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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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It turned out well
=)

Added 2 minutes ago
For Dark Elves, a hood and mask are perfect)

Added 38 seconds ago
From your wonderful ghost

Added 3 minutes ago
I'll test the ghosts
I'll slightly rework the unenhanced ghost; it has a hood and mask, while the entire line has helmets, so I'll probably add a helmet to it; it will probably be a model of a schema artifact from the sixth game.
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In my opinion, the Undead tier list should be as follows:

Level 1: Skeleton (Melee). Skeleton Warrior, Skeleton Destroyer.

Level 2: Spider, Poison Spider, Dark Spider. (Ranged attacker, when attacking an enemy, it applies "Plague" for 1 turn) (Large creature)

Level 3: Death Knight, Dark Knight, Ash Knight (Small creature, casts Weakness when attacking an enemy)

Level 4: Ghosts, Spirits, Banshees. (Flying, small creature, applies Weakness when attacking).

Level 5: Mummies, High Mummies, Chosen Mummies. (Ranged spellcaster, can apply Blind, raise the dead, and Curse)

Level 6: Namtaru Mother, Fate Weaver, Reaper of Fates. (Ranged attacker, shoots a poisonous cloud)

Level 7: Bone Dragons, Black Dragons, Phantom Dragons. (Flying, large creature)

Одна голова хорошо, а две - уже не красиво!
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In my opinion, the Undead Faction should be structured like this:

Level 1: Skeleton (Melee). Skeleton Warrior, Skeleton Destroyer.

Level 2: Spider, Poison Spider, Dark Spider. (Ranged, when the spider attacks an enemy, it applies "Plague" for 1 turn) (Large creature)

Level 3: Death Knight, Dark Knight, Ashan Knight (Small creature, casts Weakness when attacking an enemy).

Level 4: Ghosts, Spirits, Banshees. (Flying, small creature, applies Weakness on hit).

Level 5: Mummies, High Mummies, Chosen Mummies. (Ranged Caster, can cast Blindness, raise the dead, and Curse).

Level 6: Mother Namtaru, Fate Weaver, Reaper of Fates. (Ranged, shoots a poisonous cloud).

Level 7: Bone Dragons, Black Dragons, Spectral Dragons. (Flying, large creature).

no, I've scrapped the Ashan idea (although my Factions can be adapted for Ashan if desired). Copying the Factions from the Heroes games is boring, so no Namtaru, spiders, or various types of undead. Bone dragons are also useless (I just don't know how to change them).

Added 2 minutes ago
Each unit should have a reason for its existence. For example, Skull Monsters are the result of a deal with a dark spirit of creation - the Lord of Flesh.

Added 8 minutes ago
Resurrecting soulless skeletons and zombies is not the way of the Elves. They don't need armies - Rangers can handle maintaining the borders. The goal of the Faction is not expansion, but the search for eternal life. Binding the soul to the body is one way to achieve this, hence the unit - a human corpse with a bound soul, which is a Ghoul. But the Elves can quite easily use their magic to modify the corpse to suit specific needs or standards, hence the various grotesque monsters, and no boring skeletons.

Added 27 minutes ago
In principle, I'm not against other units, but they should be based on something.

Added 9 minutes ago

For example, Necromancy in Might and Magic VI is based on ancient spells, meaning the Undead immediately gained access to everything - ghosts, zombies, skeletons, there are even ritual undead (ghouls) and undead that appeared based on political connections (Lamasu). I like this approach.

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I'm making elf-necromancers very slowly; for some reason, it's not working out. I know I need to change the bracers and quiver, but I'm too lazy to look for them. At least I managed to add a mask and recolor the eyes.

I spent a long time deciding who to make a vampire and who to make a lich. In the end, I remembered my old idea: an elf based on the Justiciar model. This is just a rough draft; I need to do a lot of painting and add details. This will be a vampire unit (the corrupted archers will have blight).

I also remembered why I abandoned the necromancer armor – because it has spider symbols. I wanted to put spiders in the Dungeon faction and dress the dark elves in necromancer armor. Now I have no reason not to add spiders to the Necropolis. I'll take the giant spider model from that well-known group: https://vk.com/club193046411. I don't think anyone will be against spiders because everyone here is a fan of Heroes, and the Necropolis in Heroes 6 is one of the coolest.
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The vampire is somewhat similar to Heimdall from God of War 5.
Одна голова хорошо, а две - уже не красиво!
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The vampire is kind of mediocre; he resembles Heimdall from God of War 5.
Interesting, I didn't know Heimdall wore a breastplate over bandages. :D The unit will have a new head and helmet; the face will be almost completely covered. I'll base the helmet on an artifact from Heroes 6. The upgrades will be in the same helmet, but I'll add head ornaments from Lamasu and Ghosts.

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Helmets are cool)
Одна голова хорошо, а две - уже не красиво!
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Now that’s a cool vampire unit! Maybe you could also add some undead wolves or fallen dark elves?
Одна голова хорошо, а две - уже не красиво!
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Now that's a cool vampire! Maybe you could add some dead wolves, or fallen dark elves?
I'm not sure, I tried making dead wolves, but it didn't turn out well. I'm not very good at painting, so I can't make three beautiful and, most importantly, different wolves on one model. So I scrapped them.

Dark elves, I don't know. Right now, I'm into making really cool undead creatures. For example, I'm making skeletons and planning to add a namtaru. I've seen a lot of D&D art, and now I think they have potential. For example, you could add a mask with a bunch of eyes.
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