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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#3809
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fktifzobr@mail.ru
I'm creating skeletons at a rapid pace.
The basic model looks very anatomically correct, especially its pelvis – it shouldn't be like that; the groin and anal area are usually covered with loincloths... I would base the basic model on the upgraded version, but only with "shorts"... and here are some simpler shoulder pads and possibly a helmet...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to AstralLein
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#3811
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AstralLein
You are insulting the skeletons' right to walk around without underwear! There are enough games where skeletons don't cover their groin area.
Well, something like that... it just doesn't look right for Heroes...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3812
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psatkha
The basic model looks very anatomically correct, especially its pelvis - it shouldn't be like that; the groin and anal area are usually covered with loincloths... I would base the basic model on the "grade" model, but only with "shorts"... and here are some simpler shoulder pads and possibly a helmet...
I was aiming for the style of the third game, where there are no underwear.

Added 2 minutes later
But in general, I think that such a skeleton has the right to exist as an embodiment of the idea of equality before death.
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In reply to fktifzobr
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#3813
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fktifzobr@mail.ru
I was playing with the third faction, and I don't think they have any underwear.
Are you sure? And what will the alt-upgrade be?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3814
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psatkha
I'm sure it won't be there... but what about the alt-grade?
Economic unit - skeleton miner, fights poorly, but brings in money. It will be based on the archer model, and instead of a bow, I'll add a huge pickaxe, but it will fight with a knife.

Added after 45 seconds
When I assemble the faction, I'll nerf the converter.
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#3816
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I'm still amazed that all your colleagues have left, but you've been working on the game for 8 years now – I respect you for that!

Added 1 minute ago
Skeletons are overpowered.

Added 53 seconds ago
However, your contribution to modding for Heroes 5 is incredible!
Одна голова хорошо, а две - уже не красиво!
In reply to Вариматас
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#3817
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Varimatas
I'm still surprised that all your colleagues have left.
Don't remind me! I'll go on a drinking binge out of grief!

But, to be honest, there have never been that many modders, it's just that now no one discusses anything on the forum; everyone has moved to Discord. And the number of views, judging by the counters, is normal. For example, Bethowen's mod production has been viewed 800 times in 2 months, which are good numbers. But my cultists on VK have only gained 600 views since September 30th, although the same mod, which is pinned, has gained 1400 views, but that's the fate of all pinned posts.

Actually, I create mods for Heroes not out of loyalty to the game, but because I don't want to learn how to mod other games. I relax by modding; it's like drawing a picture, and learning something new is stressful.

There is interest in modding; people are still asking how to make mods, but it's too difficult to explain. I only managed to teach one person how to mod, and he even made posts in the NCF topic, but he never released his units.



Added 1 minute ago
Varimatas

Skeletons are overpowered.
I know
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#3819
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To be even more precise, medieval miners didn't go anywhere after death!
С уважением, }{0TT@6bI4
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#3820
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I didn't change the skeletons' stats; I couldn't come up with anything simple and understandable. I modified the AdvMapMonsterShared files for the alternative grade – instead of it, the standard grade will appear on the map. I had an idea to give everyone protection against arrows, but that's just silly. I can imagine a skeleton resisting arrows, but lightning from titans and explosive shots should still damage them. So, it would be better to give archers resistance to arrows, creating something like a rock-paper-scissors principle: archers are better against infantry, infantry is better against archers due to the difference in attack/defense, but first, you need to break through the enemy's defenses. This means focusing on balancing armies rather than the physical characteristics of specific units. However, such radical changes would require reworking all the units.
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#3822
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Will there be Ifrits?
Одна голова хорошо, а две - уже не красиво!