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Posts from Horizon of Darkness

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Just in case, I want to point out that behind the abstract description of the bonuses from the gods, there are specific bonuses hidden. You can understand what they are by looking at the description of the gods, as well as during the gameplay.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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He's with me. I'll be your brother, who, during experiments, turned into jelly, and since then you've been carrying me in a large aquarium that you hang on your back like a backpack.
But you wrote that you don't have a family...
Otherwise, I'm not against it, I just didn't understand what the jelly is about, I haven't read it yet.
 

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Is it necessary to be a time traveler?
My sword, my trusted ally, unphased by my aspect.
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It’s not necessary at all.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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I'm trading my useless, worthless item for anything you have, because my best idea right now is to actually create a Luke-butt-kicker.
А, вот почему.

??+⛓️♿=?
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Well, I thought no one would want a lonely creature lover, but here we are.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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In short, this is a great opportunity for me to play a reincarnation as a stool.
Author
Talentless
It seems you can't do anything.
Not surprising for a stool.
Author
Medium
The player character is able to see and communicate with ghosts.
If they, of course, want to communicate with a stool.
Author
Character System
Everything is beautiful. It will be a carved, antique stool with gilding.
 

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Are abilities only considered active, without passives (because how would they then interact with the scheme from the table)? What about restrictions on equipment? For example, does heavy armor reduce speed/dodge and anything else? Is speed the number of steps in combat?
My sword, my trusted ally, unphased by my aspect.
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Can you play as a sentient sword?
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Abilities are assumed to be only active, without passives (because how should they then interact with the scheme from the table)?
They can also be passive. But in that case, you will have to reserve a cell for the passive ability, and it will not be possible to replace it.
The scheme in the table serves as a kind of template so that you at least roughly understand what damage your abilities will inflict. But you can follow the scheme directly if you don't want to come up with something special.

Author
What about restrictions on equipment? For example, does heavy armor reduce speed/dodge and everything else?
I will do it that way. The scheme is approximately the same for weapons.

Bad armor: -5% damage and speed, requirement: 2 units of strength
So-so armor: -10% damage and speed, requirement: 3 units of strength
Slightly better armor: -15% damage and speed, requirement: 4 units of strength
Not bad armor: -20% damage and speed, requirement: 6 units of strength
Good armor: -25% damage and speed, requirement: 8 units of strength
Very good armor: -30% damage and speed, requirement: 10 units of strength
Even better armor: -35% damage and speed, requirement: 13 units of strength
Excellent armor: -40% damage and speed, requirement: 16 units of strength
Super armor: -45% damage and speed, requirement: 20 units of strength
Mega super imba armor: -55% damage and speed, requirement: 30 units of strength

Author
Speed - is it the number of steps in combat?
Yes.

Added 2 minutes ago
Ple-Sen
Can you play as a sentient sword?
In principle, yes
Author
Also, instead of stones, they sometimes use weapons. Legend has it that when a soul of a relative enters it, it strengthens the item. Usually, warriors themselves bequeath to place their soul in a blade so that even after death, they can strike down enemies. And some enchant their weapons so that after death in battle, their soul immediately moves there.

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Lynn


Fate: empty
Origin: child of darkness
Religion: atheist, +10 attribute points
Talent: singer, +1 to physical development, character can sing

Level:
5
Free actions: 5
Available skill slots: 8


Final damage of a basic attack = weapon damage + (strength * 0.5) + (evasion * 0.7) + (charisma * 1.2) = 170

Attributes


Physical development: 10
Dexterity: 21 (20)
Perception: 8
Cognitive abilities: 8 (9)
Faith: 0

Beauty: 49 (42)

Parameters

Health: 964
Strength: 20
Evasion: 35
Accuracy: 17
Speed: 9
Initiative: 12
Stealth: 16
Willpower: 17
Magic power: 25
Charisma: 101

Weapons

Dagger: damage 15, chance to deal critical damage (8%)
Boot knife: damage 5, chance to deal critical damage (8%)

Inventory

Heeled shoes: +1 to beauty
Attractive traveling outfit: +3 to beauty
Red bra: +5 to beauty if the character wears no other clothing except underwear
Red panties: +5 to beauty if the character wears no other clothing except a bra
Travel boots: +1 to speed
Hair clip: +1 to beauty
Pretty purse: +1 to cognitive abilities
Ring of dexterity: +1 to dexterity

Lollipops: restore 20 health if actively sucked (x13)

Key to the inn room: opens the door to a place where you can rest
"Claws of the North" patch: emblem of the Claws of the North, displayed prominently
Exquisite plate: allows safe eating
Exquisite spoon: allows safe soup scooping
Exquisite fork: allows safe piercing
Exquisite frying pan: allows safe frying of food
Area map: prevents getting lost
Good rope: allows tying someone up well
Excellent rope: allows tying someone up excellently
Good torch: allows setting something on fire well
Magic pocket: allows transferring inventory items to allies; at any distance; in combat, transferring costs a turn
Ring of salvation: after dying in battle, the character does not die but revives at the end of the battle with 1 health, the ring breaks
Medium ring: allows seeing ghosts
Arrest warrant for suspects: allows legally arresting a crime suspect

Monthly salary: 84 gold; 35 silver; 13 copper
Expedition budget: 236 gold, 4 silver; for official use only!

Skills

Charm: lures a target to the character's side
II level: 1 turn, charisma vs willpower = 101
III level: 2 turns, charisma vs willpower = 101
IV level: 3 turns, charisma*1.5 vs willpower = 151
V level: 4 turns, charisma*2 vs willpower = 201
VI level: until end of battle, charisma*3 vs target willpower = 302

Deadly beauty: deals damage to a target outside of battle; damage multipliers correspond to the multipliers in the level table; chance to ignore enemy armor and defensive skills = charisma vs evasion and deal critical damage

II level: charisma vs evasion = 101 | 426
III level: charisma * 1.4 vs evasion =141 | 596
IV level: charisma*1.9 vs evasion = 191 | 800
V level: charisma*3 vs evasion = 302 | 1311
VI level: charisma*4.8 vs evasion = 483 | 2042

Simp: lures a target to the character's side for the rest of the game, number of uses per in-game day corresponds to the number of charges in the level table
VI level: charisma*3 vs willpower | 302
Restrictions:
- no more than one npc per in-game day

Barter: discount or surcharge during financial transactions, number of uses per in-game day corresponds to the number of charges in the level table
II level: 10%, charisma vs willpower = 101
III level: 20%, charisma vs willpower = 101
IV level: 30%, charisma*1.5 vs willpower = 151
V level: 40%, charisma*2 vs willpower = 201
VI level:
- charisma*3 vs willpower = 302
- the merchant gives the item for free in exchange for a kiss from the character
- reward doubled

Inspiring song: any parameter of a chosen character can be increased for 5 turns
II level: charisma * 0.2 = 20
III level: charisma * 0.3 = 30
IV level: charisma * 0.4 = 40
V level: charisma * 0.7 = 70
VI level: charisma = 101
Restrictions:
- cannot be applied to the charisma parameter of the character itself
- when applied to the speed stat, the degree of influence is divided by 2
- cannot be applied to another character's parameter if that parameter is responsible for the degree of influence of similar skills
- only one skill of a certain level can be used for each parameter; reuse is possible only after the effect of the first use expires

Motivation: allows an ally (as their own extra turn) to use a charge of the corresponding character level on the next turn
Restrictions:
- cannot be used on an ally who already has a skill that grants an extra turn

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Basically, yes.
But how should the attributes be distributed then? As usual?
In reply to Ple-Sen
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Ple-Sen
But how do you distribute the stats then? As usual?
We were just discussing a similar idea with Ment. If you're a sword, then you definitely need a host character who will wield you. And basically, all the host's power comes from the sword, meaning without you, it won't have any of your stats or abilities. Just don't expect immortality. All items here are destructible (with a few exceptions), and spirits can be permanently killed.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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If you are the sword x), then you definitely need a host character who will wield you. And basically, all the host's power comes from the sword, meaning that without you, it won't have either your stats or abilities.
So, the host could be another player. What would happen in that case? Whose stats would be used? How? Another option could be various spirit-controlled armor/golems in the sword, but it would also be strange if the difference between better and worse armor for the sword-character was purely visual.
Author
Just don't expect immortality. All items here are destructible, and spirits are ultimately killable.
I'm not entirely sure where these ideas came from. If I wanted immortality, I would play a lich with a thousand spare bodies scattered across a hundred secret laboratories. Or a character with a custom belief who considers himself a god and draws strength from that. However, the latter option could be amusing in itself.

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