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Posts from Heroes 7.5 Ultimate Edition mod for Might & Magic: Heroes VII.

5.0 (1 rating)
In reply to arkmo
3 years ago
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A new version of the Heroes 7.5 Ultimate Edition mod, version 1.24, has been released. The main change is the addition of a new race, Xel. With a new city and its own new units. What this mysterious race, Xel, is, is still unclear; there haven't been any Xel in the Heroes series before. The developers have written a readme file on how to install this new race. You can watch a video about the new Xel race on YouTube; the video is titled "Heroes_7.5_xel_faction_rework_progressing". The link remains the same as in the first post. I have updated the post to version 1.24.
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3 years ago
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Apparently, this is a faction from another Czech mod that was developed separately. It seems to have been somewhat abandoned, with only a not-so-polished version being released. It's not surprising that Heroes of Might and Magic 7.5 eventually absorbed that mod.

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But as far as I can see, they significantly changed the faction. The Hell Pits of Skaven from Warhammer Fantasy Battles somehow made their way in XD.
3 years ago
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Good day, thank you very much for this mod, everything works perfectly. But could you please tell me... The problem is that in many factions, the army has become invisible after installing the mod. Is there a way to fix this?
In reply to ElwoodSt
3 years ago
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ElwoodSt
Good afternoon, thank you very much for this mod, everything works perfectly. Just tell me, please... The problem is that in many factions, the army has become invisible after installing the mod. Is there a way to fix this?
Go to Settings - Video - in the left column, the very last item, it seems to be called "Detail" - set it to High.

Here is a picture from the developer (but it's in Polish) showing where to set it -
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In reply to Sinot
3 years ago
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Thank you, everything worked out. 🙂
In reply to ElwoodSt
3 years ago
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Are there any people here, and do the mod developers hang out here? I have a suggestion: make it so that in the Mage Guild, you can choose spells instead of getting them randomly. And does anyone know how to get specific spells? Loading saves and rebuilding Mage Guilds doesn't always help.
In reply to traktor4684682165
3 years ago
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Psst, hi. I have a question – I couldn't find the recommended version of the game for installation anywhere, and I'm wondering if this mod can even be installed on Heroes without the Dwarves expansion activated...
In reply to Akiarra
3 years ago
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Akiarra
Psst, hi. I have a question – I couldn't find the recommended game version for installation anywhere, and I'm also wondering if this mod can be installed on Heroes without the activated Dwarves...

Of course. The Heroes 7.5 Ultimate Edition mod with four new factions can only be installed on the game with the Heroes VII Trial by Fire expansion.
The Trial by Fire expansion is required.
In reply to Sinot
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3 years ago
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Sinot
Of course. The Heroes 7.5 Ultimate Edition mod with four new factions can only be installed on the game with the Heroes VII: Trial by Fire expansion.
The Trial by Fire expansion is required.

Actually, it's not really required (although that's what the official mod instructions say). My friend and I personally played the licensed Heroes VII without Trial by Fire, and it worked perfectly for us (at least, we played one full late-game match).

In reply to Exzorcist
3 years ago
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A new version of the Heroes 7.5 Ultimate Edition mod, version 1.26, has been released.

The main change is the addition of another new race: Dinosaurs. It's named Temple.

With a new city and its own new units – different types of dinosaurs.

You can see the new city and the new Dinosaur race on YouTube; the video is titled "Heroes 7.5 Preview update 1.26".

The link remains the same as in the first post.
I have updated the post to version 1.26.

There are 2 files there: the mod itself – Heroes_7.5_version1.26.zip,
and a separate file with the Xel and Dinosaur (Temple) races – Heroes7.5_Temple_and_xel.zip.
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3 years ago
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Inspired by the Lizardmen from Warhammer Fantasy Battles, this faction includes some assets from Total War: Warhammer 2.
In reply to AstralLein
3 years ago
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AstralLein
Based on the Lizardmen from Warhammer FB, this faction uses some assets from Total War Warhammer 2, if that helps.

That makes sense.
I asked the developer why the dinosaur race was named Temple?
Because the name Temple doesn't really fit dinosaurs.
And he replied that they aren't dinosaurs, but Lizardmen-Reptilians.
And that their city is like an ancient Mayan temple, hence the name Temple.
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3 years ago
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I played the first mission as Hator with this mod on versions 1.24 and 1.26. When I free Hangwul from the prison, the dialogue between Hator and Hangwul doesn't appear, and the quest isn't marked as completed, so I can't progress further on the map towards the city of Renekon. It's likely related to the fact that the mod allows visiting the prison multiple times, which has broken the scripts. Can you help me with this issue?
3 years ago
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Could you please help me? I think I'm doing something wrong because the castle with dinosaurs was added, but not the one with hellhounds. How do I add it correctly? I followed the instructions, but if possible, could you provide more detailed instructions? P.S. I have the game from Steam.
In reply to avocadoCap
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3 years ago
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avocadoCap
Could you please advise? I think I'm doing something wrong because the dinosaur castle was added, but not the Hell one. How do I add it correctly? I followed the instructions, but if possible, could you provide more detailed instructions?
P.S. I have the game from Steam.

I simply installed the mod from ModDB, version 1.29. It downloads and installs without any issues. There's an option to disable Hell; I chose not to because they're cool. There's even a translation for everything except the dinosaurs.

I tried installing the newest version (1.49, I think) from the Discord link by replacing the folders, but it installs incorrectly. Some units are missing, and some have incorrect translations.

I'm using the Steam version.

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