Damage spells aren't serious and not interesting... you just mindlessly hit the enemy.
Posts from Which school of magic do you prefer and why?
What kind of magic do you prefer?
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Again, it all depends on the map. For example, if the map is small, a portal isn't needed! Or why would you need water walking if there's no water on the map? In general, it's a pity that there isn't a skill that would immediately grant expert magic in all elements. That would be very convenient!
But it would be very uninteresting. Besides, there's more to Earth magic than just the portal. And water walking is generally useless; it's not worth taking water magic for it, but Dispel is worth it. And in Earth magic, besides the portal, there's mass slowing, earthquake, or stone skin, etc.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
And what’s so great about it? The point of the fire wall is that units should be able to pass through it. No one will attack a force field protecting just one fairy or angel, but they will attack the wall, and hordes of Gorogons, Pit Lords, and even 5 stacks of 40 Griffons each will gladly charge in to eat those fairies, especially since they’ve become so brazen – they start attacking on the first week, going where they shouldn’t.
And who cares? It’s just a couple of monsters and some archers. I don’t attack them.
Have you tried playing against a human player?
No sane player will attack a fairy, especially one protected by a wall of fire. Only the computer does that, but it's always a fool.
Funny. So, if your task is to kill the enemy hero, and he has archers, you don't fight him?:smile52:
Of course, Inferno has some great spells: Blindness and Frenzy, and Armageddon (if you have protection against it). You can also use Sacrifice, but the other spells are practically useless, except maybe for a stylish "twist" to secure victory.
And here, what seems like a useless wall of fire in a battle against a human, actually isn't needed at all, but it leveled up the hero without much effort and took resources from the poor monsters, which, for example, on the first week, were used to build a level 7 unit in the Castle. That's how it is.
I'm fighting. After all, a group of angels and ducks will defeat anyone by the 3rd week, even without a wall of fire, right? ;)
Added 1 minute ago
Oh! It just occurred to me that you're talking about playing as the Castle, and the ducks are Griffins. But then a logical question arises - how will you have a hero named Luna if you're not playing as the Conflux, because the chance of finding it in the tavern is extremely small?
1) Air
2) Earth
3) Fire
4) Water
...at least, that's what I personally prefer for the Dungeon.

