistance skill with the Interference skill (now the hero doesn’t increase his chances of blocking the opponent’s spells, but reduces the opponent’s spell power by a percentage); reduced numerical values for the Intelligence skill; creatures can now trigger negative luck; Arch Devils reduce the opponent’s troop luck by -2 instead of -1; Liches and Magogs can now shoot not only at the hex where the enemy stack is located, but at any hex on the battlefield. New artifacts have been added (but their effect, like that of sod artifacts, is aimed at increasing the hero’s parameters or changing his luck and morale; only the numerical values differ somewhat). I may have forgotten something, but in any case, it doesn’t play a decisive role.

Thus, there is an opportunity to save a huge amount of time on traversing the strategic map, leveling up heroes, and building an army. There is a good chance of getting a balanced final battle, which is generally rare. And there is a guaranteed chance to have a large-scale battle with all the familiar creatures. I think all this is worth overlooking the minor changes brought by HotA, which in this case don’t have a serious impact on gameplay.

HotA fans are also invited to participate in this tournament; for them, explanations are unnecessary

You can download the latest version of the "Arena Konwentowa 2.6.3" map from the attached file at the bottom of the header of this topic: https://m.vk.com/topic-59561616_36671817

Save the downloaded file to the "Maps" folder in the "HoTA" folder on your computer. Then, when launching the game, select this map among the scenarios (not random maps, please note).

For those who, like me, haven't heard of this map before, I'll provide a description. It’s a final-battle simulator where players don't need to traverse the strategic map in the usual sense (no fights with neutrals); instead, they simply gain experience, artifacts, stat upgrades from boosters, and an army from objects placed on the map to level up their hero and gather troops for the final battle against the opponent.

Conceptually similar to a skill-test, but the fundamental difference is that here the player starts with 4 heroes and can level up 2 of them, then choose one as the main, as well as choose from the offered artifacts at their discretion, and decide which stat to boost in the upgrades. And, of course, a striking feature is the battle with armies consisting of the full creature lines of the corresponding town. The number of units is quite substantial, but not excessive (for reference: the Castle line will have 11 Archangels and then progressively increasing, up to 315 Pikemen). That is, unlike the randomness of a skill-test, here conditions are created that are as favorable as possible (as much as possible in Heroes, where there is always room for randomness) for a roughly balanced final battle. And a quantity of units more familiar for a final battle is set (not just one week's growth, as in a skill-test).

Additionally, a special bonus for the old-timers: battles with native level 15 heroes with native creature lines will allow you to reminisce about the days of cozy games with friends in hot-seat mode on fixed maps. Back when both armies in the final battle weren’t some variation of the same set of creatures: Angels, Wyverns, and Skeletons (in the case of HotA, Cyclopes, Giants, and Phoenixes are added to this list, but the essence is the same).


Structurally, the template can be divided into four parts.

1. Hero Leveling Zone. There is a native town which only has a built Mage Guild; you cannot build or rebuild anything in the town. You start with 4 native heroes (2 warriors and 2 mages), there is a Witch Hut with a random skill, a University, a Magic Shrine, two Scholars, a spell scroll, and two identical Pandora's Boxes with experience. One hero can learn only one skill at the University (the starting gold technically allows learning two skills, but a nearby sign states that you are only allowed to take 1 skill per hero at the University). Learning two skills with one hero will be considered a rules violation. Learning one skill each with two heroes is perfectly legal. One hero can take only 1 Pandora's Box and thus level up to level 15, and also learn a few basic spells Magic Arrow, Protection from Air, Protection from Water, Protection from Fire, Bloodlust. Additionally, mage heroes can visit an adjacent area (separated by gates) where there is a "magic" Pandora's Box granting Expert Wisdom, stat boosts (+1 Attack, +1 Defense, +3 Spell Power, +3 Knowledge) and several spells: Lightning Bolt, Meteor Shower, Anti-Magic, Force Field, Inferno, Fire Shield, Land Mine. Also in this additional area are Pandora's Boxes for Castle, Citadel, Fortress, and Cove, where the hero will be given level 4/5 spells, which for obvious reasons cannot be learned in the towns of those factions. I repeat, entry to this area is for mage heroes only. In addition, there is a Colosseum in the leveling zone only for Alchemists and Death Knights.

2. Artifact Collection and Stat Boost Zone. Artifacts are divided into 6 piles first, there are three sets of 6 artifacts each, then another three sets of 4 artifacts each. You must choose one pile from the first group and one from the second. You cannot take more than two piles. Using combined artifacts is prohibited. You can use their individual components, but without assembling them into a single set. Relic artifacts are not generated. After this, there are two "forks" with objects for stat boosts. In the first case, you choose: +2 Defense vs +2 Spell Power and +2 Knowledge. In the second: +2 Attack vs +3 Defense vs +4 Spell Power vs +8 Knowledge.

3. Army Recruitment Zone. The hero takes two Pandora's Boxes with units. You can only take "native" (relative to the assigned town) units. Level 7 creatures located near the boxes act as indicators. One box contains the entire line (levels 1 to 7) of upgraded troops, the other contains the entire line of unupgraded troops. The player chooses which version of the creatures to keep in the army between the upgraded and unupgraded versions. Unupgraded stacks are more numerous. You cannot have two versions of the same unit in the army. That is, you can take Angels instead of Archangels, but you cannot keep Archangels and take Angels instead of, say, Halberdiers. (Note according to the map's internal rules, taking Pandora's Boxes with creatures from other towns is not banned. That is, it can be done technically, unlike, for example, attempting to take a third pile of artifacts. However, in this tournament, such actions are prohibited; you may only take native creatures.) Also in this zone, you can learn one level 1 spell of your choice, or Blindness. After that, the player can purchase war machines. Then, enter the portal.

4. Final Battle Zone. The hero is transported to the final battle area. There, they visit a Magic Well, after which they are ready for combat. The battle can take place on one of three strategic map tiles. Each tile has its own terrain. You can view it via one of the links in the "battlefield" section here:

https://m.vk.com/topic-59561616_36671817

The choice of the battle tile belongs to the blue player. At the end of their turn, they move to the chosen tile and write "ready" to the opponent. After that, the red player can attack.

The tournament rules are quite simple. Since the map is played in HotA, the built-in HotA rules current at the time of the tournament automatically apply. No mods need to be installed. On this map, assembling artifact sets is prohibited, as already mentioned above. Theoretically, even if a player wanted to, they cannot take more artifacts, stats, or spells than allowed, since the template has strict conditions for passing through border guards. However, if a bug occurs or a player somehow manages to gain bonuses beyond what is permitted, it will be considered cheating.

A difference from the arena used at the "2023 Siberia Championship" (judging by the description in the tournament topic) will be the ban on taking any creatures other than native ones into the army (mentioned above). Another innovation players have the right to ban one town of their choice. Thus, after creating a room, players must, in the PvP options on the right side of the screen, ban one town of their choice (or ban none if they wish) and select Random Town vs Random Town. This generates 5 pairs of random towns. Then, by taking turns crossing out, each player removes two pairs of towns. The order is determined by a coin flip. Then a coin is flipped again to determine which player chooses their town from the remaining pair. The second player gets the unchosen town from the remaining pair. After that, in the menu, players select their towns, the starting hero field remains random, and the starting bonus is Gold. Players will alternately play as red and blue, swapping colors after each game. The question of who starts as which color in the first game is decided by a coin flip.

Regarding the battle itself. In a situation where a weaker unit deliberately avoids engagement and uses its greater speed to flee from the enemy stack (and magic can no longer be used), the player avoiding the fight must either concede defeat or attack the opponent. The second point concerns summons. Victory achieved using summoned creatures counts as a battle victory. If both heroes die (say, from Chain Lightning), it is a draw, and the players replay that game with the same towns they were assigned.

Given the fast pace of games on this template, an entire series of games can be played in a few hours. For this reason, and also to minimize the impact of randomness from the assigned towns, all tournament games will be played in a BO5 format (i.e., first to 3 wins). Since even 5 games on this template can be played in a few hours, one week is allocated for each round of the group stage. Of course, there is no prohibition against playing matches in advance, before the round deadline, if both players find such an opportunity.

For each win in a group stage match (a match refers to a series of games against another player overall), 3 points will be awarded. For a loss, 0 points. If, at the end of the group stage, several players in the same group have the same number of points, the difference between games won and lost will be considered (a "game" refers to an individual component part of the match; to win the match, you must win three games). If there is still a tie, then the Berger coefficient is considered, followed by the head-to-head result.

In the event of controversial situations, or if players cannot agree on the time of their match, the final decision is made by the judge. The tournament organizer will act as the judge.)

If players fundamentally cannot reach a compromise regarding the date and time of the game, they contact the judge. When making a decision, the judge will try to schedule the game for an evening on a weekday or on a weekend. Failure to show up for the game on the day appointed by the judge or being more than an hour late will be considered a technical defeat.

3 years ago
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Arena
In reply to RobinHood
3 years ago
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Please register me for the tournament.

We already have one participant 😂

In reply to RobinHood
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3 years ago
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Please register me for the tournament.

So that I won't be too sad.
In reply to Abueha
3 years ago
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Abueha
Please register me for the tournament.

So I won't be too sad.

Haha, thanks!

In reply to RobinHood
3 years ago
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Please register me for the tournament.

 

The format of the finals is fast and exciting.

In reply to RobinHood
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3 years ago
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Please register me for the tournament.
In reply to cuc9ctblu
3 years ago
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A clarification regarding game reports. A single, specific battle can be heavily influenced by the randomly selected pair of towns, but over a longer period, the impact of this random factor decreases (the period is quite substantial, ranging from 3 to 5 battles). Therefore, a report should not be compiled after each individual battle, but only after the entire confrontation between the two players (i.e., after the match).


Added 15 hours and 39 minutes ago

For a more comfortable and relaxed gaming experience, the duration of each round is increased from 5 days to one week.

Another clarification regarding the gameplay: after capturing a Pandora with troops, learning a spell in one of the huts, and purchasing war machines (after completing the army recruitment zone), only one of the player's heroes can go to the portal to enter the final zone. While the template's internal rules don't explicitly prohibit the 2nd, 3rd, or 4th hero from teleporting to the final zone, such actions are prohibited by the rules of this tournament. This is done to prevent the red player, who is already in the final zone and can see which hero the opponent has chosen and what stacks (upgraded or not) they have assembled, from changing the hero (if they have two developed) or replacing the stacks (if the units they didn't choose for the main army remain with the second hero) at the last moment before attacking the blue player.

Currently, there are four participants, and Noangel was also planning to join us. Since we cannot form groups, we will play in a round-robin system, with each player facing every other player. As originally planned, the pairings for the first round will be announced after 10:00 PM today. If Noangel joins us, he will skip the first round (as there is no pair for him) and join our mini-championship starting with the second round. If a sixth participant appears within the next week, they will form a pair with Noangel in the first round, and then they will play according to the draw for the subsequent rounds.



Added 5 hours and 17 minutes ago
In the first round, the following players will compete:
Abueha - RobinHood
Matematik - Cuc9ctblu
In reply to RobinHood
3 years ago
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At the request of Matematik (the opponent is not responding), a mandatory time for the Matematik-Cuc9ctblu pair game is scheduled: tomorrow, February 22nd, at 18:00. Failure to appear for the game or being more than an hour late will be considered a technical loss.
In reply to RobinHood
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3 years ago
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Please register me for the tournament. Discord: RabbitTheGrey#2698
In reply to noangel
3 years ago
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ATTENTION!!!
The current tournament is canceled. Registration for a new arena tournament is now open. This time with PRIZES. Also, the FORMAT has been changed to reduce randomness and increase skill level.

Now, more details. The current tournament is canceled because only 5 people signed up, and one of them is not responding. A new arena tournament will be launched with a prize of 5000 rubles for the winner. There is no entry fee. The new tournament will be held in a slightly different format, taking into account the main complaints about the "Arena Konwentowa" map.

As I understand it, the main complaints were: monotony (the same creatures always appear, and their quantity is fixed) and excessive randomness (players don't have the opportunity to strategize on the strategic map, and ordinary players can easily defeat experienced players in the final, where much depends on the creatures of the randomly selected cities).

In connection with these complaints, the following changes have been made: players take turns banning one city, then 5 PAIRS OF RANDOM CITIES are generated, from which players take turns eliminating two pairs until only one pair of cities remains. Who goes first is decided by a coin toss. Then, another coin toss is made to determine who chooses a city from the remaining pair (the loser of the coin toss gets the second city from the last pair). Then, another coin toss to determine the colors. After each battle, players switch colors.

The tournament format is BO5, as originally planned. Thus, players have an excellent opportunity to remove the most unbalanced pairs by banning and play a more or less equal pair of cities, where both players have a chance to win, and skill will play a significant role. Thanks to BO5, experienced players have a chance to demonstrate their skill over a long distance of several matches.

Now, regarding the randomness on this map. I played 6 battles on it (with another player) and can say the following. Of course, battles can turn out to be one-sided, often due to magic: Player A chooses a warrior and builds their strategy to counter a mage (let's say, they take disables, tactics for rushing, speed, protection from lightning), and Player B actually plays as a mage, and then the final will be quick and predictable. Or vice versa, Player A prepares for a tough battle of two armies under two warriors, they have no disables, no protection from lightning, but Player B has a mage with 20 spell power, and they have chain lightning and explosion. The warrior cannot cast protection against both elements at once, and they may not be able to rush with all their units at once (no tactics), they don't reduce the opponent's spell power because they have no disables, and that's it, GG. Of course, such finals are possible, and they cannot be called interesting. But here is where there is room for skill or heroic intuition to predict what the opponent will play and choose a hero with such skills and parameters to counter them. In addition, on this map, there can really be intense finals with equal chances for both, with swings and a beautiful endgame - proven.

Now, regarding the randomness of the selected cities. It is clear that the cities' lineups are not equal. But this problem should be solved (or at least minimized) by the new rule of choosing one pair of cities from five proposed ones. In addition, the map authors, it seems, have taken some measures to balance the game. Among the cities whose lineups seem weak, it was possible to test the undead, fortress, and inferno. The undead have been boosted by the fact that the number of creatures in each tier is higher than the average number for other cities, with the exception of upgraded vampires (there are fewer of them than other upgraded tier 4 creatures) and upgraded liches (there are as many of them as other upgraded tier 5 units). Thanks to this, the undead do not look like outsiders, probably somewhere in the middle of the list. The fortress has increased stacks of tier 6 and 7, and the rest are normal, only there are fewer upgraded gorgons, but given their parameters and abilities, they still look formidable. The result is a very meaty lineup with good damage and extremely unpleasant creature abilities. Definitely not an outsider. The inferno, as if, was forgotten to be boosted - the number of units is plus or minus average. I didn't get to test the stronghold. In any case, the rule of choosing 1 pair of cities from 5 gives the opportunity to avoid unbalanced pairs.

Regarding monotony. On this map, you can assemble different builds for the same faction based on the available spells, skills, and artifacts. Even the army can be varied in terms of upgraded/non-upgraded stacks, depending on the strategy for a specific battle. And in general, there are 10 cities in the game, so 45 (if no one is banned) different pairs of cities can appear. In my opinion, this is quite varied) Of course, if you play 100500 battles on this map, then it will become boring. But, as I understand it, this format is new for most players, so it will be a while before it gets boring.

If someone is worried about their rating on HW, then okay - reports will be compiled on the games of this tournament, but only to clearly show the results of the games and make it easy to enter them into the tournament table. The games of this tournament do not count towards the HW rating.

Regarding the points for winning and the distribution of places, the rules described in the first post in this topic remain in effect: a match is understood as a confrontation between players until victory in three battles (BO5). 3 points are awarded for winning a match. If the players have the same number of points, then we look at the difference between won and lost battles, then at the Berger coefficient, and then at the result of the personal meeting.
A detailed description of the map is also in the first post of this topic.

The tournament in the new format is conceived as a fast and intense one, so the division into groups will be as follows:

  • if there are 8 participants, then this is two groups, from which the first two places go to the playoffs.
  • if there are 9 or 10 participants, then also two groups, from which the first two places go.
  • if there are 11 participants, then three groups, two of which have 4 people, one has 3 people. The winners of the groups go through, plus one player from second place, who has the best result in terms of points (or according to additional parameters). When comparing those who took 2nd place, the results of games with the last place in the two groups of 4 people will not be taken into account.
  • if there are 12 people, then 4 groups of 3 people, the first two places go through and play the playoffs in the A1-B2, B1-A2, C1-D2, D1-C2 system.

More than 12 participants are not accepted, so hurry up, places are limited!😂

In reply to RobinHood
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3 years ago
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Please register me for the tournament.
In reply to Мирон
3 years ago
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Almost forgot: the round lasts one week. Registration is open until 00:00 (Moscow time) on Sunday. If 12 players register earlier, registration will close, and the tournament will begin.

Players who have already submitted their applications (Abueha, Matematik, Cuc9ctblu, and Noangel) are asked to confirm their participation in the tournament. If participation is not confirmed, the player will not be included in the draw (there are concerns that player Cuc9ctblu has disappeared).
In reply to RobinHood
3 years ago
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Ugh, I was so close to winning the tournament, and now I have to start all over again!)

Well, let's start over.

In reply to RobinHood
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3 years ago
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Please register me for the tournament.

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