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Horizon of Darkness

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Radiel 


Destiny: empty 
Origin: Revelin, elf 
Religion: Bone Nightmare
+1 to Faith
- character does not require food or sleep
- poisons, intoxications and diseases have no effect on the character
- character health can only be restored with necromancy skills
- after each death, the character's Cognitive abilities are reduced by 2 times; as soon as they become less than 1, the character turns into uncontrollable undead   
Talent: musician, +1 to Perception, character is able to play musical instruments  

Level: 5

Free actions: 5
Available skill slots: 6

Final basic attack damage = weapon damage + (will * 1,2) + (magic power * 0,2) + accuracy = 237
 

Characteristics 


Physical Development: 16
Agility: 8
Perception: 22
Cognitive abilities: 5
Faith: 29

Beauty: 1  

Parameters

Health: 1361
Strength: 35
Evasion: 22
Accuracy: 35
Speed: 8
Initiative: 23
Stealth: 16
Will: 158
Magic Power: 59
Charisma:

Inventory 

Pipe: +1 to physical development, playable
Artist costume: +1 to beauty 
Top hat: +1 to beauty

Good torch: allows for setting something on fire effectively
Good rope: allows for tying someone up effectively
"Claws of the North" patch: coat of arms of the Claws of the North, placed in a visible spot 
Lute: playable, required to use active skills in Radiel's form
Ring of Salvation: after death in battle, the character does not die but is resurrected at the end of the battle with 1 health; the ring breaks
Medium's Ring: allows seeing ghosts

Monthly salary:
85 gold; 50 silver; 20 Media      

Skills

Passive Irreplaceable
Nightmare Avatar: transformation into a bone dragon, character occupies 4 cells on the battlefield   

Level VI: health*3, strength = 150, speed = 50, flight, air attack, once per game day

Child of Nightmare: transformation into a bone skeleton, activates automatically if character health drops to 0   

Level III 

Active in Avatar Form
Dive: knocks opponents down and deals damage, number of targets
corresponds to the amount specified in the levels table     

Level II: final basic attack damage * 3,5 | 1,1  = 828 | 260
Level III: final basic attack damage * 4,5 | 1,4 = 1064 | 331
Level IV: final basic attack damage * 5,7 | 1,4 = 1348 | 331
Level V: final basic attack damage * 8,7 | 1,7 = 2058 | 402
Level VI: final basic attack damage * 13 | 1,7 = 3075 | 402

Poison Breath: deals poison damage in an area      
Level II: 1x1, standard multiplier = 237
Level III: 2x2, standard multiplier = 260
Level IV: 3x3, standard multiplier = 260
Level V: 4x4, standard multiplier = 331
Level VI: 6x6, standard multiplier = 331

Raise Dead      
Level II: duration 1 turn, 1 target  
Level III: duration 1 turn, 2 targets
Level IV: duration 2 turns, 3 targets
Level V: duration 3 turns, 4 targets
Level VI: until end of battle, 4 targets

Infernal Roar: stuns enemies and allies in a radius around the character        
Level II: 2 cells around, 1 turn, will vs target will = 147     
Level III: 3 cells around, 1 turn, will vs target will = 147
Level IV: 4 cells around, 2 turns, will * 1,2 vs target will = 176
Level V: 5 cells around, 3 turns, will * 1,5 vs target will = 221
Level VI: 6 cells around, 4 turns, will * 2,5 vs target will = 368

Active in Skeleton Form 
Otherworldly Chord:
reduces enemy speed to 1, will vs will
Light Music: blinds the enemy, will vs accuracy   
 
Level II: 1 turn, will vs will | accuracy = 158     
Level III: 1 turn, will * 1,2 vs will | accuracy = 190
Level IV: 2 turns, will * 1,4 vs will | accuracy = 221
Level V: 3 turns, will * 1,6 vs will | accuracy = 253
Level VI: 4 turns, will * 2,5 vs will | accuracy = 395

Dissonance    
Level II: standard multiplier  = 591 | 237
Level III: standard multiplier = 828 | 260
Level IV: standard multiplier = 1112 | 260
Level V: standard multiplier = 1821 | 331
Level VI: standard multiplier = 2838 | 331

Hound: transformation into a bone dog until end of battle, speed = 45   
Level II 


Howl: stuns enemies and allies in a radius around the character, only in hound form         
Level II: 2 cells around, 1 turn, will * 0,8 vs target will = 126     
Level III: 3 cells around, 1 turn, will  * 0,8 vs target will = 126
Level IV: 4 cells around, 2 turns, will vs target will = 158
Level V: 5 cells around, 3 turns, will * 1,2 vs target will = 190
Level VI: 6 cells around, 4 turns, will * 2 vs target will = 316

Triceratops: transformation into a bone triceratops, health * 2, strength = strength + will = 193, speed = 20, character occupies 4 cells, up to 2 allies can hide behind the character    
Level III

Ram: opponents in the path are knocked into adjacent cells and take damage, only in triceratops form    
Level II: strength * 1,3 = 251     
Level III: strength * 1,5 = 289
Level IV: strength * 1,7 = 328
Level V: strength * 1,9 = 367
Level VI: strength * 2,5 = 482

Eagle: transformation into a bone eagle, flight, speed = 50, scouting    
Level II


Active in Radiel's Form
Inspiring Melody: any parameter of a selected character can be increased for 5 turns  
Level II: will * 0,1 = 16
Level III: will * 0,15 = 24
Level IV: will * 0,22 = 35
Level V: will * 0,35 = 55
Level VI: will * 0,5 = 79
Restrictions:
- cannot be applied to the character's own will parameter 
- when applied to the speed stat, the degree of influence is divided by 2
- cannot be applied to another character's parameter if that parameter governs the degree of influence of similar skills 
- only one skill of a certain level can be used for each parameter; repeated use is possible only after the first use expires 

Accompaniment: enhances buffs from other characters' singing skills    
Level II: +will * 0,05 = 8
Level III: +will * 0,07 = 11
Level IV: +will * 0,09 = 14
Level V: +will * 0,2 = 32
Level VI: +will * 0,3 = 47

Active in All Forms 
Restoration: character is able to restore their own health and the health of undead using the life of an opponent, living or dead; number of uses outside of combat corresponds to the number of charges        
Level II: willpower  = 158  
Level III: willpower * 1,4 = 221
Level IV: willpower * 2  = 316
Level V: willpower * 3,2 = 506
Level VI: willpower * 5 = 790

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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