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= Small mods that change the visuals =

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#231
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Mооnst@r

What's the point of using widescreen images if you're sacrificing universality, especially when they look terrible?
I don't know.
The idea is to avoid cropped screen edges, and in the future, also to adapt the cutscenes before missions for widescreen. I wonder how many people play at resolutions other than Full HD? How relevant is a lower resolution, and how important is your universality?