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Hello, readers! Has anyone added their own sounds to replace something from the standard set (not dialogues in cutscenes, but sounds like hero footsteps, the sound of a swordsman's attack, etc.)? I want to create my own hero and give him a unique firing sound. I have the sound, but how do I configure it for the game so that it doesn't play loudly across the entire map/arena? Is this configured in the editor, or do I need a separate program?
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Yes, I created soundtracks for the units. In the animations, the file paths to the sound files are specified. You can create a copy of a sound file (xdb), rename it, move it to another location, and then add it to the animation.

The xdb file itself is just a text file with settings. The most important thing is the UID that is written into it. In fact, this is the name of the actual sound file, which is located in the bin\Sound\... folder.
Just take your sound file and rename it to something like 30102022-0000-0000-0000-000000000001, put it in bin/sound..., and then add it to the xdb.

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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru

Yes, I created soundtracks for units. In the animations, file paths to the sound files are specified. You can create a copy of a sound file (xdb), rename it, move it to another location, and then add it to the animation.

The xdb file itself is just a text file with settings. The most important thing is the UID written in it, which is essentially the name of the actual sound file located in the bin\Sound\... folder.
Just take your sound file and rename it to something like 30102022-0000-0000-0000-000000000001, put it in bin/sound..., and then add it to the xdb.

I know this, I've already done it. The problem is that the sound should come from the character, i.e., when you move the camera closer to him, the sound gets louder, and when you move it away, it gets quieter. But instead, the sound plays across the entire arena, like music.
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Azgalor
I know this, I've already done it. The problem is that the sound should come from the character, i.e., when you zoom in on him with the camera, the sound is louder, and when you zoom out, it's quieter. But instead, the sound plays across the entire arena, like music.
In the xdb file, there are many settings (like the range of propagation); just copy all the numerical values from some unit's sound.
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The sound should have the Is3D=true setting when exported, and the MinDistance and MaxDistance should be configured.
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