Unfortunately, this trick doesn't work with campaign intro screens; it always crops them to a width of 1024.
Posts from = Small mods that change the visuals =
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The standard image for scenarios and multiplayer maps is universal, but your mod repeats cases with campaign images and fan-made scenarios in standard and multiplayer modes. It's not universal. The image doesn't adjust.
Maybe it's because a different resolution is selected in the game?
Added after 9 minutes
The fact that they somewhat repeat campaign art isn't that bad. It's the least of the problems. I'm much more interested in the second point – adjusting to the resolution. I still think that most players are already playing with a FullHD resolution or at least a 16:9 aspect ratio.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
The standard image for scenarios and multiplayer maps is universal, but your mod replicates cases with campaign images and fan-made scenarios in standard and multiplayer modes. It's not universal. The image doesn't adjust.
MaksSP, the game crashes if you set the "image quality" in the "video and sound" settings to anything lower than "high," especially when the "screen resolution" is 1920x1080. I suggest removing PWLScreen.(WindowScreen), PWLScreen.(WindowScreenShared), and Main.(WindowSimple) from the mod.
Also, in Logo.(WindowSimple), you can change Position from true to false. The image doesn't reach the left edge of the screen, which is visible during loading. See the enlarged image below.
MaksSP, the game crashes if you set the "image quality" in the "video and sound" settings to below "high," while the "screen resolution" is set to 1920x1080. I suggest removing PWLScreen.(WindowScreen), PWLScreen.(WindowScreenShared), and Main.(WindowSimple) from the mod.
Also, in Logo.(WindowSimple), you can change Position from true to false. The image doesn't reach the left edge of the screen, as seen during loading. See the enlarged image below.
I should note that I have my own mod, based on the work of MaksSP.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
In any case, I don’t see the point in setting the resolution to 1920x1080 in the specified files to be deleted, since the image itself is 1364x768, and who knows what else is there.
Added 8 minutes later
I replaced the image without layers, and it didn’t crash. So, I was wrong about deleting the files.
For comparison, take the mod LoadScreen5[1920x1080].h5u; I used the same image.
I had nothing to do, and the soapy image in the MaksSP mod kept bothering me, compared to the original images from the web. I tried replacing it, but the difference was microscopic. I implemented a principle that I used in my mod for the battle interface; thanks again to vova2112 for the helpful advice at the time: in the mod, I compressed a 1920x1080 image to 1366x768.
For comparison, take the mod LoadScreen5[1920x1080].h5u; I used the same image.
Indeed, the image became clearer, but it's not crucial for such purposes. Do you know how to make widescreen images for the intro sequences in the standard campaigns?
Indeed, the image became clearer, but it's not crucial for such purposes. Do you happen to know how to make the intro screens widescreen for the standard campaigns?
What's the point of using widescreen images if you're sacrificing universality, and they end up looking like they're viewed through a cataract?
I don't know.
What's the point of using widescreen images if you're sacrificing universality, especially when they look terrible?
I don't know.
To avoid any cropped screen edges, and in the future, also make the videos before missions suitable for widescreen.
I wonder how many people play at a resolution other than Full HD? How relevant is a lower resolution, and how important is your universality?
...in the future, also make the videos before missions suitable for widescreen.
With the standard logo, there are no bars. And doesn't the fact that the game is cropped at the top and bottom to fit a widescreen monitor bother you?
It's not about the resolution, lol, but about the window size. Are you aware that you can set "windowed mode" in the settings, while also cranking up the settings to the max and stretching the window as you like? When using a 4:3 aspect ratio with the full game image, the widescreen elements go beyond the edges during loading screens, while the universal logo displays completely regardless of the position.
I've attached screenshots and the mod. The mod isn't complete and is unfinished, of course. You need to find the files, redraw, or stretch the textures that contain the dialogue text, but I won't be doing that.
What's the point of playing in windowed mode?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
What's the point of playing in windowed mode?
I play in windowed mode.
I play in windowed mode.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru