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Posts from Fallen Knight

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Map Title: Fallen Knight
Map Type: Scenario
Two-Level Map: Yes
Number of Players: 5 (versus all)
Map Size: Large (176x176)
Game Version: 3.1
Main Heroes: Hafaad, Dominic.
Forbidden Spells: Astral Gate, Summon Ship, Portal to Town.
Scenario Author: BlueHeavenHero
Scenario Description:
It is the year 981. Inquisitor Dominic, a loyal priest of the Unicorn Empire and servant of Elrath, disappeared in Erathia under mysterious circumstances. Rumor has it that the righteous inquisitor went to the Spider Stronghold at the behest of Archbishop Melchior in search of a certain Tome of Dark Magic, an ancient artifact created by the Faceless Ones themselves...
However, the new head of the Emerald Inquisition - Alaric, formerly an archer-hunter in the forests of the Duchy of the Deer, and now a zealous servant of Elrath, makes no secret of his intention to find the Tome and begins to pursue all those suspected of involvement in Dark Magic.
And as if Fate itself decided to play a cruel joke - Knight Hafaad falls under suspicion…
From the Author:
I have finally finished working on this scenario; it was a truly large and my first work. There are very few scripts in it - only 1062 lines, but I hope they will make the scenario interesting. I thank IchGViji, for the thorough testing of the Global Map Update, }{0TT@6bI4 and Azgalor for help with the scripts, psatkha for the Necromancer Hafaad model and all the other people who helped me create the scenario.
The plot of the scenario may seem too simple or, conversely, underdeveloped to you, but in future works I will try to reveal the motives of some of the characters on the map.
The map contains mods; after playing, it should be removed from the Maps folder. For the scenario to work correctly, it is recommended to create a new profile in the game and remove all third-party mods and maps (otherwise, there will be bugs).

Feedback and criticism are welcome. I wish you a pleasant game!


Map Versions:
Beta Version - (07.01.2023)
May contain errors! Please report them in the thread.
Versions 1.0.0, 1.0.1, 1.0.2 - (08.01.23), (09.01.23), (10.01.23)
- The defense of Mythgard and the treasures in the starting zone has been slightly weakened;
- The name and description of the quest have been corrected - Hafaad and Dominic must survive;
- The fog is now less dense;
- Script errors have been fixed: The Library of Enlightenment is now available to the player after the Inferno town is destroyed, and after opening, the portal to the Bright Forest will now work (to open the portal, Dominic must have the Flame Rune);
- The Druid and Mentor now first offer a quest, and then check if the player has the necessary artifacts;
- Script errors in the map have been fixed;
- The territory of the Academy and Inferno is blocked for the player until Mythgard is captured;
- A video has been added after capturing Mythgard;
- An additional quest has been added;
- Alaric and Valeria are now resurrected;
- The aggressiveness of the Blue player has been increased;
- The player is prohibited from accessing Holy Flame until the quest to capture it is activated (the Tear of Ashi has been moved to another location);
- Other minor fixes.
Version 1.1.0 - (15.01.23)
- The Blue player has been strengthened;
- A bug has been fixed, due to which it was impossible to recruit Death Harbingers in Mythgard;
- A new quest has been added - it is given by Vampires near the lands of the mages;
- Other minor changes.
Version 1.1.1 - (20.01.23)
- The aggressiveness and strength of the Blue player have been increased - now Alaric and Valeria, after each of their defeats, will be resurrected with a sufficient amount of troops, and their level will increase by +1. After capturing Mythgard, they will be given several times more troops than before;
- A bug with Chaos has been fixed;
- The old system of destroying towns on the map has been returned, but now when Necropolises are captured by the Blue player, the towns will turn back into Haven castles, and when Hafaad and Dominic choose "Turn Town into Necropolis," random skills and level will be reset by the amount of HeroLevel/2;
- Many other minor changes.
Version 1.1.2 -
(21.01.23)
- The script for building the bridge has been fixed and verified;
- The spell "Holy Word" has been added.
Version 2.0.0 - (03.03.23)
Thoroughly tested by IchGViji, for which I am very grateful!
- All errors found during testing have been fixed in the script;
- The map design has been slightly changed;
- The mechanics of destroying towns have been changed;
- Melchior's build has been changed;
- The difficulty has been increased;
- A special skill has been added for Melchior;
- A hint has been added as to who the Ghost of the Noble Knight is;
- Purely cosmetic changes to the Ghost of the Noble Knight (a bug with the defeat animation has been fixed);
- Hints have been added.

_________________

I wish you a pleasant and interesting game!

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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Interesting!

Added 6 minutes later
I started playing with a hero and immediately lost to Benedict. It's interesting to see how things play out.
In reply to elizbar1967
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elizbar1967
Interesting!

Added 6 minutes later
I started playing with the Hero and immediately lost to Benedict. It's interesting to see how things play out.
That's strange. I'll take a look and see what might be going on...

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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I checked it in the editor. It looks very good. I'll play it in the evening and let you know.
In reply to psatkha
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psatkha
Is this map for NHF or for a clean 3.1 game?!
This is a scenario for the clean version of the game.

Added 43 seconds later
elizbar1967
I checked it in the editor. It's very good. I'll play it tonight and let you know.
If you find any errors, please let me know! This is still just a beta version of the map, so it's far from perfect.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
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BlueHeavenHero
That's strange. I'll take a look and see what might be happening...

Here's the situation. Before I got my turn, all of Benny's units and Benny himself made three moves. On my first turn, I had 0 archers, a damaged cavalry unit, and seven knights. He finishes off the cavalry unit while I move my swordsman towards his swordsmen, killing his green cavalry unit with the hero, and then he finishes off the knights. There's no strategy you can use here. Maybe he randomly got three turns, and I got zero? Does that happen?
In reply to elizbar1967
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elizbar1967

The point is this: before it was my turn, all of Benedict's units and he himself made three moves. On my first turn, I had 0 archers, a damaged knight, and seven knights. He finishes off the knight while I move my swordsman towards his swordsmen, killing his green knight with the hero, and then finishes off the knights. There's no tactic you can come up with here. Maybe he just happened to get three turns, and I got zero? Does that happen?
Isn't the plague applied to all of Benedict's units? When testing the map, they all died within a few turns.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
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BlueHeavenHero
Isn't the plague applied to all of Benedict's units? When I tested the map, they all died within a few turns.

The plague was applied, but my units died first. I'll try again now.

Added 8 minutes later
I lost again. The reason: my archers always fail their morale check and never get to move. The plague doesn't affect Benedict's archers and monks because Benedict immediately gives them a blessing. Plus, these two and the ballista constantly get a morale bonus and often move. But that's just on the hero. At what level was the map tested?
In reply to elizbar1967
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elizbar1967

Plague was applied, but my units died first. I'll try again now.

Added 8 minutes later
I lost again. The reason: my archers always fail the morale check and never get to move. The plague doesn't affect Ben's archers and monks because Ben immediately gives them a blessing. Plus, these two and the ballista constantly get a morale bonus and often move. Well, that's just on the hero. At what level was the map tested?
Are you taking on Haffad from the Necropolis?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
Are you taking something from Necropolis of Haffad?!
What Necropolis are you talking about? We're talking about the battle with Benedict.
In reply to psatkha
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psatkha
Are you taking something from Necropolis, specifically from Hafaad?
I like the name and the model.

Added 1 minute ago
elizbar1967
Plague was applied, but my units died first. Now I'll try again.

Added 8 minutes ago
I lost again. The reason: My archers always fail the morale check and never get to move. Ben's archers and monks are immune to plague because Ben immediately gives them a blessing. Plus, these two and the ballista constantly get a morale bonus and often move. Well, that's about the hero. At what level was the map tested?
Okay, I changed the starting battle; now Hafaad has -1 morale instead of -10. I'll re-upload the map now. I overdid it with the morale...

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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Here's what it is...
In reply to BlueHeavenHero
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BlueHeavenHero
I liked the name and the model.
T-c-c... just so you know... I'm the author of the visuals for Hafad from the NHF project ;)
P.S. For the future, when you use something from NHF and other mods, take a few minutes and read who the author is!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
T-c-c... just between us... I'm the author of the visuals for Hafad from the NHF project
P.S. For the future, when you use something from NHF and other mods, take a few minutes and read who the author is!
I read it. I hope you don't mind that I borrowed the model?

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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