Lynn

Fate: empty Origin: child of darkness Religion: atheist, +10 attribute points Talent: singer, +1 to physical development, character can sing
Level: 5 Free actions: 5 Available skill slots: 8 Final damage of a basic attack = weapon damage + (strength * 0.5) + (evasion * 0.7) + (charisma * 1.2) = 170
| Attributes Physical development: 10 Dexterity: 21 (20) Perception: 8 Cognitive abilities: 8 (9) Faith: 0
Beauty: 49 (42)
Parameters Health: 964 Strength: 20 Evasion: 35 Accuracy: 17 Speed: 9 Initiative: 12 Stealth: 16 Willpower: 17 Magic power: 25 Charisma: 101
| Weapons
Dagger: damage 15, chance to deal critical damage (8%) Boot knife: damage 5, chance to deal critical damage (8%) Inventory
Heeled shoes: +1 to beauty Attractive traveling outfit: +3 to beauty Red bra: +5 to beauty if the character wears no other clothing except underwear Red panties: +5 to beauty if the character wears no other clothing except a bra Travel boots: +1 to speed Hair clip: +1 to beauty Pretty purse: +1 to cognitive abilities Ring of dexterity: +1 to dexterity
Lollipops: restore 20 health if actively sucked (x13)
Key to the inn room: opens the door to a place where you can rest "Claws of the North" patch: emblem of the Claws of the North, displayed prominently Exquisite plate: allows safe eating Exquisite spoon: allows safe soup scooping Exquisite fork: allows safe piercing Exquisite frying pan: allows safe frying of food Area map: prevents getting lost Good rope: allows tying someone up well Excellent rope: allows tying someone up excellently Good torch: allows setting something on fire well Magic pocket: allows transferring inventory items to allies; at any distance; in combat, transferring costs a turn Ring of salvation: after dying in battle, the character does not die but revives at the end of the battle with 1 health, the ring breaks Medium ring: allows seeing ghosts Arrest warrant for suspects: allows legally arresting a crime suspect
Monthly salary: 84 gold; 35 silver; 13 copper Expedition budget: 236 gold, 4 silver; for official use only! |
Skills Charm: lures a target to the character's side II level: 1 turn, charisma vs willpower = 101 III level: 2 turns, charisma vs willpower = 101 IV level: 3 turns, charisma*1.5 vs willpower = 151 V level: 4 turns, charisma*2 vs willpower = 201 VI level: until end of battle, charisma*3 vs target willpower = 302
Deadly beauty: deals damage to a target outside of battle; damage multipliers correspond to the multipliers in the level table; chance to ignore enemy armor and defensive skills = charisma vs evasion and deal critical damage II level: charisma vs evasion = 101 | 426 III level: charisma * 1.4 vs evasion =141 | 596 IV level: charisma*1.9 vs evasion = 191 | 800 V level: charisma*3 vs evasion = 302 | 1311 VI level: charisma*4.8 vs evasion = 483 | 2042
Simp: lures a target to the character's side for the rest of the game, number of uses per in-game day corresponds to the number of charges in the level table VI level: charisma*3 vs willpower | 302 Restrictions: - no more than one npc per in-game day
Barter: discount or surcharge during financial transactions, number of uses per in-game day corresponds to the number of charges in the level table II level: 10%, charisma vs willpower = 101 III level: 20%, charisma vs willpower = 101 IV level: 30%, charisma*1.5 vs willpower = 151 V level: 40%, charisma*2 vs willpower = 201 VI level: - charisma*3 vs willpower = 302 - the merchant gives the item for free in exchange for a kiss from the character - reward doubled
Inspiring song: any parameter of a chosen character can be increased for 5 turns II level: charisma * 0.2 = 20 III level: charisma * 0.3 = 30 IV level: charisma * 0.4 = 40 V level: charisma * 0.7 = 70 VI level: charisma = 101 Restrictions: - cannot be applied to the charisma parameter of the character itself - when applied to the speed stat, the degree of influence is divided by 2 - cannot be applied to another character's parameter if that parameter is responsible for the degree of influence of similar skills - only one skill of a certain level can be used for each parameter; reuse is possible only after the effect of the first use expires
Motivation: allows an ally (as their own extra turn) to use a charge of the corresponding character level on the next turn Restrictions: - cannot be used on an ally who already has a skill that grants an extra turn
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