Skip to content

Posts from Mod requests (orders).

4.8 (4 ratings)
In reply to }{0TT@6bI4
User Avatar
#655
Auto-translated
Thanks, I need to check it out. The neural network is for images that appear in the same format as the chapter headings, so that they can be expanded to 16:9, for example, and their quality can also be improved at the same time.
In reply to MaksSP
User Avatar
#656
Auto-translated
MaksSP
Thanks, I need to check it out. The neural network is for images that appear before the chapters, so you can expand them to 16:9, for example, and also improve their quality at the same time ☝️

First, you need to modify the game's code, and then you can add new pwl files in a 16:9 aspect ratio.
I also wanted to do this for my NVS project, but I don't have the technical capabilities yet.
As for wallpapers, my wife could create them for all the campaigns. Of course, with my support.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
User Avatar
#657
Auto-translated
Narron

First, you need to modify the game's code, and then you can add new PWL files with a 16:9 aspect ratio.
I also wanted to do this for my NVS project, but I don't have the technical capabilities yet.
As for the wallpapers, my wife could create them for all the campaigns. Of course, with my support.

Respect and admiration to you and your wife. Could you please share the wallpapers for the campaigns and explain where to place them so that they can be changed in the game?
In reply to MaksSP
User Avatar
#658
Auto-translated
MaksSP

Respect and admiration to you and your wife, could you perhaps upload wallpapers for the campaigns and explain where to place them so they can be changed in the game?

Not yet, because the wallpapers aren't ready.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
User Avatar
#659
Auto-translated
Narron

Not yet, because there are no wallpapers available.

But you said you made them, right?
In reply to MaksSP
User Avatar
#660
Auto-translated
MaksSP

But you said you did it, right?

Read my message again. It says "could," not "already done." These are different things.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Narron
User Avatar
#661
Auto-translated
Narron

Read my message again. It says "could," not "already done." These are different things.
I saw, I must have read it carelessly.
User Avatar
#662
Auto-translated
Good afternoon!
Could you please tell me where to find the image files that appear before the missions in the campaign?
In reply to MaksSP
User Avatar
#663
Auto-translated
MaksSP
Good afternoon!
Could you please tell me where to find the image files that appear before missions in the campaign?
Go to Maps/Scenario/missionname/, open map.xdb, and look for the PWLPicture property to see the path to the texture. You can either redraw the texture at that path or specify the path to your own texture.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
#664
Auto-translated
}{0TT@6bI4
Go to Maps/Scenario/missionname/, open map.xdb, and look for the PWLPicture property to see the path to the texture. Either redraw the texture along that path or specify the path to your own texture.

There's another way! Find an old lamp, rub it, and Hottabych will appear and grant your wish to change the images in the campaign...)))))))))))))))))))))
In reply to }{0TT@6bI4
User Avatar
#665
Auto-translated
}{0TT@6bI4
Go to Maps/Scenario/missionname/, open map.xdb, and find the PWLPicture property. Look at the path to the texture. Either redraw the texture at that path or specify the path to your own.

Thanks, I didn't find it exactly that way. I have a mod installed that unlocks all factions, and I found it in the mod's file, at the same path.

Added 2 hours 16 minutes ago
}{0TT@6bI4
Go to Maps/Scenario/missionname/, open map.xdb, and find the PWLPicture property. Look at the path to the texture. Either redraw the texture at that path or specify the path to your own.

I'm currently trying to replace the image, and it's an interesting thing. I was able to expand the image, but when I replace the image (for example, the PWL.(Texture).dds file), it still gets cropped at the edges. I started looking for where the parameters of the image format itself are specified. I found the following data in the PWL.(Texture).xdb file:
1364
1024

I changed them to a new graphic file format, but it still crops it for some reason. Can anyone tell me what else might be the problem?
In reply to MaksSP
#666
Auto-translated
Hello! I'm trying to figure it out myself, but I don't understand much yet, and I'd be glad if you could help. I downloaded maps from the forum and, apparently, reinstalled a mod for modified dendroids, like from Heroes 3. I really liked it. But I had an idea to change the model of any of the standard heroes (rangers), for example, Winrael, to an Ent. I don't know if it's possible, but I've seen mods where dungeon lords were heroes, archangels, and others.
In reply to MaksSP
User Avatar
#667
Auto-translated
MaksSP

Thanks, I didn't find it exactly like that; I have a mod installed that unlocks all factions, and I found it in the mod's file, using the same path.

Added 2 hours 16 minutes ago

I'm now trying to replace the image, and it's an interesting thing. I was able to expand the image, but when I replace the image (for example, the PWL.(Texture).dds file), it still gets cropped at the edges. I started looking for where the parameters of the image format itself are defined, and I found the following data in the PWL.(Texture).xdb file:      
1364
1024

I changed them to the new graphic file format, but it still crops it for some reason. Can anyone tell me what else might be the problem?
The texture size for PWL is 1024x1024, of which the lower rectangle 1024x256 is not used...
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to DenisNord
User Avatar
#668
Auto-translated
DenisNord
Hello! I'm trying to do it myself, but I don't understand much yet, and I'll be glad if you can help. I downloaded maps from the forum and, apparently, reinstalled a mod for modified dendroids, like from Heroes 3. I really liked it. But I had an idea to change the model of any of the standard heroes (rangers), for example, Winraell, to an Ent. I don't know if it's possible, but I saw in mods how dungeon lords were a hero, archangels, and others.
Google "Heroes 5 how to create your own hero"; the guide describes the process of adding a custom model.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
#669
Auto-translated
}{0TT@6bI4
Google "how to create your own hero in Heroes 5", the guide describes the process of adding a custom model.

May you live forever, friend! Thanks a lot. I'm going to study it.