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Has anyone on the forum managed to run the map editor properly on Linux? Because on the Steam Deck, the window with the map itself keeps flickering, making it impossible to work.
New here? I'm Roha — want a quick tour?
Hello everyone! I need some advice. Why, when I create a new object, copy the properties of a bridge, and build a bridge, I can run across it, but... why does the hero run as if inside the bridge?
P.S. I've heard that this is a common problem, so I hope someone can help me.
Because there is some remarkable property there — AIGeometry (you can click on the toolbar Show AI Geometry to see what the hero will walk on). Unfortunately, as far as I remember my last attempts, even erasing the texture to transparent on the original model did not work.
The problem is with the landscape. Align the landscape to the standard (through Zero, I think) at the coordinates of the bridge blocks and check through AI Geometry (each time highlighting the bridge itself) whether the bridge model has been fixed. In general, I had cases where the bridge broke even if the landscape was uneven in another place... In general, test by resetting the cells to the standard value to catch the bugged position.
Are the Passable and BlockTiles settings the same as in the original?
/topic/15328/

Then you need to work outside the map.
Configure the advanced map editor, configure the desired table (Google will help), go to Resource=>Close MOD so that the changes are saved to the root of the game, or Resource=>Unpack MOD to unpack the map and create it there.
All paths are stored in the index.bin file, and when working through the map, it is cleared each time it is opened.