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This is happening systematically now. In every thread where completely different things are discussed, you advertise EWA everywhere, but that's still tolerable, although I should note that it's off-topic. But when, instead of providing help, you offer advertising – that's already too much.
The advertisement has been removed; if needed, it can be restored and shown. Further discussion will result in the application of section 4.22 of the violation system.
Decided to play through the regular Heroes 5 campaign, choosing the Rangers, and became interested in achieving Absolute Luck. By the end of the 5th mission, after spending several hours, tweaking abilities, and reloading saves, I gathered almost everything needed for it – Logistics, Luck, Magic of Light + a couple of secondary spells. I explored the map, found a dungeon, freed a hero, and... drumroll... he has Absolute Luck! Hooray! WTF????? I looked at its composition, and it's completely different; instead of Light, it's Defense, and the secondary spells are completely different. I downloaded several of these wheels, and I couldn't find anything similar in any of them. Am I doing something wrong, or am I just blind, or is it simply the wrong wheel *???*, maybe someone can explain the joke?
Firstly. Secondly, the requirements for the super ability differ in different versions of the game. You need to check what the wheel displays for your specific version.
In the vanilla game and the first expansion, the skill wheel is completely different. Look for skillwheel 2.1 (you probably won't find 1.6 anywhere anymore, and there are no significant differences besides the addition of Rune Priests).
Question: Why does the wheel disappear after I install the Quantomas Eternal Essence AI mod? How can I fix this? Everything works fine with other mods, but I'm having trouble with this one.
My mods:
Doc_Skills_3_0_3
EWA_CoolTip
EWA_ManaBar
EWA_SleepWake
HornedDemonShackles
Xazardous_Background_3.1
Xazardous_Combat_1366_768_HayvenUpdate
Hero specializations displayed when hovering over the icon.
It's particularly amusing to hear about the "uniqueness" of this skill wheel from someone who sacrificed themselves on the altar of Heroes 5. Considering that, just like the fixes for Gatekeeper, Surprise Attack for the Warlock, and Control Undead for the Wizard, this feature (saving the selection after closing the wheel) will be 15 years old in October. Skill Wheel 3.0.1a, from the same team, includes these fixes from Skill Wheel 3.0 (which is integrated into the game in the community resources), and they are separated by only 26 days in the same year, 2007. Good morning.
By the way, I recommend always checking the mod's underlying structure – what file system it uses or what has changed. Then you'll immediately understand what's new.