Radiel

Destiny: empty Origin: Revelin, elf Religion: Bone Nightmare +1 to Faith - character does not require food or sleep - poisons, intoxications and diseases have no effect on the character - character health can only be restored with necromancy skills - after each death, the character's Cognitive abilities are reduced by 2 times; as soon as they become less than 1, the character turns into uncontrollable undead Talent: musician, +1 to Perception, character is able to play musical instruments
Level: 5 Free actions: 5 Available skill slots: 6
Final basic attack damage = weapon damage + (will * 1,2) + (magic power * 0,2) + accuracy = 237 | Characteristics Physical Development: 16 Agility: 8 Perception: 22 Cognitive abilities: 5 Faith: 29
Beauty: 1
Parameters Health: 1361 Strength: 35 Evasion: 22 Accuracy: 35 Speed: 8 Initiative: 23 Stealth: 16 Will: 158 Magic Power: 59 Charisma: 4 | Inventory
Pipe: +1 to physical development, playable Artist costume: +1 to beauty Top hat: +1 to beauty
Good torch: allows for setting something on fire effectively Good rope: allows for tying someone up effectively "Claws of the North" patch: coat of arms of the Claws of the North, placed in a visible spot Lute: playable, required to use active skills in Radiel's form Ring of Salvation: after death in battle, the character does not die but is resurrected at the end of the battle with 1 health; the ring breaks Medium's Ring: allows seeing ghosts
Monthly salary: 85 gold; 50 silver; 20 Media
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Skills Passive Irreplaceable Nightmare Avatar: transformation into a bone dragon, character occupies 4 cells on the battlefield Level VI: health*3, strength = 150, speed = 50, flight, air attack, once per game day
Child of Nightmare: transformation into a bone skeleton, activates automatically if character health drops to 0 Level III
Active in Avatar Form Dive: knocks opponents down and deals damage, number of targets corresponds to the amount specified in the levels table Level II: final basic attack damage * 3,5 | 1,1 = 828 | 260 Level III: final basic attack damage * 4,5 | 1,4 = 1064 | 331 Level IV: final basic attack damage * 5,7 | 1,4 = 1348 | 331 Level V: final basic attack damage * 8,7 | 1,7 = 2058 | 402 Level VI: final basic attack damage * 13 | 1,7 = 3075 | 402
Poison Breath: deals poison damage in an area Level II: 1x1, standard multiplier = 237 Level III: 2x2, standard multiplier = 260 Level IV: 3x3, standard multiplier = 260 Level V: 4x4, standard multiplier = 331 Level VI: 6x6, standard multiplier = 331
Raise Dead Level II: duration 1 turn, 1 target Level III: duration 1 turn, 2 targets Level IV: duration 2 turns, 3 targets Level V: duration 3 turns, 4 targets Level VI: until end of battle, 4 targets
Infernal Roar: stuns enemies and allies in a radius around the character Level II: 2 cells around, 1 turn, will vs target will = 147 Level III: 3 cells around, 1 turn, will vs target will = 147 Level IV: 4 cells around, 2 turns, will * 1,2 vs target will = 176 Level V: 5 cells around, 3 turns, will * 1,5 vs target will = 221 Level VI: 6 cells around, 4 turns, will * 2,5 vs target will = 368
Active in Skeleton Form Otherworldly Chord: reduces enemy speed to 1, will vs will Light Music: blinds the enemy, will vs accuracy Level II: 1 turn, will vs will | accuracy = 158 Level III: 1 turn, will * 1,2 vs will | accuracy = 190 Level IV: 2 turns, will * 1,4 vs will | accuracy = 221 Level V: 3 turns, will * 1,6 vs will | accuracy = 253 Level VI: 4 turns, will * 2,5 vs will | accuracy = 395
Dissonance Level II: standard multiplier = 591 | 237 Level III: standard multiplier = 828 | 260 Level IV: standard multiplier = 1112 | 260 Level V: standard multiplier = 1821 | 331 Level VI: standard multiplier = 2838 | 331
Hound: transformation into a bone dog until end of battle, speed = 45 Level II
Howl: stuns enemies and allies in a radius around the character, only in hound form Level II: 2 cells around, 1 turn, will * 0,8 vs target will = 126 Level III: 3 cells around, 1 turn, will * 0,8 vs target will = 126 Level IV: 4 cells around, 2 turns, will vs target will = 158 Level V: 5 cells around, 3 turns, will * 1,2 vs target will = 190 Level VI: 6 cells around, 4 turns, will * 2 vs target will = 316
Triceratops: transformation into a bone triceratops, health * 2, strength = strength + will = 193, speed = 20, character occupies 4 cells, up to 2 allies can hide behind the character Level III
Ram: opponents in the path are knocked into adjacent cells and take damage, only in triceratops form Level II: strength * 1,3 = 251 Level III: strength * 1,5 = 289 Level IV: strength * 1,7 = 328 Level V: strength * 1,9 = 367 Level VI: strength * 2,5 = 482
Eagle: transformation into a bone eagle, flight, speed = 50, scouting Level II
Active in Radiel's Form Inspiring Melody: any parameter of a selected character can be increased for 5 turns Level II: will * 0,1 = 16 Level III: will * 0,15 = 24 Level IV: will * 0,22 = 35 Level V: will * 0,35 = 55 Level VI: will * 0,5 = 79 Restrictions: - cannot be applied to the character's own will parameter - when applied to the speed stat, the degree of influence is divided by 2 - cannot be applied to another character's parameter if that parameter governs the degree of influence of similar skills - only one skill of a certain level can be used for each parameter; repeated use is possible only after the first use expires
Accompaniment: enhances buffs from other characters' singing skills Level II: +will * 0,05 = 8 Level III: +will * 0,07 = 11 Level IV: +will * 0,09 = 14 Level V: +will * 0,2 = 32 Level VI: +will * 0,3 = 47
Active in All Forms Restoration: character is able to restore their own health and the health of undead using the life of an opponent, living or dead; number of uses outside of combat corresponds to the number of charges Level II: willpower = 158 Level III: willpower * 1,4 = 221 Level IV: willpower * 2 = 316 Level V: willpower * 3,2 = 506 Level VI: willpower * 5 = 790
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