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Posts from Creating a FизМиГ for HoMM IV.

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Create sub-sections and assign tasks, specifying who will do what. I think our esteemed Luzhik will agree to lead this effort, and all submissions should be sent to her. After the necessary checks, she will add them.
:smile17:
In reply to General ZeT
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Lu asked again: D :D :D Great organizer))) Well, let's start creating FizMiG 2.0)):D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to General ZeT
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:smile43: Oh, thank you for such trust! I am very flattered. Well, I don't mind becoming a coordinator; I will definitely find the time for it. However, I would ask you, esteemed Bogomol, to create your own version and send it to me for evaluation, and I will try my best to meet your expectations. If the others are in favor, I will take on the task! And, of course, I can take on some section, but we can think about that after the initial file is created. Sincerely, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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It’s great that this topic is gaining traction. However, I want to point out that there’s no need to create separate sections for the game itself (although discussing the editor’s features might be worthwhile). All the information already exists in separate pieces; it just needs to be compiled. I discussed this with Alexey at the time and even provided links to the questions he considered unclear. All the information is available on the Google site, but it’s scattered or not in the most suitable format. If something can’t be found, you need to search more thoroughly. By utilizing these resources, you can achieve faster and better results.
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Fireball, thank you for pointing that out; the information can indeed be found, especially on the HugoCorner. All that remains is to compile it. By the way, if you can help in any way, I would be very grateful, even if it's just by providing the same links as for Alexey. Perhaps we haven't covered all the questions yet...

Sincerely, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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Lu41k;122719
:

Well, I wouldn't mind becoming a coordinator; I'll definitely find the time for it. However, I would ask you, esteemed Bogomol, to create your own version and send it to me for review.
Okay! It will be ready in the next few days. Tell me where to send it – to you personally or directly to the thread?

Also, continuing the topic, there are a couple of interesting points...
First – ranks or additional hero classes. I found a description at http://blackknights.narod.ru/content.htm, but it's no longer available on Google. The description of the additional classes in the Articles section is incomplete. It only describes the combination of two skills. But it doesn't say, for example, that if you learn three schools of magic, you can become an Archmage and get +20% to all spells (or something like that, as I'm writing from memory), and many other points are missed.
Second – mods. The difference between the original heroes and Storm of Magic isn't that noticeable. But Equilibris is a different development of heroes, with new spells and modified skills. Therefore, I suggest creating a separate section for this mod as well.
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Bogomol, I completely agree. Equilibris is a mod that introduces significant changes to the game... So it really needs its own separate section...
Now, regarding the class descriptions..., I found that information somewhere on Hugo, but in principle, it's not that important where to get the material for the Physics and Mathematics Guide (I myself learned about the Archmage there :)), the main thing is that they are there, and that they are accurate and comprehensive, so you are doing a good job not wasting time and looking everywhere...
You can send your version to me in a private message or in the topic, but I think it would be better in the topic, as in this case, others will be able to see and evaluate it, and we will also find out what others think about it.


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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what is "физмиг" and why was this topic abandoned?:confused:

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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PhysMiG - This is the Physics of the Heroes World! The topic hasn't been abandoned :) Currently, the development of PhysMiG for Heroes 4 is underway! It's just that no one is writing anything here :) Those who wanted to work on it are doing so gradually, and those who didn't want to, well, they didn't want to)))

It's not a quick process, as we have to do a lot of other things at the same time! But there's already a beginning... so wait for it... :)


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
In reply to Lu41k
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Lu41k;194926
FizMiG - This is the Physics of the Heroes World! The topic hasn't been abandoned :) Currently, FizMiG for Heroes 4 is under development! It's just that no one is writing anything here :) Those who wanted to work on it are doing so quietly, and those who didn't want to, well, they didn't want to)))

It's not a quick process, as there are many other things to do in parallel! But there's already a start... so wait for it :)


Then, here's a question: what exactly is the physics of the Heroes world, because even this doesn't mean anything to me:D

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
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well, it moves around, casts spells, and so on.

Actually, it would be more accurate to call it a reference guide rather than a "physmig."


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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But the beginning is already here... so wait for it... :)

How optimistic! :D

The physics of the Heroes world - a detailed guide to the game! A description of everything! :) Artifacts, spells, monsters, and so on. And also the basics and subtleties of strategy! :)

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Alright, enough chatting, time to get to work :)
How mean! :D:D:D
We're working on it! You know that! ;)

Sorry for the off-topic chatter! :-[

In reply to Ларс
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Ah, I understand, this physics guide should be located somewhere in the library section, right?
I've checked there several times, but it's empty. I didn't like that at all.
Discrimination – it exists for all parts, but for part 4, it's empty.
Well done. If anything, I can help too – within my capabilities; just let me know.:smile01:

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
In reply to Dr Motor
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I think this "FizMig" should be somewhere in the library section, right?
Not exactly. The library is the library, and "FizMig" is something a bit different. The library showcases the qualitative aspects of the game. :D And "FizMig" focuses on the quantitative aspects. For example, the amount of experience gained in a particular situation, how to best approach that chest (i.e., which side is best to approach it from), how quickly Black Dragons will spawn in Utopia depending on the difficulty, or how a high morale score will affect the damage dealt, and much more! In short, "FizMig" examines the game in greater depth and detail. :)
Consequently, a huge amount of work needs to be done.
If anything, I can help too – within my capabilities – feel free to ask.

Definitely! ;)

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