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#363
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I don't care about lore or gameplay; that's not what matters to me in competitive play. Otherwise, I just like even numbers, so I maxed out two underused stats to avoid being one-shotted.
А, вот почему.

🏹🎪+⛓️♿=💕
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#364
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I put 1 point into Beauty just to showcase the "wow, what a masterful creation!" aspect of the character. I even considered putting in more, but then I got worried that someone might misuse the sword. I expected the scabbard to also add to the Beauty stat, which brings up the question. Regarding the other stats, almost everything went into Intuition because there weren't many other options, and I needed to somehow reflect the character's knowledge and experience in their field (and magical abilities), despite their specific way of thinking.
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#365
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Surely, it can't be that a regular person is actually as attractive as an Acid Blob...
Reality can sometimes be disappointing...
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#366
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I even thought about investing more, but then I got scared that someone might use the sword for something other than its intended purpose.
I'm not sure I want to know, but my brain helpfully suggested the right episode of Oglaf.
А, вот почему.

🏹🎪+⛓️♿=💕
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#368
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We need to add a couple more bolts there so that they can be placed.
А, вот почему.

🏹🎪+⛓️♿=💕
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#369
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Radiel 


Destiny: empty 
Origin: Revelin, elf 
Religion: Bone Nightmare
+1 to Faith
- character does not require food or sleep
- poisons, intoxications and diseases have no effect on the character
- character health can only be restored with necromancy skills
- after each death, the character's Cognitive abilities are reduced by 2 times; as soon as they become less than 1, the character turns into uncontrollable undead   
Talent: musician, +1 to Perception, character is able to play musical instruments  

Level: 5

Free actions: 5
Available skill slots: 6

Final basic attack damage = weapon damage + (will * 1,2) + (magic power * 0,2) + accuracy = 237
 

Characteristics 


Physical Development: 16
Agility: 8
Perception: 22
Cognitive abilities: 5
Faith: 29

Beauty: 1  

Parameters

Health: 1361
Strength: 35
Evasion: 22
Accuracy: 35
Speed: 8
Initiative: 23
Stealth: 16
Will: 158
Magic Power: 59
Charisma:

Inventory 

Pipe: +1 to physical development, playable
Artist costume: +1 to beauty 
Top hat: +1 to beauty

Good torch: allows for setting something on fire effectively
Good rope: allows for tying someone up effectively
"Claws of the North" patch: coat of arms of the Claws of the North, placed in a visible spot 
Lute: playable, required to use active skills in Radiel's form
Ring of Salvation: after death in battle, the character does not die but is resurrected at the end of the battle with 1 health; the ring breaks
Medium's Ring: allows seeing ghosts

Monthly salary:
85 gold; 50 silver; 20 Media      

Skills

Passive Irreplaceable
Nightmare Avatar: transformation into a bone dragon, character occupies 4 cells on the battlefield   

Level VI: health*3, strength = 150, speed = 50, flight, air attack, once per game day

Child of Nightmare: transformation into a bone skeleton, activates automatically if character health drops to 0   

Level III 

Active in Avatar Form
Dive: knocks opponents down and deals damage, number of targets
corresponds to the amount specified in the levels table     

Level II: final basic attack damage * 3,5 | 1,1  = 828 | 260
Level III: final basic attack damage * 4,5 | 1,4 = 1064 | 331
Level IV: final basic attack damage * 5,7 | 1,4 = 1348 | 331
Level V: final basic attack damage * 8,7 | 1,7 = 2058 | 402
Level VI: final basic attack damage * 13 | 1,7 = 3075 | 402

Poison Breath: deals poison damage in an area      
Level II: 1x1, standard multiplier = 237
Level III: 2x2, standard multiplier = 260
Level IV: 3x3, standard multiplier = 260
Level V: 4x4, standard multiplier = 331
Level VI: 6x6, standard multiplier = 331

Raise Dead      
Level II: duration 1 turn, 1 target  
Level III: duration 1 turn, 2 targets
Level IV: duration 2 turns, 3 targets
Level V: duration 3 turns, 4 targets
Level VI: until end of battle, 4 targets

Infernal Roar: stuns enemies and allies in a radius around the character        
Level II: 2 cells around, 1 turn, will vs target will = 147     
Level III: 3 cells around, 1 turn, will vs target will = 147
Level IV: 4 cells around, 2 turns, will * 1,2 vs target will = 176
Level V: 5 cells around, 3 turns, will * 1,5 vs target will = 221
Level VI: 6 cells around, 4 turns, will * 2,5 vs target will = 368

Active in Skeleton Form 
Otherworldly Chord:
reduces enemy speed to 1, will vs will
Light Music: blinds the enemy, will vs accuracy   
 
Level II: 1 turn, will vs will | accuracy = 158     
Level III: 1 turn, will * 1,2 vs will | accuracy = 190
Level IV: 2 turns, will * 1,4 vs will | accuracy = 221
Level V: 3 turns, will * 1,6 vs will | accuracy = 253
Level VI: 4 turns, will * 2,5 vs will | accuracy = 395

Dissonance    
Level II: standard multiplier  = 591 | 237
Level III: standard multiplier = 828 | 260
Level IV: standard multiplier = 1112 | 260
Level V: standard multiplier = 1821 | 331
Level VI: standard multiplier = 2838 | 331

Hound: transformation into a bone dog until end of battle, speed = 45   
Level II 


Howl: stuns enemies and allies in a radius around the character, only in hound form         
Level II: 2 cells around, 1 turn, will * 0,8 vs target will = 126     
Level III: 3 cells around, 1 turn, will  * 0,8 vs target will = 126
Level IV: 4 cells around, 2 turns, will vs target will = 158
Level V: 5 cells around, 3 turns, will * 1,2 vs target will = 190
Level VI: 6 cells around, 4 turns, will * 2 vs target will = 316

Triceratops: transformation into a bone triceratops, health * 2, strength = strength + will = 193, speed = 20, character occupies 4 cells, up to 2 allies can hide behind the character    
Level III

Ram: opponents in the path are knocked into adjacent cells and take damage, only in triceratops form    
Level II: strength * 1,3 = 251     
Level III: strength * 1,5 = 289
Level IV: strength * 1,7 = 328
Level V: strength * 1,9 = 367
Level VI: strength * 2,5 = 482

Eagle: transformation into a bone eagle, flight, speed = 50, scouting    
Level II


Active in Radiel's Form
Inspiring Melody: any parameter of a selected character can be increased for 5 turns  
Level II: will * 0,1 = 16
Level III: will * 0,15 = 24
Level IV: will * 0,22 = 35
Level V: will * 0,35 = 55
Level VI: will * 0,5 = 79
Restrictions:
- cannot be applied to the character's own will parameter 
- when applied to the speed stat, the degree of influence is divided by 2
- cannot be applied to another character's parameter if that parameter governs the degree of influence of similar skills 
- only one skill of a certain level can be used for each parameter; repeated use is possible only after the first use expires 

Accompaniment: enhances buffs from other characters' singing skills    
Level II: +will * 0,05 = 8
Level III: +will * 0,07 = 11
Level IV: +will * 0,09 = 14
Level V: +will * 0,2 = 32
Level VI: +will * 0,3 = 47

Active in All Forms 
Restoration: character is able to restore their own health and the health of undead using the life of an opponent, living or dead; number of uses outside of combat corresponds to the number of charges        
Level II: willpower  = 158  
Level III: willpower * 1,4 = 221
Level IV: willpower * 2  = 316
Level V: willpower * 3,2 = 506
Level VI: willpower * 5 = 790

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#370
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I might make some corrections later. Just like with the others.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#372
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Okay. Lin is the commander, and the commander's salary is 10 gold higher.
Arandor, what have you decided regarding erudition?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#373
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Let's go with the third option.

Be strong. Believe
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#374
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Great job describing my creatures 👍 I especially like the Triceratops. But can it be used outside of battle as a mount? I could give someone a ride, haha. Or to transport a large load, in case we discover a treasure and need to haul the loot to the organization's treasury... or not to the treasury
Author
Avatar of Nightmare: transforms into a bone dragon, the character occupies 4 squares on the battlefield    
Level VI: health*3, strength = 150, speed = 50, flight, aerial attack, once per game day
So, to transform into a dragon, I need to pass the maximum level check? I wonder what will happen if I fail it...
Author
- if the player's character fails the check, the ability will not work with a 60% probability; 20% - it will be directed at him; 20% - it will be directed at a random character on the battlefield
Radiel meets a goblin and fails the ability check. The goblin turns into a dragon.
Author
- after each death, the character's Cognitive Abilities are reduced by 2 times
Author
activates automatically when the character's health drops to 0
Does this count as a death and reduce Cognitive Abilities? And is the penalty rounded in any way when the stat value is odd?

Author
Raise Dead
What happens to the raised creatures when the duration of the ability expires? Do they simply disappear, or do they become uncontrollable?
Author
Restoration: the character can restore their own health and the health of undead creatures using the life of an enemy, living or dead; the number of uses outside of battle corresponds to the number of charges
Is this like vampirism, and does the enemy take damage equal to the healing amount?

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#375
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So, to transform into a dragon, I need to pass a maximum-level check? I wonder what will happen if I fail...
You'll turn into a skeletal parrot.
In reply to Ple-Sen
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#376
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Ple-Sen
You will transform into a skeletal parrot.
The player approves.

Be strong. Believe
In reply to Ple-Sen
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#377
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Ple-Sen
I entered 1 for the beauty stat just to showcase the "wow, what a masterful creation!" aspect of the character.
If a sword can have a beauty stat of 1, then it can also have a beauty stat of 20... So, it's not that masterful of a creation after all...
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария