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#251
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Narron

Is it easier to create another mod, or what? What do you think?
The idea is that this is a universal solution for different resolutions and aspect ratios.
Narron

And another question. Does it work with the loading screens of the 1.6 campaigns and Hammers of Fate? I play these campaigns with the AllCampaignMod.h5u mod, which allows you to play the campaigns of the vanilla game and Hammers of Fate in Tribes of the East.
As for compatibility with older versions, that needs to be checked 🤷‍♂️.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
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#252
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vova2112
The idea is that this is a universal solution for different resolutions and aspect ratios. However, compatibility with older versions needs to be checked 🤷‍♂️.

I installed my PWL for the prologue. The file itself has dimensions of 1366x768 pixels. My screen and game settings are for 1920x1080. In your files, I initially didn't change the size from 1024x768 to any other, and then the image seemed to shift and wasn't fully visible on the screen. But at the same time, the screen was completely filled with the image. Later, I changed the size in the files to 1366x768, and it turned out as shown in the screenshot.
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Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#253
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Yes, with a non-standard image size, the files containing the specified dimensions need to be edited.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
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#254
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vova2112
Yes, with a non-standard image size, you need to edit the files where the dimensions of those images are specified.
We still need to delve deeper into the game and find the locations where the pwlscreen files for the original campaigns and Hammers of Fate are hidden. And... draw some artwork 😅

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#255
del
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#256
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haha)) Orcs in the subway – that’s awesome!!!! ))))))
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#257
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Narron
We need to delve deeper into the game and find the locations where the pwlscreen files for the original campaigns and Hammers of Fate are hidden. And... create some artwork 😅
Good evening. This is the simplest approach, if we're talking about the images themselves. To quote: Maps/Scenario/missionname/, open map.xdb and look for the PWLPicture property; this will show you the path to the texture. You can either redraw the texture at that path or specify the path to your own texture.
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#258
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I suggest posting the final results in a separate thread on the forum and attaching a link to this thread to the general list of modifications that already exists.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#259
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vova2112
I don't quite understand what you're talking about, but I fiddled around a bit and came up with this – Attachment 69480 Attachment 69481.
Attachment 69479
We are getting closer and closer to the desired result; it’s a pity that the image is simply stretched. Regarding the dialogue options, they are also good, but not as atmospheric as with the scroll.
In reply to MaksSP
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#260
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MaksSP
Good evening, this is the simplest way if we're talking about the images themselves. To quote, go to Maps/Scenario/missionname/, open map.xdb, and look for the PWLPicture property to see the path to the texture. Either redraw the texture along that path or specify the path to your own texture.

I'll take a look when I have some free time. Thanks.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#261
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I reworked the mod. The images and scrolls are now top-notch. I left the text as is. I tried to increase the number of words per line to prevent text from overlapping with the button, but I couldn't manage it. I saw that a user made some changes in HeroFace.(WindowSimple).xdb, but I'm not sure if I should apply them or not. I'll leave the mod here and update it in comment #222.
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In reply to Mооnst@r
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#262
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Mооnst@r
I reworked the mod. The pictures and scrolls are now top-notch. I left the text as is. I tried to increase the number of words per line to prevent line breaks and make it fit better, but I couldn't. I saw that a neighbor made some changes in HeroFace.(WindowSimple).xdb, but I'm not sure if I should touch it or not. I'll leave the mod here and update it in comment #222.

Is this a reworked mod by vova2112, or a reworked mod of your own creation?

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#263
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Narron

Is this a reworked mod by vova2112, or a reworked mod of your own creation?

I reworked it myself, taking inspiration from vova2112.
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#264
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Mооnst@r

I reworked it, taking inspiration from vova2112.
I understand 😁

Added 25 minutes later
Narron

Is this a reworked mod based on vova2112's mod, or a reworked mod of your own creation?

I wanted to do something similar with his mod for my own project. But you did it first. So, maybe it doesn't make sense for me to do the same thing now.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#265
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Why reinvent the wheel when a solution is readily available? Just take it and use it. You'll probably tweak or improve it further anyway.