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#73
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Lynn


Fate: empty
Origin: child of darkness
Religion: atheist, +10 attribute points
Talent: singer, +1 to physical development, character can sing

Level:
5
Free actions: 5
Available skill slots: 8


Final damage of a basic attack = weapon damage + (strength * 0.5) + (evasion * 0.7) + (charisma * 1.2) = 170

Attributes


Physical development: 10
Dexterity: 21 (20)
Perception: 8
Cognitive abilities: 8 (9)
Faith: 0

Beauty: 49 (42)

Parameters

Health: 964
Strength: 20
Evasion: 35
Accuracy: 17
Speed: 9
Initiative: 12
Stealth: 16
Willpower: 17
Magic power: 25
Charisma: 101

Weapons

Dagger: damage 15, chance to deal critical damage (8%)
Boot knife: damage 5, chance to deal critical damage (8%)

Inventory

Heeled shoes: +1 to beauty
Attractive traveling outfit: +3 to beauty
Red bra: +5 to beauty if the character wears no other clothing except underwear
Red panties: +5 to beauty if the character wears no other clothing except a bra
Travel boots: +1 to speed
Hair clip: +1 to beauty
Pretty purse: +1 to cognitive abilities
Ring of dexterity: +1 to dexterity

Lollipops: restore 20 health if actively sucked (x13)

Key to the inn room: opens the door to a place where you can rest
"Claws of the North" patch: emblem of the Claws of the North, displayed prominently
Exquisite plate: allows safe eating
Exquisite spoon: allows safe soup scooping
Exquisite fork: allows safe piercing
Exquisite frying pan: allows safe frying of food
Area map: prevents getting lost
Good rope: allows tying someone up well
Excellent rope: allows tying someone up excellently
Good torch: allows setting something on fire well
Magic pocket: allows transferring inventory items to allies; at any distance; in combat, transferring costs a turn
Ring of salvation: after dying in battle, the character does not die but revives at the end of the battle with 1 health, the ring breaks
Medium ring: allows seeing ghosts
Arrest warrant for suspects: allows legally arresting a crime suspect

Monthly salary: 84 gold; 35 silver; 13 copper
Expedition budget: 236 gold, 4 silver; for official use only!

Skills

Charm: lures a target to the character's side
II level: 1 turn, charisma vs willpower = 101
III level: 2 turns, charisma vs willpower = 101
IV level: 3 turns, charisma*1.5 vs willpower = 151
V level: 4 turns, charisma*2 vs willpower = 201
VI level: until end of battle, charisma*3 vs target willpower = 302

Deadly beauty: deals damage to a target outside of battle; damage multipliers correspond to the multipliers in the level table; chance to ignore enemy armor and defensive skills = charisma vs evasion and deal critical damage

II level: charisma vs evasion = 101 | 426
III level: charisma * 1.4 vs evasion =141 | 596
IV level: charisma*1.9 vs evasion = 191 | 800
V level: charisma*3 vs evasion = 302 | 1311
VI level: charisma*4.8 vs evasion = 483 | 2042

Simp: lures a target to the character's side for the rest of the game, number of uses per in-game day corresponds to the number of charges in the level table
VI level: charisma*3 vs willpower | 302
Restrictions:
- no more than one npc per in-game day

Barter: discount or surcharge during financial transactions, number of uses per in-game day corresponds to the number of charges in the level table
II level: 10%, charisma vs willpower = 101
III level: 20%, charisma vs willpower = 101
IV level: 30%, charisma*1.5 vs willpower = 151
V level: 40%, charisma*2 vs willpower = 201
VI level:
- charisma*3 vs willpower = 302
- the merchant gives the item for free in exchange for a kiss from the character
- reward doubled

Inspiring song: any parameter of a chosen character can be increased for 5 turns
II level: charisma * 0.2 = 20
III level: charisma * 0.3 = 30
IV level: charisma * 0.4 = 40
V level: charisma * 0.7 = 70
VI level: charisma = 101
Restrictions:
- cannot be applied to the charisma parameter of the character itself
- when applied to the speed stat, the degree of influence is divided by 2
- cannot be applied to another character's parameter if that parameter is responsible for the degree of influence of similar skills
- only one skill of a certain level can be used for each parameter; reuse is possible only after the effect of the first use expires

Motivation: allows an ally (as their own extra turn) to use a charge of the corresponding character level on the next turn
Restrictions:
- cannot be used on an ally who already has a skill that grants an extra turn

Statistics

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